Looking to craft a Shieldburst kit... key term "burst" based on the detonation mechanic and Rally barricade.
What's the top line for grenade dps? (I looked it up, it's close... obviously Barrinade requires ramping but 3 orbs seems totally doable in PvE per most cooldown rates in comparison with few exceptions — and I'm not even sure about that, speaking to something like Ashen Wake... meaning you still might be able to match that DPS output overtime roaming despite its regen benefits). That's if... IF the dmg all can proc per instance. I'm hoping it will.
1 rally does 550 + 75 scorch with the fragment + 10 scorch
Without the class modifier... up to 65% with 200 class.
Arbor after ramping can throw 3 rally barricades in s semi-circle front facing LoS 120°.
Does that dmg stack, or is it like Solar Grenades?
Because hypothetically that's up to 1650 + 65% dmg (200 class but no overshield proc upon detonation ramped i.e. 3 orbs) per 3 rally barricade proc/class ability usage - synergy combining Shieldburst and Arbor... not including what Roaring Flames... etc might do in increasing that potency even more. IF... the dmg stacks.
And potentially 255 scorch ticks... which would grant 1-2 ignitions on every enemy with the explosion radius. Again, only including per consideration... the bonus scorch fragment... but if you combo'd it with Sol Invictus... instead of Roaring Flames then you're also deploying a cluster of sunspots at the barrinade proc's location.
It depends how the scorch comes out. Because looking at it... it doesn't look like, on a single target you can proc an ignition more than every 1.5-1.7 secs (Because, once you trigger an ignition on a target, it clears scorch and makes the target immune to scorch for ≈ 1.3-1.4 secs... if you ever wanted that nuance, applicable to burning ambition as a side note to switch targets outside the radius of each ignition).
However, even with only 1 ignition on a focused single target, that seems pretty good.
I'm also looking at Severance Enclosure... the class item (prismatic) and the chest for Solar because that proc is Kinetic. That seems interesting to me.
Any thoughts from Titan mains?
I do know Arbor increases the base cooldown by 65%, but the tradeoff seems... potentially justified.
😇👍💠
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