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Destiny 2

Discuss all things Destiny 2.
5/13/2026 2:41:55 PM
14

Open Letter to Sony and Bungie

My name is James. I've played Destiny since The Taken King, but I've been playing Bungie games longer than that. Halo is why I bought my first console. Destiny 2 is why I bought my first PC. It's also why I can honestly say that gaming is a hobby of mine. What I cannot say is that gaming is my business. I'm not a business person and I'll never pretend to be. But I do know this: the philosophy driving a company directly shapes every decision it makes. If leadership believes profits exist to enrich shareholders above all else, the bottom line becomes the filter for nearly everything. If leadership believes the customer comes first, you see that reflected in product quality and support. Philosophy isn't abstract — it determines where resources go and what gets built. Sony and Bungie have a choice to make. And that choice is philosophical. Right now, the live service gaming industry is struggling because many companies made the same bet: build games that maximize engagement, maximize monetization, and maximize recurring revenue. Make something that never truly ends. Something cheap to maintain, constantly monetized, endlessly expandable. And yet, it's failing because this isn't selling cars or groceries. This is selling people leisure. Leisure is our time — our personal commodity. For some people it's cooking, fishing, or travel. For a lot of us, it's gaming. And when you ask someone to invest their leisure in a game, there's an expectation attached to that investment. We expect our time to matter. We expect our money to feel worthwhile. We expect an emotional return on our investment. That emotional investment is the entire reason live service games can work at all. Most people already spend the overwhelming majority of their lives working just to survive. Time is limited. Money is limited. So when someone finally turns their attention toward a game, they want to believe the world is worth investing in. They want to believe it will last. They want to believe the memories, experiences, rewards, and relationships they build inside that world won't simply disappear one day because a financial projection changed. This is where Sony and Bungie still have an opportunity to do something extraordinary. Destiny and Marathon could become more than successful live service games. They could become the first true forever games, but that requires a real shift in thinking. [b]The first step is rebuilding community goodwill. [/b] Too many players now feel that the relationship between developers and the community has become transactional. Cosmetics, monetization, and FOMO systems have started to feel less like additions to the game and more like the purpose of the game. That needs to change. The best rewards should come from playing the game. Players should feel respected when they step away and welcomed when they come back. The goal shouldn't be extracting every possible dollar. The goal should be building a community people genuinely want to be part of for years. [b]The second step is building the forever game itself[/b]. Preserve Destiny's history. Bring the raids back — permanently. Rebuild PvP around what made it special: movement, gunplay, and meaningful skill expression. Rebalance systems with intention instead of endless escalation. Create rewards that feel aspirational again. Stop designing around temporary engagement spikes and start designing around permanence. Around meaning. Around investment. [b]And finally: communicate. [/b]Not through marketing language or carefully managed statements — honestly. Explain decisions. Admit mistakes. Listen visibly. Players can forgive bad calls far more easily than they can forgive feeling ignored. If Sony and Bungie want to be the best live service developers in the industry, they need to do what too many companies are afraid to do: Actually invest in the players first. Treat goodwill as something valuable. Treat emotional investment as something real. Treat players like people instead of metrics. You'd be amazed what Guardians can do when they truly believe the people building the world believe in them too. If you are engaged with them, I can guarantee, they will be engaged with you. — James | WokedUp#4445

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  • This is such a well made post right now I feel like Destiny players are being treated with disdain. We thought previous times were bad? I wish we can go back to episodes at least we had something to do, Destiny 2 has become a side project to Sony/Bungie I wish some people could've seen the writing on the wall happening before us because some people were glazing the acquisition of Bungie through Sony. RNG and loot in this game has become a joke and lost its identity with how you get a Tier 5 just for breathing, we need to go back to double perks and adepts and actually working for our perks. Tiered Armor and the shooting range were really the only good thing to come out of this system. We also need to go back to the old damage system we had I hate seeing my numbers so squishy my Titan super should not be doing only 7,185 dmg to dps 1,350 with the falling star exotic (these numbers are shooting range numbers with the ogre.) And on that topic weapons feel so useless now we are in a get up close and clash with your sword meta and maybe use your secondary here and there. It has been like this for 5 months... FIVE MONTHS!!! Something needs to change, the only times I've booted up destiny 2 is to check if Eververse has anything I'm missing and maybe see what Zavala has this week and it sucks because I used to play this game daily even when times were bad. I just want this game to be fun again.

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  • I seriously enjoyed reading this. I just think at some point a few people at Bungie downgraded Destiny 2 to something like a cash cow. "Easy money." Those people are gone, or most of them. What's left is a perished animal. It's common to build up a brand to let it earn its own investment again. That's when the quality gets low. At Bungie they were too economic. What you said, James, sounds perfect. No matter the circumstances, I'll leave it that way. Kind regards!

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    • What's really funny is that from a customer service point of view, bungie/Sony (whoever) are terrible. They actually need us (the customer), alot more then we need them. As others have said, sadly the bottom line is the shareholders and making sure the rich get richer. I truly hope Bungie is willing to put some time into destiny (or give it to an company that can) as it is such a great game.

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    • This is a solid post, but it also unintentionally highlights the bigger issue: the game is asking for permanent investment while behaving like it’s disposable. Right now Destiny isn’t built around earning player trust—it’s built around managing player behavior. Engagement systems, FOMO, resets, monetization loops—it all points to a model that prioritizes extracting time over respecting it. And players can feel that, even if it’s never said out loud. The problem with that approach is you can’t build a “forever game” on a foundation that constantly undermines permanency. Vaulting content, resetting progression, and designing around short-term spikes doesn’t create a lasting world—it creates a rotating one. And people don’t invest deeply in something that feels temporary. What makes it worse is the imbalance. Players are expected to show up consistently, keep spending, and stay engaged—but the game itself doesn’t show the same level of commitment back. It feels like players are being asked to invest long-term into something that the developer is only supporting tactically. At that point, the relationship breaks down. It stops being a shared world and starts feeling like a controlled ecosystem where the player’s role is to sustain the system, not be part of something meaningful. And once players realize that—once it clicks that their time is being managed instead of valued—you don’t get backlash. You get silence. Because people don’t fight for something they believe in—they fight until they stop believing. After that, they just leave.

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    • Corporations like Sony don't care. Its about the bottom line. D2 and Marathon have about the same numbers engaged but I'm guessing Marathon is cheaper to develop than maintaining Destiny 2 or developing D3. That will be the decisive factor. All good things come to an end I guess.

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    • We all agree, but the persons you have to convince are the stock holders of Sony.

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    • the funny part is Bungie decided to say "-blam!- you" and leave destiny behind while Sony is regretting burning more money on bungie than disney did buying star wars

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    • >Sony and Bungie have a choice to make. And that choice is philosophical. Yeah, Unfortunately Sony is a corporation, they tend not to deal in the philosophical. They deal in facts, and data, and metrics, but most of all, most of all, it is all about cash. A corporation has one purpose; Make Money. If you think Sony are a benevolent entity who are going to give you what you want, think again. If it doesn't make money, it is killed off. Great post but, Sorry bro.

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      5 Replies
      • 0
        You typed this for nothing. They aren't listening to you

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      • Very well said, I agree 💯

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      • Please, tell me you're no older than 16.

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        8 Replies
        • Well said. I think you missed a lot of the technical issues with D2, consoles and engine design. That aside, Bungie made a decision during that abomination of an expansion on neptun. They pushed a social agenda and game difficulty to a level that was not fun, it cost them so many players and so much money that they had to lay off devs. The community was mad, the dev team could not have been happy, and some devs I know were upset many of the playerbase did not like or enjoy what they did. We spoke up and got bans. Bungie never turned around , turned a corner, went backwards, nothing. Continuation of that story line, and increase in difficulty continued to drive players away. Then they focused on Marathon, what a waste, any gamer could have told they that was gonna be a flop. The law suits, some won and some lost. Through all of this minimal communication. Yup they finally admitted they went the wrong direction with this latest expansion, it was too late at that point. Now they are not talking about a release about 3 weeks away. Bungie does not want to change, they are not worried that one or both games will crash, or that the ill will they have engendered will make players shy away from any future release. I know I will NEVER purchase a Bungie product again. I have been purchasing since Halo original on PC. No more! Bungie could not turn this around if they actually cared to try!

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          4 Replies
          • Edited by Killapete232: 5/14/2026 8:05:37 AM
            Bump very well said 🫡🍻

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          • Edited by GradeMyGuardianTTV: 5/13/2026 6:08:24 PM
            It's certainly a heartfelt sentiment, but I'm more curious if you understand the structural issues that plague D2 and why those failures are leading to the game's downfall. FOMO and Eververse are hardly to blame for why this game is in a tailspin. And the business minded approach you addressed? I'm not sure Bungie understands the fundamentals of running a business, so I think it's sort of a mute point to push blame onto as well. One word can be used to describe this franchise: Neglect. If you want a second word? Disdain. The devs neglected the voices of the community, the consistency of content, and the health of the sandbox. Not for dollars. Because IMO, they hate it. They harbor intense disdain for this franchise and it's dedicated members. Because wh o on the dev team is not a creator of this world. They are jealous inheritors (again IMO) who desire their own selfish projects. It's hard to hold attachments to something you didn't create. A prime and extreme example is step-parents. There's a reason they are often spiteful in literature over the ages. And violent and menacing too. That (IMO) is the perfect analogy of who runs Destiny 2 now. Step parents of the franchise. So with that in mind, there is no correcting the neglect. These people [b]don't[/b] want to fix it. They want to move on! And they want you to move on with it. And they harbor hatred for those unwilling, so now we all must die a slow death at their hand.

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