3: Hornet is void confirmed
I’m just going to be blunt on this one, Act 3 is a joke. It blatantly misrepresents the nature of Void and ultimately fails to innovate upon what we already knew about it. After Hornet’s activation of the Snare Setter backfires and triggers a Void outbreak across Pharloom, Hornet must set things straight by gathering powerful hearts from ancient leaders across the land. Wielding these hearts, Hornet can delve into her own memories to retrieve an Everbloom so she can reach Grandmother Silk and Lace beneath the void sea.
That was my brief attempt to outline the story arc of this chapter. Frankly there really isn’t a lot to say about the story itself, as very little actually happens in this Act. Once again my primary concerns are in regard to the credibility of all this. Short answer is no, this would never happen. I’ll give some evidence for my longer one but first we should establish what Void is before anything else. Enter the definitive summary for Void: "No mind to think. No will to break. No voice to cry suffering.”
The above quotation is the perfect description of Void. It is naturally formless. Without the touch of an outside will, it can never progress to any state of being beyond what it already is. Void has no desires beyond basic animalistic instincts, it will lash out against anything that approaches it including beings formed of itself. Void can neither communicate nor understand, nor does it require sustenance of any kind. It is little more than a power source waiting for its container. While Void was worshipped by cults dating back to times before Hallownest, we have no evidence of any higher being that commanded it.
These qualities are what made Void so appealing to the Pale King. A malleable substance that could take on the shape of whatever it was contained in? Indeed, it was the discovery of a lifetime. Through rigorous experimentation, The Pale King would successfully create numerous lifeforms formed of Void.
Oddly enough, Silksong attempts to put this work in a bad light. One of Hornet’s journal entries covering Kingsmoulds elaborates: “A false fly with a rune-etched shell, representing a tortured mix of soul and void. It is described as a crude construct from a fallen domain, and a fool's belief that void can be fashioned to do their bidding.”
This is a bizarre take given by every metric; the void project was a resounding success. Void servants were obedient, effective, and powerful. Despite the tragedies that surround the history of the Hollow knights, there were no consequences resulting from any of the abuses these creatures endured. Are they trying to suggest that the void remnants would have sought revenge on the Pale King given the chance? If so, that would be stupid, because we have zero evidence of Void ever threatening Hallownest in the slightest. Void was a Bonafide miracle. If anything, Hornet should feel reluctant gratitude towards her father for engineering the very beings that would end up saving the world. Therefore, it should go without saying that this irrational claim has zero factual basis.
Really the purpose of this journal entry is to provide slim justification for the nonsense this story pushes. When Hornet activates the Snare Setter, it does indeed ensnare Grandmother Silk, but in doing so it releases Void that claims the threads across Pharloom for itself. Every bug that was once controlled by Grandmother Silk now lies in the hands of Void.
In essence, the game is trying to argue that a mindless pile of goo traveled the length of Pharloom and hijacked every existing connection between Grandmother Silk and the bugs of Pharloom all in the space of a single day. Did Team Cherry somehow forget that these bugs were being piloted by an active consciousness before? Even if Void could perform the feats I listed above, the infected bugs would be comatose zombies, not roaming threats. And how does the Void even spread anyway? Truly a pathetic finale for a pathetic story.
4: Lace’s Lost potential
Lace is this game’s version of Hornet from the original Silksong. She shows up, spouts some story relevant dialogue, and goes on her merry way until the next encounter. She is the emotional middleman to the narrative of the game, a physical symbol of the cycle of neglect and mistreatment that characterizes the whole of Pharloom.
My issues with her are a bit different than some of my other complaints, because I actually quite enjoyed her role in the story. Lace’s struggles to see herself as anything more than a broken-down pawn made for quite the fascinating angle to explore. The thing is though, there really wasn’t much of it to enjoy. Lace gets three appearances before Act 3, THREE! Two of those appearances amount to pretty much nothing, featuring only a couple lines of dialogue before abruptly wrapping up. The foundation for the entirety of Hornet and Lace’s relationship rests upon a single conversation no longer than 10 seconds!
Team Cherry’s hope was for players to empathize with Lace’s struggles. Between her mommy issues and loneliness, Lace’s origins were designed to mirror the Hollow Knight’s own. Hornet sympathizing with this would step in to rescue her from her identity crisis and raging nihilism. While this concept sort of pans out, the lack of development really curtails its emotional impact in my opinion.
As I mentioned earlier, two of the three conversations between these characters have no real importance. Also there is the moral component to consider. Hornet by this point of the story was working with the interests of Pharloom in mind, not just Lace’s. Shouldn’t Hornet hold Lace responsible for the Pilgrim blood she has surely spilt? Sordid backstory or not, she has upheld a corrupt theocracy and opposed you continuously. Sparing her could be considered an infringement of justice, and a betrayal of the citizens of Pharloom.
Some clarity on her actual role would have helped immensely. Given that she is already a Pinocchio-Esque character, a deeper exploration of the ways she serves the Citadel would have done wonders in highlighting her feelings of powerlessness. All we really get a sense of is her existential angst.
Silksong attempts to further this development in Act 3 with some additional little tidbits. It didn’t really work. There just isn’t enough chemistry between the two. It all stems from the lack of screentime and the relative irrelevance of Lace for the majority of the game.
Silksong’s decision to push Lace as a main character for the final act comes across as forced more than inspired. Out of all the problems I have with this game and its story, Lace is definitely the most salvageable of them. Give her development, fill in the gaps of her backstory, detail her day-to-day relationship with Grandmother Silk. Give us the player a stronger reason to identify with her.
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#Offtopic
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12 RepliesThe Pale King taking advantage of the Void was treated as a bad thing [i]in Hollow Knight[/i], and his idea of the Vessels being mindless obedient husks is disproven through the Hollow Knight themselves, the Lost Kin, and more crucially, through the player. You could try and make an argument that "Oh, the Hollow Knight only grew feelings from the King's affections", but then what about the Lost Kin? Not only do we see in-game that they reach out to the Knight for help before their death--something a mindless soldier would never do--the fact that they were infected at all immediately disproves the idea that Vessels were as empty as the Pale King thought they were. The whole reason they would supposedly work to contain the infection is because they had no dreams for Radiance to infect, except that was proven false on two separate occasions, one of which had no indication of any outside influence. And then, just, like, half the stuff the Knight does in the first game don't make any sense if he's truly an empty vessel. He goes around helping strangers, some even in direct opposition to his orders--such as sparing the Nailsmith. This is a big theme of the game. The Void was abused and misused, because it wasn't just this mindless substance that the King could just do whatever he wants with. It was a tragedy, which is shown several times such as when the Siblings all curl up down below after the Radiance is gone, a melancholy return back home. And, even if this wasn't true, Hornet despising the way her father used the Void is perfectly justified. His single minded obsession with containing the Radiance is what led to the downfall of her home and kingdom, and he used the Void to do that. Even if it's not 100% correct, it's not a stretch for Hornet to envision seeing the Void, and the King's control over it as the cause for the fall of Hallownest. Or in otherwords, you bought into the Pale King's propaganda. That guy is notoriously not a trustworthy source of information. Void [i]IS[/i] also violent by nature. We see in game several times that it lashes out whenever someone gets close, and see Embrace the Void for a clear example of how, if let loose, the Void just attacks aimlessly and violently in all directions. The Void is gentle and peaceful when left alone, but only when left alone. If it were transmitted across the kingdom, then yes, it would be violent and destructive based on everything we know. The Void primarily takes the shape of a liquid, and it was summoned at the tippy top of the kingdom with strands of Silk falling all over the place. That is the perfect environment for Void to be spread everywhere, just through, like, gravity. Especially since it was summoned right at the focal point of all that Silk--the old Granny herself. If the portal was summoned at the bottom of the Kingdom, it probably would've been whatever, but being summoned at the tippy top? Yeah, that's leaking down and causing chaos. As far as it taking control of people, it's true that it's not something we've seen before, but it doesn't contradict any established lore. In Hollow Knight, the Void was all contained behind a sealed door. We don't really see what kinds of effects it has on regular bugs because we simply never saw them come into contact. It's new lore, but nothing contradictory, and it could be a side effect of primarily traveling through Granny Silk's thread. New lore =/= bad lore. New lore almost always gets introduced in sequels. As a writer, trust me, we plan for this sort of thing. We write up something, but only give you some of the information, and purposefully leave blank spaces so that we can fill them in with future installments. For Lace, I get where you're coming from, but frankly it's not like Hornet had that much more screentime in HK than Lace does in Silksong. We see Hornet: -Greenpath -City of Tears -Kingdom's Edge -Herrah -Black Egg We see Lace: -Deep Docks -Second location (which can vary) -Cradle -Void 1 -Void 2 Everything you said against Lace here could also be said about Hornet herself. Hornet didn't appear too often, and some of her appearances weren't super compelling. I felt Lace was well written for what she was. If this was a book, I'd agree with you that she needed more screentime, but as a game? Nah, it was fine. I liked Lace, and the confrontation with her above the Void the first time is genuinely one of my favorite scenes in the game. Plus, even when we don't see her directly, there are other things relating to Lace that make her character deeper, such a Phantom and the way various characters talk about her. I actually think I like Lace more than I like HK Hornet (i.e. Hornet as she appeared in Hollow Knight, no extra Sillksong lore), and I say that as someone who likes Hornet.