JavaScript is required to use Bungie.net

Help - Destiny 2

Help us help you.
Edited by Jhoeljgc123: 6/18/2026 2:34:41 AM
2

Severe Gameplay Desync Bug Causing Perks, Abilities, Animations and Projectiles to Stop Functioning Properly

Platform: PC (Steam) Issue: There appears to be a severe gameplay desynchronization bug affecting multiple activities across the game. The issue seems to occur after extended continuous play without returning to orbit or fast traveling. When the bug occurs, several gameplay systems stop functioning correctly at the same time. Observed Symptoms: • Healing and survivability perks stop activating (Devour, Cure, Restoration, Overshields, etc.). • Debuffs fail to apply to enemies (Slow and other status effects). • Glaives stop generating shield energy from projectile hits. • Weapons frequently become invisible when swapping to them. • Abilities and actions that normally trigger third-person animations (Finishers, Rifts, etc.) remain in first-person and play no animation. • Activity mechanics can stop functioning correctly. For example, in Sundered Doctrine, lenses may fail to activate wheels when aimed correctly. • Projectiles and tracers appear to originate from previous player locations instead of the player's current position. In some cases, rockets and other projectiles are visibly launched from locations occupied several seconds or even minutes earlier. Activities Where Observed: • Dungeons • Raids • The Pale Heart • Lost Sectors Frequency: Very frequent. In my experience it can be reproduced consistently after extended gameplay sessions, especially during longer activities without returning to orbit. Possible Reproduction Steps: Launch a long-form activity (Dungeon, Raid, etc.). Continue playing without returning to orbit or fast traveling. Progress through multiple encounters or waves. Observe abilities, perks, animations, and projectile origins. Expected Result: Perks, abilities, animations, projectiles, and activity mechanics should function normally throughout the session. Actual Result: Multiple gameplay systems fail simultaneously, resulting in broken mechanics, missing animations, incorrect projectile origins, and non-functional perks and abilities. Make impossible a Solo Flawless dungeon

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hello there, Thanks for the detailed report. We have seen similar reports of weapons becoming invisible and multiple gameplay systems becoming inconsistent after extended time in an activity, including buffs and healing not activating correctly. The extra detail here is especially helpful. The combination of invisible weapons, third-person abilities staying in first person, projectiles appearing to fire from old player positions, debuffs failing to apply, and activity mechanics breaking after longer sessions makes this sound broader than a single activity-specific bug. We have also seen a tracked report where, after spending a long time in Sundered Doctrine, buffs like Devour and other healing effects became inconsistent. Fully restarting Destiny 2 has also previously helped as a temporary workaround for some players once this kind of issue starts. Thanks again for writing this up clearly and including the reproduction pattern around extended play without returning to orbit. That timing detail is especially useful for investigation.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have this exact same issue. I find I can trigger it sooner by engaging in patrol zone activities with high enemy density and other players present. Never seen anything like it before.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon