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7/2/2015 1:23:34 PM
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Arcbolt and Fiebolt grenades don't kill you in one hit. If you get hit, run away and get your health back, simple. Or is use strategy too hard? The real problem is that we have too many close quarter maps and not enough big maps.
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  • One firebolt grenade and one shot from almost any gun and you will burn out over time if running the right perk set up. I can understand why people complain about this. Have you ever ran into a trials team of 3 warlocks running firebolt touch of flame and viking funeral with voidfang vestment, its so easy to go 9-0 with that set up its a joke.

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  • Yes, I've ran up against a team like that, we just stayed spread out and made the firebolt useless. And we stayed away from the corners, kept our distance. When they came out into the open to toss a grenade, they were dead in seconds. Avoid the grenade, and they are easy to kill.

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  • You clearly haven't played anyone who is good with the Nades before, I have only lost 1 game since trials started running with multiple sun singers on my team.

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  • Edited by Star Gazer2: 7/2/2015 2:27:55 PM
    I know how effective the grenades are, I also know that the enemy don't have their guns up while throwing the grenades. Plus a good flashbang will make them toss the grenades into walls. Tripmine will kill all three of them if placed right. Lightning grenade will keep them at bay or kill them for you to counter attack. Magnetic and fusion grenades will tilt slightly and kill them in one hit. Incendiary grenades can catch them on fire too. Swarm grenades will home in one the target and deal more damage. There are plenty of ways to counter firebolt and arcbolt grenades, if you haven't found them out then obviously you would cry for a nerf. Mostly everyone resorts to that as their first choice of action.

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