[quote]I just thought this would be fun, so here we go.
Demonbolt(arc)
Grenades
Storm
Flux
Stasis Grenade: a grenade that sticks to an enemy then blinds, slows and does a little damage
Super: Summon a clone of yourself that can shoot with your currently equipped weapon. Lasts 15 seconds
Upgrades
Needed Shock: activation of super immediately regents health
Shocker: blinds nearby enemies upon activation
Splitter: Summon two clones, but each lasts only 11 seconds
Melee: 2nd grenade, with less range
Upgrades
Exobicep: increased throw distance
Soul return: Causing damage with your "melee" returns health
Soul Latch: Causing damage with your "melee" allows you to track enemies.
Jump: blows a gust of "unnatural" wind that slightly propels you and slightly knocks backs enemies underneath you
Upgrades
Increased height
Increased knock back
Blink
Slayer (solar)
Grenades
Scatter/ the huntard version
Thermite
Flamethrower: like a trip mine, but when activated, emits a wave of flame that does initial damage and burn damage. Trap part lasts 4 seconds
Super: become a walking tether also dealing damage when enemies are tethered. 25% damage reduction. Lasts 25 seconds
Upgrades
Speed Demon: Gain significant agility boost
Kindling: Super lasts longer(25 seconds to 35 seconds)
Inhibitor demon: blinds tethered enemies. Lasts 5 seconds after getting away from the tether
Melee: Fire a bolt of fire with a little longer than blink strike that deals burn damage
Upgrades
Everlasting: burn lasts longer
Wildfire: Chance to chain to nearby enemies(30%)
Explosive: killed enemies explode
Jumps
Increased height
Increased control
Double burst
Lightdevil(void)
Grenades
Scatter
Voidwall
Spacing grenade: instantly causes damage to the nearest enemy(enough to kill a low armor build in PvP)
Super: throw knives that suppress enemies. You get 8 and it lasts 30 seconds. (The throwing knives require a headshot to one hit kill)
Upgrades
Gift of the dark: gain two additional knives
Gift of the light: gain damage resistance (30%)
Brought together: gain an additional knife and damage resistance (15%)
Melee: deal poison damage and ally's deal additional damage
Upgrades
Shield demon: Upon hit get an over shield
Killer instinct: deal precision damage when using a melee charge
Reinvigorated: Getting a kill with a melee charge instantly recharges your melee
Jumps
Increased control
Increased knock back
Increased Combo (both)
Please tell me any suggestions![/quote]
English
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Yeah, ah, don't make it so it has 10 KNIVES AND LASTS TILL YOU DIE! This is the kind of thing people complained about with Sunbreaker's.
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I changed it, is that better?
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Slightly. Try five knives and no cancellation
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Ps I did create this entire thing