Then why have it in there? Why have ghost slots that we never even used? Why have mission slots that I've ever only seen used once? They were there because they had plans for it. But I mean, why finish what they started when they could just take their time and keep charging people money.
Yes to everything, except the subclasses. There was a locking mechanic, it would give better stats if you locked the subclass of choice. That locked subclass would go into that slot, giving it better stats
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