I don't know how this could be done, but would it be possible in the future to allow "Matchmaking" for Raids and Dungeons?
Maybe it's already available, but I haven't seen it.
English
#destiny2
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Edited by CHAN9E: 10/16/2026 6:21:24 AMI hope so.. Elitists ruin it and base thier opinon on hypotheticals and baseless claims that have zero validity as they have yet to be explored. How about just having your friends and you doing your own private game and letting us matchmaking people worry about out own games okay? .. more than likley, We will form our own teams, and start our own private games.. The opportunity needs to be available.
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8 Replies
eliteglet's try again > Halloween Slam (Oct31) - 10/15/2026 8:52:31 PM
Totally agreed > It was once possible in Dungeons with the Rite of The Nine event (it had Explorer[ez] and regular mode).. it was great and they vaulted it.... The argument against matchmaking would be 3 fold imo... 1. population too thin 2. need preparation and communcation especialy for raids 3. you'll see posting shortly the clan whiny crybabies who like having the clan group of people forced to work together ...of course FTF (FireteamFinder) exists as well to try to find people but that has huge issues and wasn;t the matchmaking we all wanted. Population #1 up there is simply handled by featuring only a few dungeons with matchmaking per week/month.. that would be awesome. Its also the reason we don;t get Freelance... Bungie believes their model is more sticky and they monetize more when you are forced to team up... thats why we have to continue to play stacks in PVP and not have matchmaking as you requested... maybe someday they'll change... -
The average player would try matchmaking then quit. Then they might not even try to find a team that might be willing to actually try a little and not troll through a lfg.
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Fireteam finder already exists if you want to find a team... you could also join a clan, or add people like me, who are willing to teach. Matching-making would NOT work in raids, for the following reasons : (1) revive tokens are not only limited, but are allotted one per player & there's no way to earn more (like by killing champs in GM's). When a new player joins mid-encounter, they spawn in dead, so if match-making forces someone into an open spot when the team has used all their tokens, then the whole team will wipe just cuz someone joined. (2) another problem is when people have connection issues. It would suck to get dc'd halfway thru the raid & cant even rejoin or get invited back because match-matching has already filled up your spot. (3) and what about the idiots who join with no mic, no clue, just standing around not contributing, or even worse, spewing hateful obscenities & insults? The entire fireteam would be at a stalemate, unable to proceed forward because there's no way to boot someone in a match-made activity. Everyone will inevitably leave the activity to escape the problematic person & then come complain in the forums about how match-making sucks & the community is toxic etc, etc, etc. (4) on the topic of leaving... when you launch a match-made raid, there's no way to tell which encounter you're spawning into or who your fireteam will be. People would load in & then just insta-leave if its not the encounter they want, or if they dont wanna teach, or cant do the role they like, etc. It would just end up being an endless carousel of people joining & leaving & joining & leaving, without any recourse for ditching your team. (5) and then there's the actual mechanics. Some of the raids randomly select players to do certain mechanics and/or require everyone to participate. What if its a slow day & match-making can only put together 4 players ? Are people gonna actually stick around to figure out how to 4-man the Herald encounter in SE, or the Bridge encounter in Crota? And imagine all the complications if match-making randomly spawns people into encounters with randomized buffs, like getting selected for the Temporality buff on Epoptes before you're even done loading in. Whatever you think is bad about Fireteam Finder now, it will be 1,000 times worse with Match-making.
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This should definitely be a thing It would be hectic and have a learning curve but it would open the gates for raids... But I think it should be encounter based... So you start the raid... Complete an encounter claim chest... Then match for the next leg... To minimize possible problems... Post...
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1 ReplyDo yall see how much complaining there is about pvp matching and you think it is a good idea to add it to an activity that requires skill and coordination?
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Tale as old as time 😂
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Yes let us all fall on our faces please...