Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b].
Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list.
Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for.
[quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post.
[b]This list is not in any order whatsoever.[/b]
[b]Here are the most frequent community wishes for Destiny:[/b]
-Transmogrification
-Gun Skins
-Guardian Facial Hair
-Vault Sorting Options
-Crucible Map Voting
-Expanding Faction Interaction
-Aim Assist Toggle Option
-Rotating Stock on Tower Vendors
-Additional Matchmaking Options
-Material Stack Size Increase
-Player Trading
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
-Hardcore playlist with no supers and limited equip
-Firing range added to the Tower
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
-Add all Strikes to Heroic Vanguard and Nightfall playlist
-Monthly PVE event like Iron Banner
-Swords only gametype
-Kiosks for Raid gear
-Increase in ammo reserves for PVE
-Strike map voting
-Bring back Sparrow Racing League
-Make Class Items cosmetic only
-Make Wormspore purchasable
[/quote]
[quote][b]Wishlist Items added to the Game[/b]
-Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i]
-Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i]
-In Game Clan Roster - [i]Added in Update 2.4.0[/i]
-Private Crucible Matches - [i]Added in Update 2.4.0[/i]
-Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i]
-Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i]
-Improvements to Raid rewards - [i]Added in Update 2.2.0[/i]
-Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i]
-Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i]
-Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i]
-Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i]
-More Ghost Skins - [i]Added in Update 2.0.0[/i]
-Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items)
-Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote]
Watch this space for updates, and keep talking to us about Destiny.
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1. Remove skill-based matchmakings. 2. New DLCs please cause we've been going through the same story over and over again. 3. Something about Xur that annoys the players :D [b]P/S[/b] : The third was not as serious as the first two though if you could please make it happen :) #communitywishlist
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Edited by Nicolas Cage's Testicle: 2/17/2016 7:30:25 PMThis game has become a joke in all ways possible. Five weeks of grinding the nightfall (sometimes for hours when it's more difficult than kings fall), and not one exotic drop on any character. Are you -blam!-ing joking? That coupled with the fact I got 2 engrams from 35 3oCs is an abomination and that's an understatement. If this was a YouTuber posting a video about it you'd fix shit like this. We don't want shitty 3oCs dropping that don't work nor do we want sparrow horn kits. Like I've said before, I'll finish Destiny's story because once I start a game I have to finish it, but I more than likely won't be returning for the sequels you money grabbing cumbags. I post this knowing it won't be read, and if it does I know you don't care about any of the players anyway. So there.
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Good job on updating that list Bud :-)
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Edited by A Tigerstorm: 2/17/2016 6:54:01 PMI'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Suncharge will grant extra armor, but at the cost of not throwing hammers. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (for example grenade does 170 so it'll do 170 when it explodes again) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage is decreased by 2% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant will adds 3 more seconds to what it already gives -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time. -Landfall can only be used in the air. -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Arcbolt replaced with lighting grenade -Arc web is more reliable -Pulse wave speed is increased by 12% Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -Damage falloff slightly decreased Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff - hip fire Reticle changed to a triangular shape Scouts -Base dps across all scouts is reduced by 2% -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. Hand cannons -Range boost on all hand cannons (but not the last word) by about 10 or 15 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo restored Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage -Will benefit from heavy ammo bonuses Exotics. Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -Added whipping sound when it is fully reloaded Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased No land beyond -Iron sights more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Boost to stability -Increased stability when hip firing -Reload decreased -Range decrease Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 5) Telestlo -Decreased stability -Larger after explosions Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon -Stability increased -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff -Slight aim assist buff -Reinforced barrel replaced by rifled barrel First Curse -Rate of fire increased -reload increase No time to explain -Muzzle flash decreased -Mag boost (24 to 27) Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced hammer forged with send it. -Replaced braced frame with extended mag. -Fabian strategy -Mag boost (40 to 52) -Frontlines does not decreased damage when it fires faster -Stabilty boost -Reload boost Suros regime -Slight reserve ammo boost -Accuracy slightly increased -Healing from the Suros legacy perk is more frequent. Dragons breath -Blast radius increased. -AOE fire from after blast is not affected Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible -Legacy engrams Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble I will throw money at the screen for this patch.
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Exotic khvogostov (whatever it's called
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I'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Suncharge will grant extra armor, but at the cost of not throwing hammers. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (for example grenade does 170 so it'll do 170 when it explodes again) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage is decreased by 2% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant will adds 3 more seconds to what it already gives -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time. -Landfall can only be used in the air. -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Arcbolt replaced with lighting grenade -Arc web is more reliable -Pulse wave speed is increased by 12% Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -Damage falloff slightly decreased Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff - hip fire Reticle changed to a triangular shape Scouts -Base dps across all scouts is reduced by 2% -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. Hand cannons -Range boost on all hand cannons (but not the last word) by about 10 or 15 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo restored Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage Exotics. Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -Added whipping sound when it is fully reloaded Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased No land beyond -Iron sights more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Boost to stability -Increased stability when hip firing -Reload decreased -Range decrease Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 5) Telestlo -Decreased stability -Larger after explosions Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon -Stability increased -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff -Slight aim assist buff -Reinforced barrel replaced by rifled barrel First Curse -Rate of fire increased -reload increase No time to explain -Muzzle flash decreased -Mag boost (24 to 27) Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced hammer forged with send it. -Replaced braced frame with extended mag. -Fabian strategy -Mag boost (40 to 52) -Frontlines does not decreased damage when it fires faster -Stabilty boost -Reload boost Suros regime -Slight reserve ammo boost -Accuracy slightly increased -Healing from the Suros legacy perk is more frequent. Dragons breath -Blast radius increased. -AOE fire from after blast is not affected Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible -Legacy engrams Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble I will throw money at the screen for this patch.
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I think bungie should add a third person mode into Destiny, because if you think about it you spend all this time getting armor but never see it
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In Destiny 2 please have controlled RNG! Example: the first thing you get will be a random item but the next time you get the same item it will be better than the previous item
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How about you bring forward all Year one weapons and fulfill the original promise Bungie made. That PVP would not affect PVE!
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Make pikes more common. [spoiler]They are so hard to find...[/spoiler]
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This isn't a wish for an item, but another event like festival of the lost or crimson days. For St. Patrick's day, that week should be the "Week of the Nine", and basically have "Luck of the Nine" after completing a short quest. The Luck perk would last until the next reset and increase drop rates for loot with higher light levels. Plus, with it being called "Week of the Nine" you could have Xür in the tower all week with a bigger inventory of goodies to sell at a slightly cheaper price. Also, similar to the candy from festival of the lost, you could have Gold Coins that drop randomly that can be redeemed at Tess Everese in a semi-large quantity for holiday specific emotes or sparrows or be able to buy such stuff. The tower could also be decorated in green to symbolize the holiday. I feel that if this were added for St. Patrick's day in March, Destiny might show more players online and greater income from the micro transactions. Bungie and the players would profit. -Reposted so it didn't get lost in the chaos.
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Edited by sugahray_: 2/17/2016 3:37:08 PMsince raid weapons dont have elements like year 1, why not have a way to upgrade any weapon to have an element? the idea behind removing elements from raid weapons is to encourage use of other weapons, right? the only raid weapons i see people actually use are the pulse rifle and scout rifle, and thats still a small number of people compared to year 1 where anyone that's ever done a hard raid will use a raid primary.... we all have our own preferred weapon, i think it would be a awesome if we could add an element to a primary somehow.... maybe xur could sell an upgrade item that rotates between the 3 elements every time he visits but cpuld only be purchased once per visit account wide? maybe we could have a weekly/monthly quest to complete to acquire the upgrade (similar to sleeper simulant quest)? maybe since we have 3 factions, each could hold their own elemental upgrades that we could acquire through quests, ranking up, or puchasing? maybe the upgrade is permanent and once applied it can not be changed to another element? or maybe a simple temporary buff item that applies an element for a set time instead of having candies acting like telemetries? the end result: everyone still uses a wide variety of primary weapons and not just the Fatebringer/Vision of Confluence for all pve activities
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Edited by somarynot: 2/17/2016 2:52:23 PMGrimore Kiosk in the Tower will save space needed on b.net for more advanced clan and lfg
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What about if we can choose different voice for our ghost Example: Be able to have the voice of a woman for our ghost
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Edited by JDASH93: 2/16/2016 11:54:21 PMWish there was a better way then current to rank up Factions. Why not have bounties for them. Petra has bounties in the Reef, why not the Factions. Can make 2-3 bounties per week worth 250-350 per bounty. Would encourage people to swap Factions to get the exotic.
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"One against one crucible mode. Information extraction (war of factions)". Goal is to get 5 pieces of information from the five chests scattered around the map and send the data through the command console. With the beginning of the game timer is started. The victory is credited after sending the data or after the set more than the opponent score. Points are awarded for discovered data and for killing the enemy. With death you lost all the pieces of information (no points lost), but you can obtain only one information fragment from the corpse of the enemy. With the victory by sending the data increases the chance to get legendary loot. In this game mode spawn of heavy weapons is restricted and reduced the frequency of special weapons spawn, radar not working. As there is no radar and no landmarks of the chests locations either, you can get info about spawning chest with the information from the faction leader voice guidance (it can be mutliple repeated with a certain interval of time messages, duplicated in the chat). Same guidelines are given about the command console location when you get all five pieces of information.
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I think that our ships need to be something more than a loading screen. Maybe create a PvP playlist where guardians fight each other in space or a PvE mission where your fireteam gets into a dogfight with fallen or cabal ships.
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Entire sets of strike specific armor/weapons that can have special effects unlocked when worn together as a set.
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Faction ghosts and sparrows
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Destiny really needs private crucible matches!
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You know what I wish for? I wish that when a player's connection goes to shit that it wouldn't help them in PVP. Players use that crap to their advantage. And it is absolutely ridiculous. I just got done playing trials with a couple of friends. Get to 8 wins. 9th game, we're up 2-0. Then all of a sudden they start red-barring and end up going flawless. You are literally rewarding players for having a poor connection and for cheating. It's a shame to see such a great game ruined by such an awful flaw that players use to their advantage at times. I sincerely hope something is done about this. It's ruining the PVP aspect of the game.
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Edited by CaptainJake03: 2/15/2016 9:45:14 PMSlightly buff three of coins. Increase chances of exotic engrams being weapons. Give strike specific armor and weapons a special perk that no other weapon or armor has. (example: imago loop regenerates ammo on headshots and headshots give extra super energy) Challenge modes on old raids. New social areas ( such as areas down in the city) and new vendors (example: legendary trader). War modes ( command AI soldiers in all out warfare) More relics (the Aegis) More [i] interesting [/i] exotics. Those are my thoughts for now Edit: every few months crucible and vanguard vendors should change perks. Private crucible matches/ custom game modes.
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A Hunter, Titan, and Warlock are sitting at a table. The Titan, a Sunbreaker, is seriously wounded, and has a broken arm and leg. The Warlock, a Stormcaller, is in perfect health, and is sitting as calm as can be. The Hunter is pacing around the table, thinking deeply about what should be nerfed next. Hunter:Let's see, I just got killed by a sniper... he must have been relying on that aim assist crutch! NERF SNIPER AIM ASSIST BUNGIE, OMFG!!!! Warlock:Oh, will you just shut it already! Look at poor Jim over here. Points at Titan. He can barely move from what your constant bickering did to him. Titan: Need... super... energy... Hunter: Don't even bother, Jim. Now you know how us Hunters, the master race, felt when you b*tched and complained about Bladedancers for a whole year. Titan: Please... no more... nerfs... Warlock:Okay, maybe the Sunbreaker was a little OP, but that doesn't mean every other piece of equipment in the damn game needs to be nerfed along with it! Hunter:Oh crap! Bungie is about to buff auto rifles by... 7%! Oh no, that can't happen. *grabs phone.* Warlock: What the hell are you doing? Hunter: Hey, Xur! I have a job for you. Xur: It is my will to speak to you. Hunter:You know that 7% buff to medium RoF Auto Rifles due this Tuesday? Xur: I think the cells of this body are dying... Hunter: Move the decimal point to the left a bit! Xur: My will is not my own... Hunter: *hangs up.* Weird guy... well, I just prevented a possible OP weapon buff. What's next? Let's see, I forgot to mention something... was it handcannons? No, they got nerfed ages ago... Ah, yes, Stormcaller!! Warlock: What the hell!? I'm perfectly balanced!!! Hunter: THAT GUY JUST KILLED ME FROM WAY TOO FAR AWAY!!! IT'S SO OP!!! Warlock: I'm not overpowered, what the hell is wrong with you? Hunter: ANOTHER ONE JUST KILLED ME! WHY IS IT SO OP!!! Warlock: Shut up! Please stop, Bungie might hear you! Hunter: *pulls out megaphone*. STORMTRANCE IS WAY TOO OVERPOWERED. PLEASE NERF THEM BUNGIE, NERF THEM!!! The Titan, unnoticed to this point, suddenly turns from bright orange to light blue. His broken limbs heal themselves, and he stands up vigorously. Hunter: Jim, did you just switch subcla- *drops megaphone.* OH SH*T!! *The Titan shoulder-charges the Hunter, sending him flying into the wall.* Titan: YOU... WILL NOT... NERF... MY FRIEND!! *The Titan activates his Fist of Havoc, demolishing the Hunter, and the entire wall behind him.* Warlock: Why... why did you do that? Titan: You don't know the pain I've been through these past few days. I - I don't want you to share the same fate. *The Hunter respawns next to the Titan.* Hunter: What the hell jus- wait, that was a Fist of Panic!!!! BUNGIE, NERF THE STRIKER! Warlock: Their super wasn't even buffed, dipsh*t. Hunter: I don't care!! THEY'RE SO OP!!! Titan: What if everything you ever wanted... Warlock & Hunter:????? Titan: WAS TO KICK SHIT IN THE FACE!? FOREVER! Warlock:What in the hell are you talking about? Titan:THEN YOU NEED PEREGRINE GREAVES!!! *Titan jumps in the air, then rams his knee into the Hunter's face.* Warlock:Why does he always brag about those damn things?
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Edited by xxRayWoodsxx: 2/16/2016 3:39:50 PMHere is a list of things that will make the game better..... 1. Re-nerf last word and thorn...why would yall NERF it and bring it back again 2. Reduce the aim assist alot with snipers and make it like halo.....if you get shot it takes you out of zoom.....there is NO way I should get quick scoped while shooting the person 3. NERF shotguns again! Shotguns should not hit me from a football field away 4. Titans need to get nerves they are just too overpowered all together 5. Rotate all maps in crucible there shouldn't be a classic mode rotate them all together 6. If you all are gonna put competitive game modes on I should not get killed with icebreaker in trials of osiris it should say immune I'm 315-319 dying by a 170 shit don't make sense 7. NERF mida tool they have scout rifles with better stats and it still kills way too fast 8. Why are low impact auto rifles destroying guns like suros.....according to the gun stats doctoring of passing should not be suros and it's exotic 9. Why the hell I wear the symbiote helmet for my hunter and can barely even get 3 shots off when it's made to have 4 cuz the timer sped up but skip grenades chase people better than the damn truth rocket launcher come on people 10. STOP BEING SO DAMN LAZY.....YALL WANT A GAME SERIES TO LAST FOREVER YOU ARE GOING TO LOSE EVERYONE BEFORE YOU GET TO DESTINY 2......GREAT PROGRAMMERS SORRY ASS DEVELOPERS
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Just give back primary burns, nightfall burning head, and etheric light. Fire Luke Smith and hire someone more in touch with the community!
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Lower guardian health pool just a little so all weapons feel more powerful and fair maybe just a bit to like 150-175 instead of 200