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Destiny 2

Discuss all things Destiny 2.
9/5/2026 2:15:54 PM
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Ifubardu67
Ifubardu67

cayde-6 is hot old

why aren't dungeons and raids more solo freindly

ik Bungie can't do anything about it now but like I'm a solo player damn it

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  • Because that’s not the purpose of the content and frankly speaking you being a solo player is your own problem. You are not the target audience for the content and that’s okay.

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    • Edited by LeluDallas MultiPass: 9/5/2026 5:04:31 PM
      Because Lost Sectors, Solo ops, Partitions, Europa Simulations, Alters of Sorrow, Public Events, and Distortions already exist for solo players. Other "solo-friendly" activities include Strikes, Blind Well, Dares, WellSpring, Overthrows, Terminal Overload, The Sieve, Gambit, and Crucible... which offer match-making for people who want to play on a team without having to find their own team. Even Dungeons are possible to solo, as they offer special emblems & title progression for players who complete them solo. The vast MAJORITY of D2 is "solo-friendly" with the one exception being Raids, yet there's no end to the amount of people who come on the forums and complain about how unfair it is that the Raids in a "multiplayer" game arent meant to be played solo.

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      • Raids are a six man activity and aren't meant to be soloable. Dungeons can be solved with some practice by pretty much any player. This isn't a problem.

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      • Raids should never be solo friendly as they are about teamwork and communication. All dungeons can be solod so sounds like a skill issue to me.

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      • Man's run 3 dungeons total, 1 he was carried & 2 he got a few kills & left. This was months ago but he complains now, out of the blue, very weird. They could never make a dungeon solo friendly enough for you to complete it, you barely play, you've 0 builds, & run very basic content & struggle.

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      • Dungeons are solo friendly. Raids are mainly meant for a fireteam.

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      • 2
        Ifubardu67
        Ifubardu67

        cayde-6 is hot - old

        didn't think so many people would get mad Abt this

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        • Edited by THE GRIND IS REAL: 9/10/2026 2:53:00 PM
          Streamers/streamer tutorials/paid sherpas/ twitch free sherpas that still stream the run /1% using cracked builds that are nerfed now/ silly debuff weapon rotations only the top % pull off/ top % of players whining that blueberries have the same weapons as them so they dont feels superior.(take your pick 😆) Raids need a tutorial mode like dungeons had which was removed because bungie makes dumb decisions Not all dungeons are bs some are ok solo .Pit of heresy was ok solo .Prophecy was ok solo .Shattered throne is ok solo .New star wars dungeon is solo freindly ish .The rest of the dungeons id say arnt solo freindly tbh Personally ive always thought they should have fire team boss health scaling like the campaign that way the dungeon bosses wouldnt be such bullet sponges

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        • Dungeons are very much solo friendly. There are specific rewards to them. Raids were designed from the ground up to be a team focused activity.

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        • Dungeons are designed to be soloable, so you’re wrong about that. Raids are designed to be completed with a coordinated team, therefore it should not be solo-friendly. Yet, there are a significant number of raid encounters which are soloable, including the entirety of Vault of Glass & Root of Nightmares, so you’re wrong about that as well. Honestly just start by soloing Spire of The Watcher, Prophecy, Grasp of Avarice, Shattered Throne and Pit of Heresy. Not only are these old dungeons all power crept into being glorified Patrol missions, but they include a variety of mechanics and boss encounter types that will help you get better at coordinating setting up your optimal build & damage starts, encounter mechanic execution and timing in a variety of different scenarios. If you want to do this, you have to go get it. No one can help you accomplish this and you’ll feel much more competent once you do. So get to it.

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          • To ego stroke the Git Gud crowd. That’s what the majority of bad choices were centered around.

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            • Raids are for low man’s or a full team. Dungeons can be soled. If you need help feel free to ask I help ppl all the time :)

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            • Why baseball isn't solo player friendly?

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              • Dungeons are built from the ground up to be solo'd, some strikes are harder than prophecy and shattered throne

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              • Are we really still having this discussion? Every Dungeon can be completed solo. There's a Triumph for each Dungeon to do so, and I've seen multiple people on these forums (not try hards on Twitch) celebrate their solo clear. So it is 100% doable. As for Raids, it's an online multi-player coop game. It's fine to play by yourself, so long as you accept that you're not going to be able to do everything without engaging with others. Raids are the one thing that fall into that category. Either accept it and move on, or Destiny isn't the type of game for you.

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                • The vast majority of activities in this game are intended to be cleared by 1-3 people. Raids are team activities meant to require coordination. Doesn't make sense to involve solo players there

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                • Dungeons are inherently designed to be soloable as that was their primary reason for existing back when they were first introduced. Bungie has certainly stretched what it calls "soloable" over the years but the fact remains that every Dungeon is soloable. What you might be running into is that not every [i]build[/i] is able to solo anything and everything so sometimes you have to bite the bullet and use a different build that does. Raids are not solo-friendly content by design. They're meant for groups and their mechanics near universally require group participation in some form. You will never get people to be on board with a "solo-friendly raid" because then you're just making another Dungeon. Getting over it and resigning yourself to never raiding or finding a team to raid with are your only options.

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                • Edited by Suessian: 9/6/2026 5:19:18 AM
                  I've solo'd most dungeons. Here's a list of raids that can also be solo'd with very a little bit of learning: -Root of Nightmares -Vault of Glass -The Witness (not the rest of the raid, just get a checkpoint) -Morgeth and Shuro chi, and Riven -The first 2 encounters of Calus Resplendant -Sanctified Mind -Iatros

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                • Because thats a multiplayer coop game. Not a solo game x) Being a solo player is a choice, not an obligation. And doing this choice in a coop game includes sacrifices. Also dungeons are solo friendly, its just raids that arent.

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                • There's a quick fix to that. Don't play solo.

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                • XD

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                • In my opinion, Destiny was meant to play with friends as well as to meet and make new friends... I understand playing solo, and I do love it, but one of my favorite things to do is play with the homies... We don't take much seriously, so if we die, we die and then bust one another's chops for how we died... I guess Bungie decided to push playing with each other over playing solo at least in the endgame parts of the game...

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                • Friendly? Friendly skill gap? A misnomer. Maybe if we get forge, you'll be able to explore those spaces without loot.

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                • Edited by Peloquinsoul: 9/5/2026 2:43:33 PM
                  Well raids aren't meant to be done solo so it would be kinda weird if they were also solo friendly. Plus being solo doesn't mean you can't find a group to raid with.

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                • Make... friends? I'm not trying to be harsh here, but... all Dungeons have a solo triumph, and most have a solo Flawless triumph.

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                • I agree with you . I have solo flawlesses under my belt and I agree with you. Ignore the haters in here, they live to make you feel inferior because you touch grass.

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