Ain't I 😜? Ain't I a stinker 🫶?
I'm excited to share it with you. I won't say definitively it's the strongest Getaway kit, but it's definitely a contender.
The weapons are kinda' important, though there is potential for greater flexibility.
Though for this write up I'll give 2 roaming variations, that aren't terrible for focused DPS either & 2 for focused DPS... one of which requires an artifact sub, roaming kits will have slightly different surges too.
The journey took me all over the place respective stat distribution and various kit configurations.
I had a well-rounded kit to start, but I wanted to try some different spikes... I did that, but ended up landing away from buffing my super dps at all... and I sacrificed some weapons stat, and focused grenade... but also wanted to make sure I had great class regen. I'll explain the reasons for everything.
Stats:
0 Health
35 Melee
180 Grenade
75 Super
55 (75) Class
140 Weapons
Song of Flame
Pheonix Dive
Arcane Needle
Storm Grenade
Aspects:
Weaver's Call - this aspect creates threadlings from dealing dmg and final blows & your class ability creates threadlings. This is a crazy debuff engine as you'll see.
Feed the Void - and on Lock it's strong devour, any ability kills proc devour... subsequent kills reproc and grant grenade regen.
Facets:
Dominance: Jolt on my Arc Soul
Courage: Arc, Solar, Void abilities do more dmg
Protection: Resist within 15 meters
Purpose: Orbs give Restoration
Hope: Buffs boost class regen rate x1 40%, x2 60%
Artifact: (Tablet of Ruin)
To Shreds: 1. Dealing sustained dmg to severed targets unravels them. 2. Defeating Severed Targets creates a hot spot of strand energy for you AND your allies for Woven Mail for 10 secs. There's no cooldown on this... you'll see those green glowing dots everywhere. It's functionally unlimited Woven Mail for you and your entire team.
⚠️Alternative⚠️- For the Fire & Forget focused dps loadout you'd swap To Shreds with Particle Reconstruction. This for a checkpoint rotation scenario. And for both focused DPS variants you'd want to swap one or both surges to stasis from strand & arc. I still split them... so I swap strand to stasis.
Harsh Refraction - Trace Rifles do increased dmg to enemies with aligned debuffs. Coldheart. And the reason I love it in this kit, is... it already buffs itself. You'll always be jolting and blinding everything... so harsh refraction will always be proc'd. It also makes ionic traces for regen.
And it reloads itself and overflows. It reloads and overflows stowed. While you're moving... it works even faster.
Flashover: This kit makes hellah Bolt Charge, this adds Amplify redundancy and increases my lightning strikes dmg.
Horde Shuttle: What if every enemy, at base, did 40% less dmg? That's what this artifact perk essentially does for this kit. Anything a threadling can reach, gets Severed. And ALL DMG I do spawns threadlings... anything unraveling spawn x2 threadling. And most enemies will be unraveling. And my class ability creates threadlings.
Dmg'ing unraveling targets spawns threadlings. Threadlings Sever on hit.
This means that almost every enemy I kill, one per mob for sure... leaves a hotspot for Woven Mail and a Tangle to proc unraveling rnds on my smg.
My threadlings buff my Arc Soul, and my Super... yes, my super because of how the cadence cycles.
Photonic Flare: Defeating Exhausted or Severed targets with Arc dmg creates blinding bursts. So now my Arc Soul Jolts and Blinds targets. Coldheart creates a blinding burst almost every enemy I kill.
Unraveling Orbs: Grants unraveling rnds to strand weapons whenever you pick up an orb or tangle.
Dielectric: Defeating Arc Debuffed targets grants Bolt Charge and makes orbs. And everything around you will be blind, jolted, or both.
Armor and Armor Mods -
2-piece First Ascent (Pale Heart)
2-piece Smoke Jumper
Helmet - Ashes to Assets, and here's where I gets tricksy, no siphons x2 Dynamo (the thing about Dynamo it benefits Lock the most and has no cooldown - they get a x2 multiplier). It's 8% Super every time I phoenix dive within range of 3 enemies to proc. 75 Super Stat is extremely deceptive.
Gloves - The main driver of our orb factory. 1 for 2 approximately with everything together, a little better. My last Onslaught run I had like 500 kills and 298 orbs. 298 orbs for under 500 kills.
x3 Firepower - I dispute the information that's out there. No way it's 1 sec. It never stops. You'll see the notifications... it can produce multiple orbs at once and in succession without any delay.
Chest - 3 resist mods of your choice (Never run Sniper). I run Concussive and 2 affinities, if it's a heavy threat... I'll dbl them up sometimes. It depends. Like void threat + scorn crossbow = x2 void resist. But some enemy aggro doesn't need x2... so that's what I gauge my decision on, is there an enemy that with heavy threat will basically one shot me like a Scorn crossbow?
Boots - Stacks on Stacks, 2 Surges Strand & Arc for roaming, Arc and Stasis or x2 Stasis for focused DPS. I like to split. I think Coldheart deserves that 10% even in most checkpoint situations.
Class - Class Font, Powerful Attraction, Time Dilation. A standard composition. Our class stat is now 75. With Pheonix Dive that's already pretty quick. Hope cranks that. You'll always have 2 buffs. That means you'll always have 60% increased class regeneration.
Weapons: (The first 2 are anchors, they're not necessarily set in stone, but kinetic slot needs strand, energy arc... for the kit to work right). Side note: You want these weapons though.
Kinetic: Man, I'm so impressed with the glow up for this weapon... It used to kinda suck, tbh.
S-tier now.
Synchronic Roulette - I'd recommend Appended, Attrition Orbs, Chaos Reshaped. I run it with Backup Mag. Mine has a stability masterwork, but I wish it was reload... & the barrel can really be anything. The extra ammo is so nice. 37 with appended and backup. Up from 24 at base... makes a huge difference.
This smg is acquired on Neomuna. It heals you, makes orbs, and has a 35% dmg buff before surges, before unraveling rnds, before 15% & 6% from your weapons stat, before the Transcendence buff, before Radiant & SoF. It also shoots tracking missiles... that inherit alot of those buffs.
Energy: This is our second heavy weapon. Functionally this kit effectively has one special weapon and 2 heavy weapons.
Coldheart: It blinds, it buffs itself, arc soul buffs it. 80% by itself. 6% from my weapons stat. 35% from Harsh Refraction. 10% from Arc surge. 5% whilst Transcendent.
Heavy: I'm providing 4 weapons. 2 for roaming, 2 for focused DPS... 1 of those for checkpoint farming bosses. They're all Stasis.
Roaming -
Ulterior Observation... love it, unstopp, armor piercing, demo, binary orbit. Binary Orbit is 25% and proc's & banks stowed. I run backup mag.
Slammer... Eager Edge & Chaos Reshaped. Movement and physics chunking. Heavy attack activates EE, if you sandwich an enemy against a piece of architecture... then EE heavy with Chaos proc'd deletes it. Chaos Reshaped procs stowed and banks healing for ready or when kept out. So, getting extra healing is as simple as switching weapons as you play. Chaos Reshaped is 35%.
Focused: (Note - this where you would switch surges and for Fire & Forget swap To Shreds with Particle Reconstruction).
Dimensional Hydro - the stasis wave frame heavy GL, for anything grounded. It's craft'able. I have Envious Vorpal on mine. These heavy wave frames are melting bosses now.
Fire & Forget - options here, also craft'able. I like Field Prep Chill Clip with backup mag. I play solo a lot. Though for a checkpoint rotation, with a team... Firing Line if you can hit your crits or have a div in the group.
I'm not done yet, we're going to get into the weeds about everything this kit does in a moment...
Let's talk about what this kit does in full.
Bees and Bugs - It's like a thorns build in an ARPG. Because tic dmg and AOE CC and debuff surrounds you.
Your threadlings track and unravel chains... + Joting and Blind. Certainly, the unraveling effects will be more potent firing your smg, but every weapon synergizes and can be used in conjunction swapping between them at your whim without losing any real efficacy holistically.
Bees are the unraveling. Unraveling procs when severed enemies die. And it can be applied directly with unraveling rnds.
Bugs are your threadlings. And Weaver's call makes it so they spawn from kills and any dmg you do. Your phoenix dive creates 5 of them per proc. In addition to Weaver's proc... more threadlings spawn from enemies affected by unravel.
You'll be able to spam your Pheonix Dive every couple seconds. And then you have essentially x2 threadling production combining Weaver's & Horde Shuttle.
And Horde Shuttle creates a functional universal debuff for everything around you. That universal debuff, essentially creating a universal buff source for you and your allies with To Shreds.
To Shreds further increases the redundancy and chaining of unravel tic dps... that works with ANY dmg output. All your weapons and abilities. Which means your threadlings unravel and sever on Hit. Coldheart unravels on hit. Your SMG unravels on hit whether you have unraveling rnds or not... chances are you'll always have them. That means your heavy unravels on hit.
Against severed enemies. And anything your threadlings hit will be severed.
Do you see how that is a never-ending loop? Sever, Unravel, Woven Mail, Tangles.
And Blind... and mutha truckin 🚛 honk honk awooga BLIND! Because everything is severed. You have Coldheart, and an Arc Soul buffed by Courage, 180 Grenade, and Jolt. If any of my Arc dmg kills a severed enemy it creates a blinding AoE burst. That procs Harsh Refraction alongside Jolt.
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22 RepliesEdited by A Dangerous Sav: 9/7/2026 6:46:52 PM
A Dangerous SavOMG can’t believe I made it far - old
So a decent two piece DR set that lasts for a second and a 2 piece set that does absolutely nothing while also recommending some of the worst possible weapons in the worst possible archetypes? Sounds like a herm build for sure. -
7 RepliesLooks good, only criticism is the Armor Set choices. 4 Piece Luminopotent or 4 Piece Coda would probably provide more uptime to the build. I know the DR is appealing on paper, but if you really want consistent DR, then just roll out the 4 piece Exodus set. Best in the game for neutral game DR. Other tip here- x2 Dynamo+ x2 Distribution. A Class Font is mostly useless. The scalar potential of Class as a stat isn't worth it. At 55 Class, you have 100% Mod efficacy, just not cooldown speed. So with 50 Class, with x2 of each, you gain 11% of your Super per Phoenix Dive. If you want to technical here, you are gaining your Super with 2 fewer Phoenix Dive activations. Now if you really want to abuse this, then go for 100 Class. The scalar effect of the Armor Mods kicks in over 50, so you're actually gaining 14% of your Super per Dive.
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1 ReplyEdited by jhermannITJ: 9/7/2026 11:58:13 PMSever, Unravel, Blind, Jolt And Lightning Strikes... from the Bolt Charge from blinded and jolted enemies that die. That chains blind... because if my Lightning Strikes kill a Severed enemy it creates a blinding burst. Those Lightning Strikes do extra dmg and amplify me with Flashover. Those Lightning Strikes cycle Bolt Charge... not on kill of course, because they blind and that cycles bolt charge gains with Dielectric. Do you see how that all loops? What is feeding me Bolt Charge? Blind, Jolt from my Arc Soul. Blind from my Lightning Strikes. Blind from my Coldheart. And any dmg killing enemies with those arc debufs grant me Bolt Charge. A constant cycle of Lightning Strikes. 50% more dmg, btw. That's what Flashover adds. This is all on autopilot, btw, there's no special cadence required. That's what my Bugs and Bees do. Sever, Unravel, Jolt, Blind, Lightning Strikes, Woven Mail & Orbs Healing Factors and Resist let's do it. .4-.24 Smoke Jumper Restoration x1 Cannot be interrupted Devour 140hp... meaning on proc and reproc plus tic healing .15x .15x .15 Chest resist mods .15 Facet of Protection .2 (I think I've been saying .25, sry, my bad... Transcendence spam) = .32 within 15 meters .2 outside of 15 meters while Transcendence is active .4 Woven Mail .15 Amplify And .9 Song of Flame which amounts to a great Oh **** button. Combined with the above you're virtually invincible for the duration of your super. Let's talk about the First Ascent 2-piece set bonus: The 2-piece which has a buff that has scaling transcendence gains. Stack 'em Up is a ramping perk that does or doesn't have a cooldown depending on how you use it, I'll explain: 1.2, 2.4, 3.6, 4.8, 6 + 18% Per element kill and debuffs count like weaken, sever, scorch, Jolt. You get 1 element kill grants 1.2, then all subsequent kills within the timer will buff those gains. Add another element light or dark, refreshes the timer and every subsequent kill will grant 2.4%. 3rd ... 3.6% 4th... 4.8 % and this is the threshold... if you can't ramp to max, all light and dark kills will refresh that timer and grant the gains until you fill your Transcendent bar. At the 5th element, it grants 6% for the affinity of the final element, then any kill after grants 18% to both and resets the perk. I think ramping for 5 is useless, because you'll regen your bar so quickly. You don't need x5... you don't need x4. In seconds... when the add density is good; you can fill your bar in seconds. This kit has x2 autopilot, x3... for remembering to cycle in a heavy kill every now and then. x4 if use your Super prior to your Transcendence bar being full. 24 secs and it refreshes on every new stack... huge, massive overkill on the buffer the timer gives you. Because you'll fill your bar in less than 15 secs even at x3. When my Transcendence is empty, after I pop my super... pressing all the buttons to drain it quick. After... I have full Transcendence. So, I can go from 90% DR to 32% DR. And after have anywhere from 1/4 to 1/2 super back. That Dynamo tech. You can spam Pheonix dive during Transcendence. That's 8% every dive. Even when you're sharing kills, you'll be filling your Transcendance bar every 15-30 secs. Solo, or when the add density is high enough... it can feel almost instant. I mean that. If you debuff a mob with dark and light... which will happen all the time. And then they die... It can be almost an instant fill. Under 15 secs. I'd say 3-15 secs. No cooldown unless you hit x5. And that's why I'm not running void melee, if I tagged void before popping super, I could hit x5 in that cadence... and I don't want that. You don't need it... adding the cooldown will just **** with the rhythm, imo. 15-20 kills. Now you can understand how nuking a few small mobs that are debuffed both light and dark can instantly fill your bar. How you can enter SoF empty, go ham pressing all the buttons, and exit with a full transcendence bar. I promise you it ****in' works like this. It's crazy. It's so MUCH FUN! You can spam Transcendence with this kit! Bugs and Bess, Trandendance and Super Spam. Weapon DPS. All that. Redundant healing. DR stacked upon DR. How you buff and could further buff your super? For like a checkpoint rotation where you know you can get enough heavy for the kill. You would remove Harsh Refraction and To Shreds. Slot Limit Break and Particle Reconstructiom... optional, a solar linear... you could drop Coldheart, put on Sleeper or any Solar Fusions. SoF procs Radiant, Radiant buffs your Super with Limit Break. Facet of Courage will buff your Super via sever and unravel. Sleeper will do more Scorch... any solar Fusion/weapon will add Scorch. That's how you can push your focused rotation DPS even higher. Limit Break + Courage + Transcendence + Solar Fusions & Particle Reconstruction + dbl Solar Surge and 140 weapons using Song of Flame. That's not all. Because if you plan for that cadence, Your Arc Soul... + Jolt. Every time you phoenix dive 5 threadlings + Unravel dmg... and more threadlings, possibly a lightning strike. That's all happening during your Super. So, 75 super stat is way good. At ultimate delta, I tested it. You'll have sub 30 second Supers and 3-15 second Transcendence. Unlimited Grenades. Virtually unlimited Pheonix Dives. Which is AoE cure x2. I missed that as part of the DR and healing. And Chaos Reshaped, that does both constant healing and banks with bursts. Let me talk a little bit about Chaos Reshaped's healing. 7 secs before the first possible proc, even if the weapon is out. At 7 it gives you 5 hp per second, so 35 hp and 5 hp per second every second after. Chaos Reshaped works stowed... except won't heal unless you're using the weapon, but as long as you keep it going... it banks the healing. All the way to 200 hp. That takes 40 secs. So, if you keep Chaos Reshaped proc'd but stowed... for 40 secs, when you swap to it... 200 health instantly. So, you can use it... the weapon or weapons mindfully. In this kit I list 2 that work together great. Or you can use the smg on its own to fully heal yourself in an instant just by remaining in combat. Dealing or receiving dmg. And you don't even need to fire your weapons. All the **** above keeps Chaos Reshaped going on autopilot. Your Synchronic Roulette or any Chaos Reshaped weapon. And again, that's a 35% dmg buff after 14 secs. This IS one of the best Getaway Prismatic kits in the game. Might be the best. Any questions, feel free to ask. Details or more granular specifics I may not have covered. 😇👍💠 I'll still be logging in regularly, but now that I got this done... time to play some Dawnwalker. On final note: I don't have the catalyst done for Fanfir yet... and I know it's not required to test it, but allow me my quirks... I will test it, I know it overrides Particle... I still plan on testing it. In general... I'll be tinkering with the DPS for focused rotations and I'll post updates. Might try a different artifact... who knows. Ruin synergizes so well, hard to think anything else could be better. P.s. If you want to follow the journey, I took creating this kit over the last 3 weeks and learn how people organically buildcraft contemporaneously... there was a precursor topic: [url=https://www.bungie.net/en/Forums/Post/265334730?sort=0&page=0]I've been using the Pale Heart 2 piece for 2 days now...[/url] I'm glad it met my expectations unlike the Nessus kits I did... overrated imo. I spent months grinding for that ****. I don't regret it, part of the game... Strikes and gutters. You don't know until you know... yah dig. Failure is a part of the learning process. Next, getting my last 2 pieces to upgrade my Titan Strongholds kit. Can Xur please have Swordmaster's next weekend?!?! 🤞
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1 ReplyNeat! Weaver’s is slept on for the turret, so I like builds that push it. I like the fragment that severs on precision hits for more arc buddy synergy too