Add SBMM that actually works, Adepts shouldn’t be going against Gold in Comp which shows how severely minimal SBMM is in this game’s competitive modes.
Severely reduce the amount of loot you get for a loss, you shouldn’t get rewarded as much for losing as you do for winning. That’s why you’re getting so many people on Comp and Trials that either don’t try or don’t have a clue what they’re doing; rewards for losing and winning are identical.
I don’t even care about the meta, sick and tired of going against people in higher Elo while being stuck with people that could be outperformed by the robots guarding the tower.
Makes it an insufferable experience when people want to stick to a loser mentality, if you do something competitive and you don’t do it to win, that’s a sad way to live in any capacity, video game or IRL.
My thoughts on the matter.
English
#destiny2
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Do you realize that reducing the rewards for losing will only discourage even more players from participating? You're also a couple of years too late with this approach. The Destiny 2 PvP population has already declined significantly. The last thing the game needs is another reason for players to stop playing. Nobody wants to wait 10 minutes for matchmaking, only to end up in an unbalanced 2v3 match. And let's not forget the technical limitations: Destiny 2 uses peer-to-peer networking, which brings inherent issues such as frequent desyncs, inconsistent hit registration, lag compensation, and latency differences between players. Destiny 2 PvP can never offer a truly competitive ranked experience under these conditions. Without dedicated servers, you simply cannot guarantee the consistency, fairness, and competitive integrity that a proper ranked mode requires. You can't expect players to take ranked PvP seriously when the underlying infrastructure cannot reliably support it.
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All the energy should be on d3 and new improved modes.
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More people would play comp if the mode actually dropped comp gear, and the more people playing would mean faster matches and reduced likelihood of the guardian search expanding to bring in guardians from higher ranks in order to fill the lobby, so better matches overall. When you look at the mode in the director, the bonus drops and the bonus focus for comp are always standard crucible gear, this should not be the case, they should be comp gear.
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Dig the idea to reduce loss loot, I think quitters should also get loot penalties in the next match they join. In addition, the problem also is PvP player population is nowhere near the capacity to truly have “fair” matches be it comparable play time between players or skill. Just not enough sadly
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3 RepliesLow population makes it difficult to match by rank. That’s why you get adepts vs golds.