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7/20/2015 7:22:42 PM
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I understand your line of thinking. If this is their reason, why did they nerf Valus? We have evidence that completion rates are lower for longer encounters, this nerf seems counterintuitive.
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  • Edited by Phlogisticated: 7/20/2015 8:37:05 PM
    Because if you take this thinking to its pathological conclusion, it indicates that they should replace every activity with a button that gives you an item of your choice.

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  • I do believe that valus did have a lot more health than most of the other strike bosses. He was one of the main reasons that us players used the word bullet sponges to describe the strike bosses. And because of that and his excessive shooting of multiple tracking rockets/machine gun most players wouldn't even bother with completing that strike because it was more difficult to continously land headshots on him. and even if you did land headshots continuously it would feel as if it didnt affect him with a little decrease in his health bare. As I said before to another individual that replied to my post it isn't our fault that they developed a poor boss system with their strikes. Let's hope that the new strikes that will be introduced in TTK will bring new life of challenge and strategy into game that has brought many players to experience and enjoy for almost the past year. Thanks for your input into this discussion

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