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Edited by BNGHelp6: 6/27/2026 1:53:38 AM
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[BNG] Framerate issues? Please share your information here

Hi everyone. We've been reviewing your reports and are seeking additional information that could assist with our investigation. Can everyone please: 1. Share a video of this issue occurring on your PC? A YouTube, Twitter, or [url=https://imgur.com/upload/]Imgur.com[/url] link are the best ways for us to view it. 2. Share your DxDiag? To find this information: [quote]• Press (Windows Key + R) to bring up the Run dialog box, enter this command: “dxdiag” (without quotation marks). • Click on “Save all information”. • Copy the text and use a text dump website (i.e., [url=http://pastebin.com]PasteBin.com[/url]) to paste the information. Please don't use Google Drive. • Create a link and post it here.[/quote] 3. Explain what type of content you're playing, and what playlist, mode, and map/op you experienced this occurring in? (ex. Crucible Control on Javelin-4, Vanguard Fireteam Op Glassway on Master, etc.) 4. If you experience this worse when doing specific things or playing specific modes/maps? If so, please share how, and if you did anything that fixed it. 5. Any Reproduction Steps you know that can cause this issue to appear every time? Is it a change to your settings? Certain armor, mods, or weapons? Etc. (Please note that we're not looking for "just play PvP" type of information; not that it's unhelpful, but precise steps would really help here) 6. Any information or steps you performed that resolved this issue for you. Many thanks!
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  • Title: Severe FPS drops / poor 1% lows on high-end PC — RTX 4090 + i9-12900KF I’m reporting a significant Destiny 2 performance issue on my PC. I understand Bungie is currently investigating PC frame hitches/performance drops, and I wanted to provide detailed testing data. PC Specifications CPU: Intel Core i9-12900KF GPU: NVIDIA RTX 4090 Motherboard: ASUS Z690-A Gaming RAM: 32 GB DDR4-3200 CL16 Display: 1920×1080, 240 Hz Windows: Windows 11 Main Problem Destiny 2 is currently running substantially below the performance I previously experienced on this system. In the Tower, I previously saw approximately 150–160 FPS, with occasional readings of 180–200 FPS. I am now commonly seeing approximately 80–110 FPS, with significant variation depending on location and the number of players/activity around me. The most concerning part is the very poor 1% lows and inconsistent frame pacing. For example, during testing I observed: Standing in Tower: ~95 FPS 1% low: ~38 FPS GPU utilization: ~26% CPU utilization: ~47% While moving around the Tower: FPS: ~83–126 FPS GPU utilization: ~26% CPU utilization: ~45–58% The FPS can change dramatically without changing any graphics settings. GPU Behavior The RTX 4090 is frequently only being utilized at approximately 20–30% while Destiny 2 is running around 80–110 FPS. Typical observations: GPU utilization: ~18–37% GPU clock: ~2610 MHz GPU temperature: ~43–54°C GPU power: generally ~70–86 W The GPU does not appear to be overheating or throttling. Lowering the Destiny 2 graphics settings also produced little improvement. CPU Behavior The i9-12900KF is also operating normally: CPU frequency: approximately 4.2–4.5 GHz CPU temperature: approximately 45–55°C No thermal throttling observed Overall CPU utilization does not necessarily appear extremely high, but Windows Task Manager shows several individual logical processors reaching approximately 85–100% utilization during gameplay, with other logical processors also heavily loaded. The workload moves between logical processors rather than one processor remaining permanently maxed out. Tower Population / Location Behavior One of the most interesting observations is how strongly FPS appears to depend on the amount of activity in the Tower. In a less populated area I was able to see approximately: ~145 FPS standing ~105–110 FPS while moving Returning to a similar area could result in approximately 115 FPS instead. More populated areas consistently tend to produce lower FPS. This makes the issue appear to be related to how Destiny 2 is processing the environment, players, objects, AI, or other game activity rather than simply GPU rendering load. Troubleshooting Performed I have tested the following: Steam version of Destiny 2 Epic Games Store version of Destiny 2 Steam Overlay disabled Reduced Destiny 2 graphics settings HDR disabled DLSS disabled V-Sync disabled Destiny FPS cap set to 240 Windows Game Mode confirmed ON NVIDIA Control Panel: Max Frame Rate: OFF V-Sync: OFF Power Management: Prefer Maximum Performance Preferred Refresh Rate: Highest Available Reset Destiny 2 CVARS.xml and allowed the game to recreate it Cleared Windows DirectX Shader Cache Restarted PC after clearing shader cache Tested Destiny 2 with CPU affinity restricted to CPU 0–15 (P-core logical processors) CPU Affinity Test Restricting Destiny 2 to CPU 0–15 did not resolve the issue. Results included: Standing: ~76 FPS 1% low: ~38 FPS Moving: ~77–109 FPS GPU utilization: ~24–29% CPU utilization: ~45–54% There were situations where FPS improved by approximately 20–30 FPS, but the performance remained highly inconsistent and dependent on Tower population/location. I therefore do not believe CPU affinity is the root cause. Steam vs. Epic I also installed and tested the Epic Games Store version specifically to determine whether the issue was related to Steam. The Epic version produced broadly similar performance, generally around the 80–110 FPS range, depending on the location/activity. This makes a Steam installation-specific problem less likely on my system. Apex Legends Comparison I tested Apex Legends on the exact same PC as a control. In the firing range: Standing still: ~240 FPS Moving/shooting: ~190–230 FPS GPU utilization: ~25–40% CPU utilization: ~30–40% This is important because it demonstrates that my system is capable of producing high FPS while the RTX 4090 is not fully utilized. The hardware therefore does not appear to have a general performance problem. Conclusion The behavior I am seeing is: High-end hardware + very low GPU utilization + relatively high utilization on individual CPU logical processors + poor 1% lows + significant frame-time inconsistency + large FPS changes based on Tower population/activity. The problem was not resolved by: Lowering graphics settings Disabling DLSS/HDR Resetting CVARS Clearing the DirectX shader cache Changing CPU affinity Testing both Steam and Epic Changing NVIDIA performance settings I would appreciate the development team investigating whether there is currently a CPU/game-thread, frame-pacing, player/object processing, Tower population, or other engine-level performance issue affecting PC performance. My RTX 4090 is frequently sitting around 20–30% utilization while Destiny 2 is only producing ~80–110 FPS, while another game on the same system consistently produces ~190–240 FPS. I can provide DxDiag, video footage, frame-time data, or additional testing/logs if those would be useful to the development team. Thank you for looking into this.

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  • Destiny 2 PC Performance / FPS and Frame-Time Investigation Platform: PC Game version: Destiny 2 Update 9.7.0.2-era performance issue Primary platform tested: Steam Secondary platform tested: Epic Games Store System specifications CPU: Intel Core i9-12900KF GPU: NVIDIA GeForce RTX 4090 Motherboard: ASUS Z690-A Gaming RAM: 32 GB DDR4-3200 CL16 Display: 1920×1080, 240 Hz Operating system: Windows 11 Destiny 2 resolution: 1920×1080 Display mode: Fullscreen Render Resolution: 100% FOV: 105 V-Sync: Off Frame Rate Cap: 240 FPS NVIDIA Reflex: On HDR: Off during portions of testing Primary problem Destiny 2 is performing substantially below what I would expect from this hardware, with particularly poor and inconsistent 1% lows. The problem is most noticeable in the Tower and while moving through populated areas. FPS can change dramatically depending on the number of players/objects in the area. The GPU frequently remains at only approximately 20–30% utilization while FPS is approximately 80–110 FPS. This is accompanied by poor 1% lows and inconsistent frame pacing. Historically, the same system was capable of approximately 150–160 FPS in the Tower while standing around normally, with occasional readings of 180–200 FPS. Current performance is substantially below that. Current observed performance Tower — standing still Typical observations during testing: FPS: approximately 95 FPS 1% low: approximately 38 FPS GPU utilization: approximately 26% CPU utilization: approximately 47% The 1% low is particularly concerning because the average FPS does not accurately represent how inconsistent the game feels. Tower — moving around Observed: FPS: approximately 83–126 FPS GPU utilization: approximately 26% CPU utilization: approximately 45–58%, generally in the 40% range Individual logical CPU graphs in Windows Task Manager showed several logical processors reaching approximately 85–100% utilization, with several additional processors also heavily loaded while other processors remained at lower utilization. The workload moved between logical processors rather than one processor remaining permanently saturated. Tower population effect A particularly repeatable observation is that performance changes substantially based on the population/activity around the player. In a more populated portion of the Tower, FPS was generally around the mid/high 90s, with occasional drops into the 70s and spikes above 100. After moving to a less populated area, FPS increased as high as approximately 145 FPS while standing in a menu and approximately 105–110 FPS while moving. Returning to the same general area could produce different FPS readings, sometimes approximately 30 FPS lower. This makes the performance highly variable and difficult to reproduce as one fixed FPS number. Comparison with another game I tested Apex Legends on the same PC to determine whether the system itself was experiencing a general performance problem. Apex Legends Standing still: approximately 240 FPS Moving/shooting: approximately 190–230 FPS GPU utilization: approximately 25–40% CPU utilization: approximately 30–40% This demonstrates that the RTX 4090 and i9-12900KF are capable of producing very high FPS while the GPU is not fully utilized. The issue therefore appears to be specific to Destiny 2 rather than a general inability of the system to produce high frame rates. GPU observations During Destiny 2 testing: RTX 4090 GPU utilization generally remained around 18–37% GPU clock was approximately 2610 MHz GPU temperature was approximately 43–54°C GPU power was generally approximately 70–86 W during the observed testing The GPU does not appear to be thermally throttling or operating at maximum utilization. Lowering Destiny 2 graphics settings also did not produce a meaningful improvement in FPS. This further suggests that the issue is not GPU rendering performance. CPU observations The i9-12900KF was operating normally: Approximately 4.2–4.5 GHz during testing CPU temperatures approximately 45–55°C No evidence of CPU thermal throttling Overall CPU utilization was often approximately 25–58%, but individual logical processors showed significantly higher utilization, with multiple logical processors reaching approximately 85–100% during Tower movement. Troubleshooting performed The following troubleshooting steps have been performed: Tested Destiny 2 on Steam. Tested Destiny 2 on Epic Games Store. Disabled Steam Overlay. Tested with Destiny 2 graphics settings lowered. Tested with HDR disabled. Tested with DLSS disabled. Confirmed V-Sync disabled. Confirmed Destiny frame-rate cap set to 240 FPS. Confirmed NVIDIA Control Panel: Max Frame Rate: Off Vertical Sync: Off Power Management Mode: Prefer Maximum Performance Preferred Refresh Rate: Highest Available Confirmed Windows Game Mode is enabled. Deleted Destiny 2's CVARS configuration as part of troubleshooting and allowed Destiny to recreate the file. Cleared the Windows DirectX Shader Cache. Restarted the PC after clearing the shader cache. Retested Destiny 2 after the cache rebuild. Tested Destiny 2 with CPU affinity restricted to logical processors CPU 0–15 (P-core logical processors). Compared Destiny 2 behavior against Apex Legends on the same hardware. CPU affinity test Destiny 2 was temporarily restricted to CPU 0–15 in Windows Task Manager, excluding CPU 16–23. This produced approximately a 20–30 FPS improvement in some situations, but did not resolve the fundamental problem. Performance remained highly dependent on Tower population/activity. Examples: More populated areas continued to produce lower FPS. Less populated areas produced substantially higher FPS. FPS remained inconsistent even when returning to similar locations. Therefore, CPU affinity/P-core vs. E-core scheduling may have some influence on performance, but it does not appear to be the sole cause of the problem. Steam vs. Epic comparison Destiny 2 was installed and tested through both Steam and Epic Games Store. Both versions produced broadly similar performance on this system, generally around the 80–110 FPS range depending on Tower location and activity. This makes a Steam-only installation problem less likely on this particular system. Additional observations The most significant issue is not simply average FPS. The system frequently reports: Low GPU utilization + significant CPU thread utilization + poor 1% lows + highly variable FPS depending on in-game activity. For example, approximately: 95 FPS average / 38 FPS 1% low / 26% GPU utilization was observed while standing in the Tower. The issue is therefore also a frame-time/frame-pacing problem rather than simply a low average-FPS problem. Request for investigation I would appreciate investigation into whether Destiny 2 currently has a CPU/game-thread, frame-pacing, or world/AI/player-object processing issue that can cause substantial FPS degradation on high-end PCs. The system is capable of substantially higher FPS in other games, including approximately 190–240 FPS in Apex Legends under similar conditions. The RTX 4090 is frequently only 20–30% utilized in Destiny 2 while the game is producing approximately 80–110 FPS. The performance also changes substantially based on the number of players and activity in the Tower. Please let me know if additional diagnostic information would help, particularly: DxDiag Destiny 2 logs PresentMon/frame-time captures NVIDIA FrameView data specific game logs video showing the FPS/utilization behavior any other diagnostic files needed by the development team I understand Bungie is currently investigating reports of frame hitches and performance drops associated with Update 9.7.0.2, and I am providing this information as an additional high-end PC data point.

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  • HI, so what's going on? It kind of was better last week, but this week's reset it's really bad again, constant framepacing.. Fps stays more in my vsync line but it still has sporadic fps drops all over the place.

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  • Still having micro stutters and terrible 1% lows in all maps/modes. The game used to run smoothly, I have steam overlay turned off, and shader pre-caching is disabled, I'm on the most recent Nvidia drivers. i5-13600k with RTX 5080 at 1440p dxdiag: https://pastebin.com/q9ejYZks

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  • Hi,Big B...please allow me to quote Hawthorne: Are you still with us?

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  • Steam and I tried epic. Both suffer. Game crashes. Game freezing my entire pc. Have had to verify game files at times to even play. Frame rates from 19fps to 240 fps(only in orbit with no menu) My average before the issue was 220fps with rarely dipping to 180fps in high traffic gameplay. Seeing a lot of teleporting enemies and players. My pc is only for playing destiny and watching streams. Have incorporated EVERY possible solutions provided with zero positive impacts. Even before this, i keep everything up to date and check weekly. Windows 11 64-bit operating system, x64-based processor AMD Ryzen 7 5700x3D 8-core 32 gb 3600 MT/s NVIDIA GeForce RTX 4070 ti 12GB 1TB NVMe 4.0 gen 4 Content played: vanguard playlist. Conquests. Gm alerts. It is the entire game… nothing “specific” per certain content. Thought I would share in hopes that the game would not be left like this.

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    • Edited by ayla: 8/4/2026 8:31:38 PM
      I already made a post here before (https://www.bungie.net/en/Forums/Post/265296938?sort=0&page=0), but I would like to add that as others have said the solution on this github https://github.com/d2checkpoint-com/D2SteamFix has resolved most of my unplayable stuttering and fps issues.

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    • Would like to confirm that D2Checkpoint's fix works perfectly for me. Stable 120 fps in Altars of Sorrow - no more stuttering.

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    • This is my second post on this thread so excuse me if it's a bit much, but I can confirm that the fix provided by d2checkpoint fixed the framerate issue I've been having while playing the game through Steam, and I no longer recieve the "plum" error due to a failed BattleEye query. I hypothesize that BattleEye and the steam overlay are not cooperating well together, and this interaction could be a contributing factor to the issue. I do not have the resources or technical skill to validate this however, so I'm still going to wish you all the best in fixing this, and going forward in general. Github link to fix: https://github.com/d2checkpoint-com/D2SteamFix Reddit thread covering the idea behind the fix: https://www.reddit.com/r/DestinyTheGame/comments/1vaen8x/another_possible_steam_performance_fix/ My device's DxDiag: https://pastebin.com/ss1aF66h

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    • I have found the issue with all overlays (volume up / down, notifications from other apps eg. teams). Once the issue occurs i need to alt-tab out of the game, alt-tab back and click and then it might be fixed. If it doesn't work then i try repeat the alt-tab system. frame rates go from +120 down to <<30 (seems like 5 or 10). Operating System: Windows 11 Pro 64-bit (10.0, Build 26200) (26100.ge_release.240331-1435) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: X570 AORUS PRO WIFI BIOS: F39g (type: UEFI) Processor: AMD Ryzen 7 3700X 8-Core Processor (16 CPUs), ~3.6GHz Memory: 131072MB RAMDirectX Version: DirectX 12 DirectX Database Version: 1.8.6 GPU Card name: AMD Radeon RX 7900 XTX

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    • I can personally confirm that D2Checkpoint's "D2SteamFix" has doubled (and in some cases tripled) my FPS in the Steam version of D2 by disabling some busted parts of Steam Overlay that remained active even when disabled in Properties. That seems to be the root of the issue, apart from other issues that may have cropped up over the past year and a half.

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    • https://pastebin.com/sVf8QegF fps problems occur mostly when a lot of players use a lot of abilities, or in freeroam, basically i think the effect rendering gets overloaded

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    • Edited by Mikythatmona: 7/31/2026 7:46:16 AM
      To everyone: I've found the main issue,desperately searching online. [b] (Credits goes to the Dragwing aka Jergraw who posted this on Steam Forum)[/b] Steam overlay still hooks up to Destiny 2 even if it's disabled by Steam Settings. Deleting the files listed below,after starting Steam,but BEFORE starting Destiny 2, actually solve the issue. Here are the files to delete: "C:\Program Files (x86)\Steam\gameoverlayrenderer.dll" "C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll" "C:\Program Files (x86)\Steam\gameoverlayui64.exe" "C:\Program Files (x86)\Steam\steamoverlayvulkanlayer.dll" "C:\Program Files (x86)\Steam\steamoverlayvulkanlayer64.dll" I've made a custom batch files that: 1) Runs Steam 2) Delete the files 3) Launch Destiny 2 Cause this procedure must be done everytime Steam launch,cause it self repairs the missing files everytime you open Steam. Now I can peacefully play at my PC full power.

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      • [b]PC Specs-[/b] [b]OS:[/b] Windows 11 25H2 [b]CPU:[/b] Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3.79 GHz) [b]RAM:[/b] DDR4 32 GB [b]GPU:[/b] NVIDIA RTX 3070 by Gigabyte [b]Game Launcher:[/b] Steam [b]Dxdiag Pastebin:[/b] [url]https://pastebin.com/fw2EQRB7[/url] [b]Note (Steam Version):[/b] I left the game after Episode Hersey finished and was getting around 110+ FPS on Epic Games. I came back after the Steam version sale for all the DLCs. When I joined the Steam version, I had heavy frame loss. Which was around ~45-80 FPS and sometimes less. It is most notable when multiple Guardians are in a session, using abilities, and a lot of NPCs in one area. It happens with abilities, multiplayer, heavy NPC areas and mostly the Moon area. I checked and updated all my drivers. Updated Windows too. Set my power plan to High Power plan. I even tried messing with settings in NVIDIA's Control Panel. I also noticed sometimes my CPU and GPU are not being fully used either. Even when I change my setting to low or high it does not change the performance. [b]Note (Epic Games Version):[/b] I also tested the Epic Games version again. It does not have the problem for me with FPS fluctuation. The FPS did go down since the last time I played but staying around 80+ FPS.

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      • Hola, tengo un problema, la misión de la forma final no me deja continuar con el resto del contenido ya que no avanza después de trascendencia no me deja hacer la siguiente, quería que me puedan brindar una solución

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      • Acer nitro 5 laptop was getting 144+ frames with some settings on highest like textures an shadows but everything else was either turned off or set to low. Was getting 144+ during episode 3 left for the 2 expansion's came back during MOT an was getting 40-60 frames. Now with this latest patch 7/28/2026 i am now getting 15-25 frames.

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      • Steam user: I hadn't updated my PC for more than a month and wasn't affected by the Steam issue. I updated my PC yesterday and now have low fps in places I didn't before.

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      • 1
        Platform: Steam PC specs: - RTX 5080 16 GB - Intel i7-12700 - 32 GB RAM - 5120 × 1440 resolution - Latest NVIDIA drivers I am experiencing severe performance drops in populated 6v6 PvP matches, particularly Iron Banner. In orbit I can reach around 300 FPS. In a full Control match, performance drops to roughly 60–99 FPS and can fall as low as 50–80 FPS during heavy action. GPU usage during these matches is only around 40–60%, usually approximately 55%, so the graphics card is not being fully utilised. I tested a private Control match alone on the same map using the same settings. Performance increased to approximately 130–140 FPS and GPU usage rose to around 70%. I also reduced render resolution from 100% to 50%. This caused a major reduction in image quality but made no difference to FPS, which strongly suggests this is not a GPU or resolution bottleneck. Troubleshooting already completed: - Verified Destiny 2 files through Steam - Updated NVIDIA drivers - Restarted the PC and the game - Closed nearly all background applications - Set Destiny 2 to Prefer maximum performance in NVIDIA Control Panel - Tested at 50% render resolution - Confirmed normal GPU temperatures Other demanding games, including Warhammer 40,000: Darktide, perform better and use the GPU more effectively. The issue appears to be related to populated multiplayer matches, CPU/game-thread performance, or the current Steam performance problem. The same map performs substantially better when played alone.

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      • Edited by Josh: 7/25/2026 8:48:53 PM
        -------- PC Specs -------- Chassis Model: Digital Storm Velox CPU: AMD Ryzen 7 7800X3D 8-Core Processor Motherboard: ASUS Prime B650M-A AX6 II (Wi-Fi) (AMD B650) (Up to 3x PCI-E Devices) (DDR5) System Memory: 32GB DDR5 6000MT/s Kingston FURY RGB GPU: GeForce RTX 5070 Ti 16GB Storage Set 1: 1x SSD M.2 Performance Series Storage Set 2: 1x SSD M.2 Performance Series Extreme Cooling: H20: Stage 3: Digital Storm Vortex Liquid CPU Cooler Display 1: ASUS (VG32AQA1A) Display 2: AOC (24G4) Display 3: Philips (241V8LB) Operating System: Windows 11 [b]**Playing on Steam**[/b] I have experienced while playing in general the game simply crashing. This happens while in Arena Ops to just running dungeons. Framerate has been all over the place as well. Sometimes its running fine, and then out of nowhere I'm getting 30fps, and then back up again. I'm not sure if the constant flux is causing the crashing or not. Just thought I'd share my info, and see if it matches others.

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      • 1. [url]https://youtu.be/jVA-_HthMGw[/url] 2. [url]https://pastebin.com/RNkQaJ6D[/url] 3. Platform: Steam. Every action and interaction seems to make the frames hitch and the performance dip. Shooting, getting shot at, using abilities, the more visual clutter there is on the screen makes the hitches and dips more severe. Gets worse too the faster I move and the more inputs I make. Used to run around 150-160, now it sits at around 60-75 with dips in the low 40s. 4. Luckily the hitches and dips are not getting worse than 40 fps. 5. Can't say there's any way to replicate the steps except to increase your actions per minute. The more stuff you do, the more the game hitches and dips. 6. Disabled steam overlay, set in-game settings to low except for player models, disabled game-bar across system, adjusted setting to have background apps reduce resource use when Destiny 2 is active.

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      • Any updates on this topic?

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        • So since this is a problem that only affects Steam, are you guys just gonna ignore it forever? The Moon is basically unplayable because of this, same for PVP and Distortions. This is absurdly sad, by the way.

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        • DXDIAG: https://pastebin.com/MmrPYG9K Frame rate drops any activity with other guardians. Its the worst when in the tower LegionGo2 Processor:AMD Ryzen Z2 Extreme Installed RAM: 32.0 GB Graphics card AMD Radeon(TM) 890M Graphics

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          • DXDIAG: https://pastebin.com/8scjfDC3 Video: https://imgur.com/a/VNG6pw9 Atm the video is quite blurry due to compression and may be unusable. https://drive.google.com/drive/folders/1lh3EpA0Lf7g_37jSduw0qNIUDpYQmnZM?usp=sharing I know you guys specifically said to not use Google Drive, but this data is worth it in this case imo. Platform: PC · Location tested: Moon (Sorrow's Harbor public event) · Reproduced across multiple destinations Summary Since the most recent Tuesday patch, frame rate drops significantly whenever dynamic entities (enemies, spawned objects) are in view. Looking at a wall or corner with no entities restores frame rate to near-normal. The issue is not GPU-related — profiling confirms it is a CPU-side regression, most likely in how entity state, draw calls, or memory is handled per frame. Steps to reproduce: Load into any destination with ambient enemy spawns (Moon Sorrow's Harbor confirmed; reproduced on other destinations) Face toward a group of enemies or wait for a public event to begin spawning mobs Observe frame rate drop and stutter — frame time spikes visible even with FPS cap disabled Turn camera to face a wall or static geometry with no entities in frame Observe frame rate recover significantly Measured impact — PresentMon (31,662 frames, ~5 min session) 122 - avg FPS 30 - 1% low FPS 97.8% - stutter frames: CPU bottleneck 6.6ms - avg GPU time on stutter frames 29.4ms - avg CPU busy on stutter frames 70% - avg GPU utilization (not saturated) On frames where frame time exceeded 16.67ms, CPU busy time averaged 29.4ms while GPU time remained at 6.6ms — the same as smooth frames. The GPU was not the bottleneck. The 1% low FPS of 30 against an average of 122 indicates severe periodic stalls rather than a sustained throughput issue. HWiNFO sensor data: GPU temperature peaked at 58°C with no thermal throttling detected. GPU power limits were not reached. GPU shader clock was actively scaling up during the drops — the GPU was trying to find more work and wasn't being given it. Max single-thread CPU utilization hit 89% during heavy-entity periods, averaging 72% sustained. Windows Performance Recorder (WPR) — CPU Usage (Precise): A 30-second WPR trace (CPU Usage Precise) was captured during active stutter. destiny2.exe process (PID 45048) showed the following on its primary hot thread (TID 58,772): Thread 58,772 CPU cycles used: 100,741 Ready time (µs): 792,672,700 ← thread wants to run but can't get scheduled Waits (µs): 4,460,807,600 Call stack root: └─ ntdll.dll <Symbols disabled> CPU cycles: 98,376 / 100,741 (97.7% of thread cost) Ready time: 780,288,500 µs ├─ destiny2.exe <Symbols disabled> — 1,193 cycles ├─ ?!? (unresolved module) — 1,152 cycles ├─ GameOverlayRenderer64.dll — 5 cycles └─ ntoskrnl.exe — 13 cycles The thread's Ready time (792ms out of the trace window) is far larger than its actual CPU execution time, indicating the thread is being queued by the Windows scheduler faster than CPU cores can service it. This is consistent with either a high-frequency polling/wake-up loop or a lock contention point introduced in the patch. Because Destiny 2's symbols are private, the exact game-side function calling into ntdll.dll cannot be resolved from this trace — but ntdll at this volume typically indicates heap allocation pressure. (RtlAllocateHeap/RtlFreeHeap) or critical section contention (RtlEnterCriticalSection). Hypothesis: The patch likely changed something in how entity state is batched, allocated, or synchronized per frame. The directional nature of the bug (camera angle matters, not player position) points to draw call submission or visibility culling as the trigger ; the game is doing significantly more CPU work per frame when non-static entities are in the view frustum. This was not the case before Tuesday's patch. Possible causes: increased per-frame heap allocations for spawned entity data; a new or unintentionally un-parallelized lock on the render or simulation thread; a change to entity tick rate or LOD evaluation frequency. System specs CPU: 8-core (16 threads), boosting to 5215 MHz · GPU: AMD Radeon (RX 7000 series inferred from HWiNFO MCD sensor layout) · RAM: ~36GB in use during session · GPU VRAM: ~4GB allocated to Destiny 2 · OS: Windows (confirmed via ntdll/ntoskrnl in trace).

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            • I've installed Epic version and recorded a comparison. STEAM: [url]https://www.youtube.com/watch?v=SskNb3IYsgc[/url] EPIC: [url]https://www.youtube.com/watch?v=LiXG2dcLQ-A[/url] DXDIAG: https://pastebin.com/77cyEu7F CVAR: https://pastebin.com/ZQAQpweJ Steam version is stuttering even when stationary and not moving the mouse. What is performance floor for Epic version, is performance ceiling for Steam version. The Performance Overlay is from AMD Adrenaline. It has "Micro Stutter" tracker, described by AMD as: [quote]Micro Stutter Rate measures how many frames exhibit an instantaneous variance compared to the average frame rate over a 1-second sampling period.[/quote] [b]STEAM:[/b] FPS: ~80 1%: ~40 Micro Stutter: Constant 3-5%, up to 10% GPU: Hovers around 60%, constantly drops down to 30-40%, never goes above 90% [b]EPIC:[/b] FPS: ~120 1%: ~90 Micro Stutter: 0% GPU: Properly stays at 90%+ [b]My PC Spec:[/b] [i]SYS: Windows 10 CPU: AMD Ryzen 5 5600 GPU: AMD RX 6700 XT 12 GB RAM: 16 GB SSD 2TB 1440p V-Sync OFF, FreeSync ON[/i] Fullscreen Video Setting in Game Video Options. Fullscreen optimizations in properties of destiny2.exe - left default, meaning ON. (It stutters with OFF too.) Steam shaders: OFF Steam hardware optimization for web stuff: OFF Steam Input: OFF Steam Overlay: OFF (No solution helps) Settings between Epic and Steam versions are the same, same cvars file from Destiny2 AppData folder, that is shared between the two. Wish you the best guys, thanks for the game.

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              • Edited by Dredgen: 7/17/2026 4:18:14 PM
                My specs: 12th Gen Intel(R) Core(TM) i7-12700H - RAM: 16 GB NVIDIA GeForce RTX 3050 - VRAM: 4 GB I turned off the steam overlay and it did not help at all. I have not turned it back on. I cant break 60 FPS anywhere except in orbit, where my frames reach 120. PVP is unplayable even after i limited FPS to 36 i still get micro stutters and and frame drops, that are as low as 26. I am a returning player. the only activities i finished were the renegade and light fall campaigns they ran okay, but the new renegade weapons every time i reload one of them my fps would drop low to 26 especially when there are enemies present. I tried playing the final shape campaign but it runs too poorly to even slog through, Most encounters in the final shape have fps reader stuck at 26 frames zooming in with a sniper causes the game to stutter even worse then it already is. normal campaign sections and the dungeons that I have played mainly grasp of avarice and Equilibrium ran okay. I am upset, because I was so excited to return to the game, and I even bought all of the DLCs, but i cant even play some of them like the final shape, because the game runs too poorly. Please update us it has been nearly 3 weeks.

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