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Edited by ZEE THE CEO: 12/31/2014 11:20:52 PM
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10 Reasons Why House of Wolves Will Be A Hard Raid

I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider... 1. Weapons that track better than any other in the game 2. Invisible Vandals of all kinds (snipers, sword bearers) 3. Teleporting Captains 4. Captains and Vandals that know how to take cover very well 5. Vandals with swords that chase you aggressively 6. Dregs with knives that chase you aggressively (these aren't like dumb thralls) 7. Vandals that know how to snipe very well 8. Servitors that teleport 9. Bosses carry weapons that kill you in one shot 10. Shanks! (pests like harpies!) BONUS: Randal the Vandal has family you haven't met!!! Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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  • I hear this raid will be hard but comes with some fresh mozzarella cheese

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    • It's gonna be a giant archon priest... Made up of shielded shanks... Riding a servitor... Shooting stealth sword captain majors.

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      • I'm picturing a boss similar to the devil walker. Maybe multiple devil walkers. Maybe it is a massive devil walker.

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      • I'd love to see a gauntlet/obstacle course. Remember those trip mines?

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        • Fallen Walkers with shielded legs

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        • Hopefully there's a part where 100 stealth vandals attack your team at once

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          • So the house of wolves raid is definitely the fallen?

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            • I fear of those… hordes of flame shield shanks n hordes of arc shield stealth vandals!!!! Oh holy RNGesus christ were dead!!!

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              • Don't worry someone will find a way to cheese the raid lol people always do

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              • My family will destroy you all and burn your world!

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                • Blah blah blah You know as much about the next raid as us.. Next to nothing.

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                • The fallen shall rise again

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                • The mere thought of a swarm of stealth vandals meleeing everything frightens me.

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                • Its gonna b a 32 on normal so yea hard.

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                  • Don't forget that captains run always as soon as you put one bullet in them

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                  • Exactly. I learned this while soloing the servitor room on this week's nightfall. Seems like I was in the red a lot, even behind cover.

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                  • I would love to see a spider tank slowly advancing on the fireteam across the surface of a ruined space station.

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                  • hay wi nu damb wi smart luk i haz gud gramar

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                  • It's gonna be the archon of the house of wolves

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                  • I think they should make it literally impossible to beat and not tell anyone. After one month they can let us know we've all been trolled and shut the servers down completely due to all the unwarranted hate and complaining. No more Destiny, just like everyone wants.

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                    • 1 reason why House of Wolves will NOT be a hard raid. 1: Catering to Casuals

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                      • Here is the raid that I want to see: The House of Wolves has finally committed itself to the fight. The Mother Ketch has landed! Take the fight to the Ketch and somehow battle your way up to kill the Winter Kell. Encounter 1: Opening the doors. To open the doors you need to battle a group of respawning Cabal and steal an Interceptor. Using the rocket launcher on the Interceptor you blast open the doors. The doors have shield generators above them that can not be taken out by splash damage, so you need the fireteam to bring them down. Fallen and Cabal are constantly spawning and going to war in the area. Encounter 2: The Cargo Hold Once inside you battle you way though a group of Captains and come to the Cargo Hold. Inside the Hold there are 3, count um, 3 spider tanks. You need to kill every tank. Spawning from the sides are Fallen Servitors whom heal the tanks if they are close by. There is little cover but there is a deployable wall that can be used to block the main guns. The wall functions like the relic from VoG but deploys in a horizontal plane, not a sphere. Encounter 3: The Run to the Cockpit From here it is a timed event. The Ketch has taken off and is venting the cargo spaces. You need to quickly make your way though the spaces with reduced shield regeneration (as the power that usually goes to your shield is instead going to life support) and fight your way into the pilot house. Use Dinklebot to stop the venting. During the run there is a Revive Pack (for lack of a better name) which will instantly revive fallen Guardians. Guardians can ONLY be revived by the Pack. Encounter 4: The Winter Kell The Kell and a boss Servitor are in a gigantic throne room. The servitor buffs the Kell's damage if they are close by and the Kell gives the Angry buff (cannot stagger) to any Fallen whom are close by him. You need to (almost) sacrifice a Guardian to sever the link between Kell and Servitor by having a Guardian steal a pike and ram the Servitor with it. You then revive the Guardian with the Pack if they died. The area will be largely devoid of cover so you will need to flank and use walls which spawning Fallen deploy.

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                        • I personally hate fighting fallen more than any other race, except aksor just falls to my black hammer, same with sepkis. Oh and phalanx of course, because -blam!- phalanx am I right?

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                        • Also, this raid takes place in the reef as well.

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                        • Omg and spider tanks!

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                          • Prime Servitor Kalipsis?

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