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1/19/2015 6:29:37 AM
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Your Timur's Lash roll

What would you guys say is the best or close too roll for this one? I have outlaw, crowd control, explosive rounds, send it and snap shot. Seems pretty good for pve just wish I had field shout on it with outlaw and crowd control.

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  • Edited by SoloXYZed: 1/19/2015 3:44:56 PM
    Sray and Pray Field Scout Crowd Control -blam!- ya!

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  • Edited by JeepDan: 1/19/2015 3:42:09 PM
    Performance Bonus, Armor Piercing Rounds | Explosive Rounds, Crowd Control Edit: Whoops. That's what I got, not what I would say is the best roll...

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  • I spent about 20 motes to get mine with Outlaw, Field Scout and Crowd Control. I got High Caliber rounds as well, anyone know if they are any good in PVP?

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    • Spray and play, explosive rounds, luck in the chamber

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    • outlaw, field scout, luck in chamber.. 16 motes of light.. (:

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    • Rangefinder, Flared Magwell, kills regenerate grenade energy. Great for PVE!

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    • Outlaw, send it, crowd control i think it's a keeper

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    • Field scout, third eye, explosive rounds. A well balanced choice for pve and pvp

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      • I just rolled spray and play plus perfect balance plus feeding frenzy. Is this a keeper for PvP?

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      • Outlaw, explosive round, final round I took it out on patrol a little bit last night and I'm not 100% sold on the base gun due to the clip size, but I think the explosive rounds are better then field scout. Should I refoll again?

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        • Edited by TheGodAmongMen: 1/19/2015 2:15:33 PM
          I went for a PVE roll on my first one Mulligan, field scout and kills add ammo directly to mag(forget what its called) I will be buying another today and have 70 more motes to roll a good PVP one :D Going to try for: Crowd control Outlaw Field scout Would settle for crowd control/outlaw, anything else is fine.

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        • Spray and Pray, Field Scout, and Luck In The Chamber; wanted Crowd Control but after rolling for decent versions of all four IB weapons I was nearly out if motes and took this in fear that I might end up with something much worse...

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          • Clown cartridge, light weight, perfect balance, explosive rounds, luck in the chamber

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          • Edited by B ELem xii: 1/19/2015 2:12:24 PM
            Spray and Play (reload increased if mag is empty), Perfect balance, flarred magwell, field scout and Crowd control.

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          • Outlaw and feeding frenzy with a choice of high caliber rounds, snapshot, or field scout.

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          • Edited by BLONDIEOW: 1/19/2015 2:25:00 PM
            I got the roll of Spray and Play Armor Piercing/Snapshot/Explosive Rounds Luck in the Chamber. Using Quickdraw IS I have the same reload speed as Hawkmoon. It's pretty much a mini explosive Hawkmoon.

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          • Bonus hip fire, perfect stability/field scout and luck in the chamber.

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          • I've got 3, all with outlaw. If it doesn't have outlaw it's not a good roll imo. I got mixed bags with the other perks 1 - feeding frenzy and send it (feeding frenzy is redundant, love send it though) 2 - grenadier and armor piercing (love grenadier, not crazy about armor piercing) 3 - mulligan and field scout (love field scout, not crazy about mulligan) None of them ended up bad, but not are optimal for me either. Overall pretty solid for 80ish motes (my other 80 went into a sniper with last round and armor piercing).

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          • Return to Sender, Luck in the Chamber & explosive rounds. After 120 something odd notes I'm convinced it has no firefly.

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            • What would you guys consider best rolls for pvp and for pve?

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              • now that's a primary Sniper IMO. tho NLB takes a lot of skill to use. Jewel of Osiris will be a beast gun in March

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              • Explosive rounds. Couple other good perks but when I saw that..... I was done. Only took 2 rolls.

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              • I stopped when I got performance bonus and crowd control. The more I thought about it, the more performance bonus made sense, as it grants reserve ammo on a kill. I seem to run out of HC ammo more often than other weapons. The selectables are armor piercing, field scout, and flared magwell. I had thought I'd run field scout, but I think flared magwell will make more sense. One takes it to 10 or 12 rounds (which is nice,) but the other basically doubles the reload speed, which seems more efficient.

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              • It seems silly to have field scout and luck in the chamber at the same time

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              • Took me a few rolls but eventually got one which had Zen Moment, Perfect Balance, Flared Magwell, Field Scout and Luck in the Chamber. It's my mini Hawkmoon.

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                • Never re rolled and got third eye and a perk that makes it more accurate while dealing damage. Seems decent for PvP. Haven't ever used it though.

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