Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b].
Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list.
Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for.
[quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post.
[b]This list is not in any order whatsoever.[/b]
[b]Here are the most frequent community wishes for Destiny:[/b]
-Transmogrification
-Gun Skins
-Guardian Facial Hair
-Vault Sorting Options
-Crucible Map Voting
-Expanding Faction Interaction
-Aim Assist Toggle Option
-Rotating Stock on Tower Vendors
-Additional Matchmaking Options
-Material Stack Size Increase
-Player Trading
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
-Hardcore playlist with no supers and limited equip
-Firing range added to the Tower
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
-Add all Strikes to Heroic Vanguard and Nightfall playlist
-Monthly PVE event like Iron Banner
-Swords only gametype
-Kiosks for Raid gear
-Increase in ammo reserves for PVE
-Strike map voting
-Bring back Sparrow Racing League
-Make Class Items cosmetic only
-Make Wormspore purchasable
[/quote]
[quote][b]Wishlist Items added to the Game[/b]
-Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i]
-Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i]
-In Game Clan Roster - [i]Added in Update 2.4.0[/i]
-Private Crucible Matches - [i]Added in Update 2.4.0[/i]
-Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i]
-Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i]
-Improvements to Raid rewards - [i]Added in Update 2.2.0[/i]
-Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i]
-Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i]
-Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i]
-Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i]
-More Ghost Skins - [i]Added in Update 2.0.0[/i]
-Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items)
-Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote]
Watch this space for updates, and keep talking to us about Destiny.
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All I want is more strikes in the new dlc more weapons more loot from crucible like example in Crimson doubles had some weapons included but not enough more maps more chance to get legendary engrams in nightfall strikes in trials make at least two or three playable maps and if you can another subclass please that's all I ask
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Stop the lag like you said
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Edited by A Tigerstorm: 2/20/2016 4:32:09 PMI'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage is decreased by 2% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant will adds 3 more seconds to what it already gives -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time. -Landfall can only be used in the air. -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Arcbolt replaced with lighting grenade -Arc web is more reliable -Pulse wave speed is increased by 12% Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff - hip fire Reticle changed to a triangular shape Scouts -Base dps across all scouts is reduced by 2% -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. Hand cannons -Range boost on all hand cannons (but not the last word) by about 10 or 15 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo restored Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles (not sure if it already does that) -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage Exotics (and a legendary) Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -Added whipping sound when it is fully reloaded Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased No land beyond -Iron sights more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. 1k stare -Either decreased impact or handling plus aim assist. I don't care. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Boost to stability -Increased stability when hip firing -Reload decreased -Range decrease Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 5) Telestlo -Decreased stability -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon -Stability increased -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff -Slight aim assist buff -Reinforced barrel replaced by rifled barrel First Curse -Rate of fire increased -reload increase No time to explain -Muzzle flash decreased -Mag boost (24 to 27) Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced rifled barrel with send it. -Replaced braced frame with extended mag. -Fabian strategy -Mag boost (40 to 52) -Frontlines does not decreased damage when it fires faster -Stabilty boost -Reload boost Suros regime -Slight reserve ammo boost -Accuracy slightly increased -Healing from the Suros legacy perk is more frequent. Dragons breath -Blast radius increased. -AOE fire from after blast is not affected Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble I'm done asking. I'm now demanding. This is considered bad where I am from.
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Does anybody think that Bungie should update the old raids? I say that if they do update them then instead of making new higher light loot, make it the old weapons like vision of confluence and black hammer and just increase them to year 2 instead of a whole new loot table. If anybody has old stuff from those raids, then there should be a raid blueprints where you can pay 150 marks and make them year 2 like exotic blueprints now. Let me know what everyone thinks.
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I personally, as minor as it sounds, would like to have zero cooldown on running...stopping....then running again. How many times could we have lived in both pvp and pve if when we went to run, we actually ran instead of clicking ferociously to run getting no where lol Again nothing big but it could be a much faster paced game if we could run instantly when we wanted to
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To not lie to your player base.
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Upgrade y1 exotics
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Edited by Kaika: 2/20/2016 3:56:30 AMCrusade "No fear. No emotion. That is all you need to know to win." -Lord Shaxx Destroy the enemies. 6v6 Fireteam:1-6 players Level advantages disabled Ideas: -No restrictions on how many exotics are used -20000 point limit -Get bonus points for ending other players kill streaks -Heavy ammo spawns every minute -Special ammo spawns every 30 seconds That's it so far, anyone have any other ideas to present to bungie or feedback for me
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Get dedicated servers
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[b]XP[/b] [b]Leveling[/b] -Quests and Bounties give XP -High max level of XP (100, 60) (I personally think this is a great idea. Maybe there can be two levels, Light and Level. Of course the level will do much more than it does right now.) ___________________________________________ [b]Gun[/b] [b]range[/b] -The area across from the speaker can open and be a gun range -A target of each enemy that shows how damage is dealt -Three distances(short, medium, long) for each target. (I think this is an amazing idea, and I think everyone can agree.) ___________________________________________ [b]Alerts[/b] -In orbit a menu by strikes -Gives items such as a refill of glimmer or legendary items at high light -Wars in which two sides fight (factions maybe) and give rewards. ___________________________________________ [b]Faction Wars[/b] -PVE -Missions of high difficulty -PVP -Three team Warfare -Faction that wins the most get rewards, second gets medium rewards, last gets bad rewards ___________________________________________ All Crucible Modes -All crucible modes are available all the time(excluding Events) 1. Click Crucible 2. Click Game mode 3. Click type of game (Mayhem, Inferno, etc.) ___________________________________________ [b]Rapid Fury[/b] -Exotic Sidearm -Furious Progression -If you get a hit with each round in a mag, you auto refill from reserves. -Max Impact -Low Range -Fast Reload ___________________________________________
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No cap on glimmer and marks please that's all I ask for
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Dedicated servers for all consoles, not just Deej's beloved PS4.
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Year one raids and poe relevant again. Would be nice to play them again but cant find enough people.
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More ways to spend legendary marks. And/or remove the 200 cap size!! Maybe change faction items out more often - or let us trade them for something useful in tower
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Crucible training Mode, Crucible training Mode, Crucible training Mode
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Wow,you improved the wish list. bump add all this stuff and ill refer myself to this game again.Maybe a few friends, but you have to add all of it and someBot
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Bot Crucible training Mode
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Why the Dread Explorer Shell have Spinmetal and Fallen perks? Shouldn't it be Wormspore and Hive perks?
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Edited by A Tigerstorm: 2/18/2016 8:54:36 PMI'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Fix the blast radius bug and boost blast radius so it's in between post nerf and pre nerf for forgemaster -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -Suncharge will grant extra armor, but at the cost of not throwing hammers. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something at longer ranges) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage is decreased by 2% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 9% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant will adds 3 more seconds to what it already gives -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time. -Landfall can only be used in the air. -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Arcbolt replaced with lighting grenade -Arc web is more reliable -Pulse wave speed is increased by 12% Weapons Autos -get the true buffs they deserved -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff - hip fire Reticle changed to a triangular shape Scouts -Base dps across all scouts is reduced by 2% -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. Hand cannons -Range boost on all hand cannons (but not the last word) by about 10 or 15 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo restored Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -Machine guns -Stabilty decrease -Mag decrease on high impact machine guns Swords -Blocking will reduce even more damage Exotics. Fourth Horsemen -Reload increased The chaperone -Range boost -Precision scaler increased -Added whipping sound when it is fully reloaded Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased No land beyond -Iron sights more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Boost to stability -Increased stability when hip firing -Reload decreased -Range decrease Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 5) Telestlo -Larger impact, slower charge time -Decreased stability -Decreased reload -Impact affects aftermath explosions Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 20) but global range changes to hand cannons doesn't count with hawkmoon -Stability increased -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff -Slight aim assist buff -Reinforced barrel replaced by rifled barrel First Curse -Rate of fire increased -reload increase No time to explain -Muzzle flash decreased -Mag boost (24 to 27) Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced hammer forged with send it. -Replaced braced frame with extended mag. -Fabian strategy -Mag boost (40 to 52) -Frontlines does not decreased damage when it fires faster -Stabilty boost -Reload boost Suros regime -Slight reserve ammo boost -Accuracy slightly increased -Healing from the Suros legacy perk is more frequent. Dragons breath -Blast radius increased. -AOE fire from after blast is not affected Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble Sooner or later, you'll see this Bungie. Sooner...or later...you [i][b][u]WILL...[/u][/b][/i]
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Can you include adding the old year 1 weapons and Armours back into the old Strike Playlists rewards to this list please. Seeing as every weapon that's ever been in the game is still a viable option for normal crucilbe, I don't see how it would hurt to allow us to re-acquire some of the weapons we had to dismantle last year because of the whole 'not enough vault space' thing? Thanks
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Edited by SaltyJack591: 2/19/2016 4:12:02 PMWere you here for year 1? Does anyone at Bungie understand why we all go back to year 1 when we reference the good times. If I had a wish I would like the game to go back to year 1. Not necessarily the exact same content but the quality of the content which is lacking in year 2. This is a loot based shooter, we all know that. In order to keep players engaged the loot needs to be desirable, the proverbial carrot. There are no carrots in year 2, hence no reason to play. The loot was the reason we ran endless strikes, raids and nightfall's every week, it wasn't just to reach max level. You wanted that Icebreaker, Ghorn, Suros or Vex. Yet everything has been made useless or nerfed to the point of being just another bland weapon. As far as the problems that come with it in PvP, I actually liked the imbalance of PvP from year 1. Having OP weapons in the game also gave the player an incentive to play more content to earn those weapons to take into PvP. It's the only reason I would have considered doing the Thorn bounty.
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Can you include adding the old year 1 weapons and Armours back into the old Strike Playlists rewards to this list please. Seeing as every weapon that's ever been in the game is still a viable option for normal crucilbe, I don't see how it would hurt to allow us to re-acquire some of the weapons we had to dismantle last year because of the whole 'not enough vault space' thing? Thanks
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Edited by Guardian2911: 2/19/2016 10:46:38 PMDuring House of Wolves you had the right idea. Everything was relevant, everything could be upgraded. Now, only a small percentage of our stuff is relevant for endgame content. So, basically we can't use $95-$100 of gear that we, not only paid for, but worked for by grinding countless hours/days. WHY?! I have the Grim Citizen 3 and I would love to use it in Trials of Osiris. I'm sure most of Year/Day 1'ers have a list of gear they would love to use. I spent an entire year finding the guns and armor that fit my playstyle for each guardian. Now, it feels like I have to "get to know" my guardians again. Every gun "balancing", every subclass "balancing", we have to "relearn/get to know" our guardians again. I loved Destiny when it came out, so did my entire friends list that I made through destiny. Now, none of them play any significant amount of time. Why do you think that is??? Because the game was better when it came out. Yes, it was lacking some story. Yes, the exotic/hard to get guns were powerful but that's what was fun. That's what was exciting, we were powerful, we were guardians. Now, what? The game is weak, a watered down version of its former self. As it stands right now, I won't spend another dollar on any destiny content. Even if you reversed everything now, it's too late. I've already dismantled too much for it to matter now. If the game had forward progression with all my gear, I would have bought all destiny content until there was no more to buy. Just for the record, I bought everything 3 times, for my wife, our son, and myself. Destiny $60, TDB+HOW $35, TTK w/exotics $80. $175x3=$525 I've spent on destiny, to have most of it irrelevant. You ruined it with the "balancing", the matchmaking and with TTK taking away Year 1 relevancy. So, my wish is that, from now on, just make your game and leave it alone. This game was GREAT, the most fun game I've ever played with my family and friends. All I ask is that you don't listen to crybabies in the future. Make your game and know that it is great, it is awesome, it is amazing. Don't second guess yourself because of people crying. You made the game what it was at release because that's what it was supposed to be. Edit: I even bought the sparrow racing book and dropped extra on emotes also.
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Damage reduction on year 1 exotics, in pvp matches, with level advantages enabled.
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How about private matches with your friends or private missions. Of course there couldn't be rewards as people would abuse this but this could just be for sheer fun. -NFused_Soul
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Edited by HAVOC RETURNS: 2/19/2016 5:39:43 PMSort out infusion 1) Make [b]ETHERIC LIGHT[/b] increase armour and weapon light by +1 2) Add Etheric Light to loot tables for nightfall, PoE, VoG, Crota and King's Fall 3) Do it soon