Correct me if I'm wrong, but aren't MMOs usually a large explorable world, where you have double to triple the number of people around? The Destiny world is pretty small to be an MMO. It lacks pretty much every aspect of a true MMO. Also MMOs actually allow you to team up in game for things, not go shopping on the internet to find a team.
Destiny is not an MMO.
Maybe a wannabe MMO, but the devs have no idea where they want to take the game.
It shows by their actions to date.
The destiny world is rather huge when you lay it all out. And it's all explorable. The differences are in types. It is not a Dark Age of Camelot or World of Warcraft "persistent" MMO. It is an instanced MMO like Guild Wars.
Persistent is never changing, the same level 1 mobs right outside your capital cities are always there. Instanced allows places to be revisited and have it appear as though time passed since you were there. Persistent allows for the population of a server to exist in 1 place. Instanced forces narrower populations in a set place. Even persistent MMOs use instanced areas, specifically their raids.
Destiny allows you to send invites to anyone, or try to join anyone in a group from the roster screen as long as they're public. This is no different than WoW. And raids are most certainly coordinated with static websites, forums... And most importantly, socializing with people to join a guild.
Destiny is an MMO. There's no debate to even be had.
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