If the game already lets you save whenever you want, why does it also need a quicksave and quickload feature?
I’ve managed to savescum my way through all sorts of scrapes without even thinking about the quicksave feature.
And while we’re at it, keeping 3+ autosaves in the same list as manual saves (as well as the quicksave) makes the screen look messy and sometimes *cough* Fallout 4 *cough* you can’t tell them apart, so how am I supposed to manage them properly?
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#Offtopic
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3 RepliesQuick save is low impact and does not save everything like a hard save will... And can be exploited to various levels of jank... depending on the game anyway...
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4 RepliesYeah, I've never understood the point of quicksaves. Like yes, in theory, they're supposed to be faster, as the name entails, but I'm saving, what, two button presses? How many times are you quicksaving/loading to the point that those two button presses amount to any significant length of time? As far as the messy save screen, though, I don't mind it. Better to have too many saves than not enough. Like, Crystal Chronicles, for instance, only has four save slots, and a single autosave. The thing is, I'm using all four of those save slots. We have my main file, where I've 100% everything 8 times over, my challenge run file where I beat the game without any health upgrades, my co-op file that I was playing with a buddy with, and... I forget the 4th one, but point is I'm using it. But every time I play on a different file, part of me is always scared I'll save over my 100% file, and since there's only one autosave, there'd be no way to recover it. So, like, I'll take a messy save screen over that anxiety. Gotta give a shout-out to Noctuary's save screen, though. You get something like 99 save slots, and then autosaves are kept on a different screen, and the game remembers an absurd amount of those as well. And it looks like a book, but with black pages and gold writing, so, like, that's neat.