I was doing some brainstorming about how to bring players into the next destiny game starting back in the cosmodrome outside of just tossing us back in. Lets say you start up the game and the first cutscene plays. You watch as the witness is destroyed by a group of guardians, then the camera backs out of the scene showing the traveler, but instead of continuing out into space the portal of the traveler would be dwarfed by another brighter triangle from the edges of the camera. The camera turns around to the infinite forest still active and Panoptes patrolling searching for Osiris. The camera would turn and back out of the infinite forest to the true reality and begin to zoom out and returning to Earth before the Red Legion arrived. Thus begins the new story of your guardian, not THE guardian but one of many.
I think this would be a good way to change the story while still giving it a reason why the whole series will get a second chance at an improved story to take off into Red War and Beyond...WITHOUT THE DCV PLEASE. I wouldn't want current writers to be booted from the story though, but I would hope Sony could get a lead writer from another studio to maybe try and take in consideration ALL the lore, including Grimoire cards, Including Joseph Staten original vision. In a perfect world would love to see Joseph Staten, but Xbox wouldn't want to see him jump the fence most likely. I know it will be stressful I know it would be expensive, but Sony can afford it, and they shouldn't be acting like they cant.
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Gotta say this is a bad idea, cause this starting position just means we will redo all of D2’s story. Buying the same content twice? Never a good idea, players don’t like that. Best place to start is after FS, cause it’s basically a clean slate. Echoes and Fate saga need to be dropped. It’s all just retcon spaghetti. Statens idea can’t be implemented at this point. The entire base campaign of 1 was meant to be learning the Vanguard and Traveler were evil. It’s the one good thing about them changing the story, making the good and evil line more blurry gives you more wiggle room to make the narrative interesting.