Edit: This list is being retired. [b][url=https://www.bungie.net/en/Forums/Post/217413354]The new list can be found here[/url][/b].
Quoted below is the existing Community Wish List that was being curated by Destiny Player Support. I’m taking over this initiative and will be updating the list once a week. I love reading feedback, but we can all agree that there is a lot of it to sort through. In order to make sure you get your idea seen, post a new topic to the [url=https://www.bungie.net/en/Forum/Topics/0/Default/None/Feedback]#Feedback[/url] forum and add the tag #CommunityWishList. This will give us an easy way to review all of your ideas you would like to be added to the list.
Please remember that this is not a To-Do List for Bungie. We can’t promise that every idea is being worked on actively. Our goal here is to confirm that your feedback has been received. Everything on this list are things that the players of Destiny have repeatedly asked for.
[quote]If you’d like to see new items placed on this list, start a [b]New Topic[/b] on this [b]Feedback board[/b]. Popular opinion matters! Topics that trend on this forum are more powerful than comments on this post.
[b]This list is not in any order whatsoever.[/b]
[b]Here are the most frequent community wishes for Destiny:[/b]
-Transmogrification
-Gun Skins
-Guardian Facial Hair
-Vault Sorting Options
-Crucible Map Voting
-Expanding Faction Interaction
-Aim Assist Toggle Option
-Rotating Stock on Tower Vendors
-Additional Matchmaking Options
-Material Stack Size Increase
-Player Trading
-Additional Guardian Customization Options
-Alternating Spawns During Trials of Osiris
-Add ability to dismantle items from postmaster
-Easier way to use ammo synthesis
-Hardcore playlist with no supers and limited equip
-Firing range added to the Tower
-Ability to assign emotes to other slots
-Higher difficulty for legacy Raids like Vault of Glass and Crota's End
-Add all Strikes to Heroic Vanguard and Nightfall playlist
-Monthly PVE event like Iron Banner
-Swords only gametype
-Kiosks for Raid gear
-Increase in ammo reserves for PVE
-Strike map voting
-Bring back Sparrow Racing League
-Make Class Items cosmetic only
-Make Wormspore purchasable
[/quote]
[quote][b]Wishlist Items added to the Game[/b]
-Ability to purchase Armor Materials - [i]Added in Update 2.4.0.2[/i]
-Add more uses for Artifacts - [i]Added in Update 2.4.0.2[/i]
-In Game Clan Roster - [i]Added in Update 2.4.0[/i]
-Private Crucible Matches - [i]Added in Update 2.4.0[/i]
-Increase effectiveness of Super abilities - [i]Added in Update 2.3.0[/i]
-Fix melee issues - [i]Applied in Hotfix 2.2.0.3[/i]
-Improvements to Raid rewards - [i]Added in Update 2.2.0[/i]
-Higher difficulty for Prison of Elders with Year 2 rewards - [i]Added in Update 2.2.0[/i]
-Increase in Light carried over when Infusing - [i]Added in Update 2.2.0[/i]
-Ability to purchase Weapon Parts - [i]Added in Update 2.0.2[/i]
-Additional Storage/Vault Options - [i]Added in Update 2.0.0[/i]
-More Ghost Skins - [i]Added in Update 2.0.0[/i]
-Deleted Item Retrieval - [i]Added in Update 2.0.0[/i](For some items)
-Dismantle Consumable Items [i]Added in Update 2.0.0[/i](Turned in for Rep, Motes, etc)[/quote]
Watch this space for updates, and keep talking to us about Destiny.
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Cozmo CAN WE PLEASE GET UP TO 6 MAN PATROLS AND ON MISSIONS WITH THE EXCEPTION OF THE FEW THAT YOU HAVE TO DO ON YOUR OWN.
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Could we bring all content to yr2 levels or have an outlet which we can bring them up to level such as etheric light?
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Is it out of the question to ask that RNG be reviewed? I know of a couple games where the algorithm intended to randomize item drops became a steady pattern of the same items over and over again. I only ask because of the unfortunate amount of Titan class Crest of Alpha Lupi I keep receiving from chest engrams and the apparent inability for my profile to obtain a Telesto. I'm not looking for a hand-out, just a review to the balance of item availability.
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When are you guys gonna realize that Activision is only trying to milk you for profits?
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A consumable similar to "three of coins" that further increase legendary drop rates in strikes/crucible.
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For the love of God remove Skyshock, First Light, and Bastion from control. I know you guys are busy going over the drops we don't get and turning down the death singers scream but something has to give. I've every F***ing round goes to time it does work for the game mode. PS give me yr 2 Gjally
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Teams that have not been flawless in trials should only be paired with same, unfair advantages.
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How about we focus on retooling the game and fixing all the glaring issues with it. How many times do you have to break your own game before you realize your actually breaking it.
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Space combat like No Man's Sky.
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I must say, to me this list is loose ends rather than wishes. Increase material stack? How many game designers does it take to figure out the "no shader" icon in the inventory should just link to the shader list from the kiosk? Mark favourites in the list to add them to the initial drop down menu, including a shader less option. Transmog? DCUO...easy. Why is level even attached to armour? Disconnects the purpose and lore of light level by making it simply a "threat indicator" of gear rather than the guardian themselves. We really are zombies. The Traveler to most, is simply an artistic visage of the UNSPOKEN universe Destiny resides in. This is why the road to become Legend has claimed SO many Guardians. Because as a entire entity, the Destiny population (exec to dev to civ) has alienated itself. We had a Q&A once...but it seems our avenues of communication are always through every media but the one here. We're still waiting patiently, willing to work with you to make becoming legend exciting and attainable for all guardians. Now I'm off to paint commando robots.
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Edited by A Tigerstorm: 3/5/2016 4:31:45 PMI'm just going to say what I want the next patch to be and I hope this is good for the majority of you Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage to guardian's decreased by 4% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 7% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) -Pulse grenade replaced with lighting grenade Weapons Autos -get the true buffs they deserved exact for high rate of fire autos -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a triangular shape Scouts -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. -Damage against ai is increased by 2% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Range boost on all hand cannons (except for the exotics) by about 10 or 7 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. -Movement speed while this weapon type is pulled out slows down walk speed. -Handling is slowed down -low impact types will get a mag boost -accuracy at close range reduced but long range is not Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles (not sure if it already does that) -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease in high impact machine guns Swords -Blocking will reduce even more damage Exotics (and a legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. 1k stare -Either decreased impact or handling plus aim assist. I don't care. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 13) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 66 on the stability chart -Fabian strategy -Mag boost (40 to 56) -Stabilty boost Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected -Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible and brought up to year two -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble I'm done asking. I'm now demanding. So please just look!
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After coming back to destiny and getting the taken king I'm very displeased that you got rid of some of the strikes. I feel like I'm repeating the same 3 over and over again. Please bring back the old ones because strikes get so boring so easily. And I know I can speak for a lot of other people on this. #Feedback #communitywishlist #morestrikes #bungie
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Bring back sparrow racing
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Raise glimmer max to 50k
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My wish is you resign Cosmo you bitch!
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I don't know why everyone is so f-ing mad at bungie but it is getting ridiculous you guys are just mad because you are spoiled and aren't getting what you want it takes time to do things like that and it takes longer than you think so just calm the f down
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Since the ice breaker is still effective (trials mainly), you mine as well make all yr 1 weaps useable... Pshh, nerf that ice breaker so a 170 sniper can't 1 shot u
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Fix raid drops.
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I think destiny should be split screen
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Edited by V Token: 3/5/2016 5:21:19 PMFix the red ping players bungie, Jesus Christ. Or put them all in the same room and leave us greeners out of it
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Ability to use Y2 gear to infuse Y1 gear. Even if you don't make the raids drop the gear at least people will play them for the drops to infuse.
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Edited by Krayzie: 3/5/2016 4:42:18 PMSell exotic shards Sell armor parts Hold 300 legendary marks
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Edited by Akira00x: 3/5/2016 4:24:39 PMFIX YOUR FKING SERVERS!!!! BUNCH OF SHITHEADS! Oh and btw, when did you updadet this list the last time? I know your buisy Cozmo (Big LOOL here), but could you at least do your Job?
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Edited by Samcara Tree: 3/5/2016 4:28:32 PMHow about you make it so if you get an error code in trials it doesn't count as a loss. Make it so a completed ticket via losses gives you passage coins and ban players who have already gone to the lighthouse from trials.
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Wish bungie would shit or get off the -blam!-ing pot! Stop lying to us you piece of shits. Its ignorant to lie soo much, ruined a good reputation, you know about the network manipulation but allow it to continue! You know about broken quest lines but do nothing to fix it! You even know there is an issue with the raids but no you dont fix it cause your not concerned with the players ultimate experience! Soo im not concerned at all about your new developments in the next series. I could care less if its good or not because you gave me a bad first impression. Sure wish you guys could have fixed things sooner cause its ultimately too late
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I say bring back srl it was so fun