A reasonable wishlist as a player with 6500+ PvP hours who explores the underappreciated and undertuned aspect of PvP. None of this is crazy, i assure you.
List of relevant bugs on this post, just fixing literal unintended dysfunctionality is the lion's share of needed improvements: https://www.bungie.net/en/Forum/Post/265363017/0/0
Quality of life improvements:
Allow consecration to consistently kill someone, it has a serious problem of leaving people almost dead, it's kind of rediculous how undertuned it is for PvP.
Improve the hitbox of burning maul's slam. It's completely helpless at catching someone moderately in the air and/or running away, or just simple floor geometry. Its completely reliant on someone standing still or being unaware of its tracking around corners. I only get kills by calculating travel time, enemy speed and jump timings while predicting where they're going.
Remove the 2 second healing cooldown from crest of alpha lupi. (The healing cant outpace direct gunfire even without the cooldown, plus P2P networking makes it inconsistent in the first place)
Give shoulder charge animation damage resistance against special weapons and melees. Titans identity is supposed to be "frontline tanks" but shoulder charges are the most vulnerable melee options available.
The only thing they arent worse at than every other ability is movement and void suppression. Any good aspect of shoulder charge you can think of, another ability does it better.
Buff hammerstrike while in super to 1-shot. You can only do this after barricade launching and it's not only epic, but a callback to D1.
Buff shouldercharge vertical tracking, its horribly difficult to land after a barricade launch, and would generally assist with the deeply lacking consistency of the ability
Make a setting to cancel forced peeking when aiming behind a rally barricade
Scale the speed and distance of towering shieldburst to where you're looking on the floor, think hologram from halo reach.
Tangential: Revert Khepri's Horn's functionality when not using a solar subclass. The rework didnt need to add a subclass restriction AND remove old functions. We can do both.
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16 RepliesEdited by TheLastBlackKnight: 10/30/2026 7:59:00 PMAbsolutely not. Shoulder charge is already MORE than powerful enough. You are advocating for basically removing the only counter it has. And so is consecration. It shouldn’t be a guaranteed kill to everything it touches. Khepris horn is fine. It was essentially a guaranteed team wipe. We don’t need that back. And no, crest shouldn’t be unlimited healing. Most of these changes are AWFUL.
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5 RepliesI see Shoulder Charge as being something to catch a weakened player off guard. Or you spec into Melee and get those sweet OHKs. But it does not need damage resistance. It's a high stakes play style.
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Khepris Horn should be able to glow in the tower