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originally posted in: Community Wish List (old)
1/20/2016 6:43:15 PM
4
[b][u]Nerfs[/u][/b] Yes, I know, I'm whining about guns that some may think don't need to be tweaked. However, I think it's fair to say that these guns are certainly dominate and have some of the highest TTK in Destiny in the current meta. Anyway, without further ado, here are my suggestions. [spoiler]Also, if you don't want to listen about nerfs then please don't continue reading, as this may aggravate some in ways I do not intend to. Otherwise, enjoy...[/spoiler] [b][u]The Last Word[/u][/b] With the highest TTK, it is certainly a gun that is on the high end of the tier. It's damage is surprisingly large, especially at close range! The recent patch has certainly proved to been effective, and I can't say it was nerfed effectively. But... It does need a tone back. Hip fire is too inconsistent to be viable in PvP should you choose to utilise it consistently, especially as it is a three hit headshot (unless you use ACB, but why would you as it destroys the stats). ADS is also a three hit kill and is X10 more consistent with the sight, not to mention the fact that it bumps up the range and accuracy tremendously. Therefore, ADS should not deal so much damage - TLW orients it's perks around hip fire, but why you'd hip fire if you can be more accurate and have the same TTK I don't know. Bump down the damage down to maybe a four hit headshot or three hit body shot while ADS. Do not edit hip fire at all other than maybe making it a little bit more consistent as it is somewhat unreliable at the moment. Now, onto... THORN! [b][u]Thorn[/u][/b] Nerfed in the current patches, it certainly had some changes. The two hit headshot what certainly obnoxious back in Year One, but those days are thankfully over. However, it is slightly a little too powerful. Debatable, but in my opinion, I think it's still to powerful, especially when people still use Thorn in Year 2 Trials. The range is one issue. It's ability to still challenge scout rifles should not be an issue, but it is. Hand cannons are supposed to be closed range, not the range competent to beat scout rifles. But that isn't the biggest change I'd like to protest for. Everybody hates the green goo on your screen, and the DoT that bleeds you to death. Therefore, to make Thorn more skilful, the DoT should not occur unless headshots are hit with the Thorn. The damage stays the same. Then, it is viable should you be consistent with it. Hope you enjoyed it. I understand it was a bit of a rant, but I think it was for a good cause. Before you say I don't play PvP a lot, think again. I orient around PvP, and as TLW and Thorn are the dominant weapons in PvP, toning them back would certainly be a pleasure as new weapons are recognised.
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