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originally posted in: Mida needs some tweaks
1/26/2016 5:42:04 PM
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1. Map size doesn't mean MIDA is overpowered. That's like saying Fusion and Auto Rifles are overpowered because most of the maps are close-mid range. 2. [b][ALL/b] of the sniper lanes in Destiny are small? Pantheon, Skyshock, Blind Watch, Bastion, First Light, Rusted Lands, and Twilight Gap are just a few examples of maps that have large sniper lines. 3. MIDA is a good counter to snipers, but it isn't a guaranteed win like you think it is. I have both won and lost battles against snipers with my MIDA. It all depends on gun skill. 4. Yes, Hung Jury's archetype does take 4 headshots to kill as does MIDA's. However, MIDA is the only one of its archetype, therefore forcing you to use an Exotic slot to get that advantage. Furthermore, Hung Jury's archetype is meant to be used at longer ranges than MIDA since they are easier to control there. MIDA has a closer-ranged scope for a reason. 5. A few sentences later, MIDA still isn't a guaranteed win against snipers. Its stability is much harder to handle than you think it is at that extreme range. Its drop-off actually does come into effect at Pantheon's vast sniper lane, as does its recoil. Hung Jury would be infinitely better for that situation. 6. There is no such thing as a "best gun", considering everything is useful at its intended range, but useless anywhere else. MIDA would be destroyed at close range by Hand Cannons, some Auto Rifles, or a shotgun. MIDA is not the best idea at long ranges against decently-skilled snipers and longer-ranged Scout Rifles.
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