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Destiny 2

Discuss all things Destiny 2.
5/10/2026 10:39:00 AM
2

Destiny 2 needs to feel like a living, accessible and rewarding shared world again

Hello Bungie, I have been playing Destiny for a long time, and I wanted to share some honest feedback about the current state of Destiny 2. In my opinion, the problem with the game today is not only a lack of content. It is mainly that Destiny 2 seems to have lost part of what made it special: the feeling of being in a living, shared, accessible world full of things to discover. Today, many interesting activities feel too closed off. To enjoy a large part of the game, players often need an active clan, Discord, LFG, or Fireteam Finder. These tools can be useful, but they do not replace simple and spontaneous access to the game. For a returning player, a new player, or simply someone who wants to play without planning everything in advance, this can quickly become discouraging. I completely understand that some very difficult activities, such as Master raids, Grandmasters, or the most demanding endgame content, require coordination. But in normal difficulty, more activities should offer optional matchmaking. Normal dungeons, exotic missions, harder strikes, and some seasonal activities should be much more accessible. The goal is not to force matchmaking on everyone, but to give players the choice. Another important point is the progression system. Destiny 2 has become difficult to understand for a player returning after a break. There are many systems, currencies, power levels, quests, and menus. The game often requires too much effort before the player actually starts having fun. A good progression system should be clear, motivating, and easy to understand: I play, I progress, I get useful rewards, and I want to come back. Destinations are also a major issue. They are often visually beautiful, but they no longer really feel alive or meaningful in the Destiny experience. In the past, it was enjoyable to go to the Moon, Mars, the Cosmodrome, or other areas simply to explore, collect resources, complete public events, meet other players, test weapons, or stumble upon a secret. It felt like being part of a shared world. Today, many destinations feel more like empty backdrops. Players land there to complete a quest step, run a Lost Sector, or pick up an objective, then immediately leave. There is no strong reason to stay in these open areas. Destiny would benefit greatly from making destinations important again: more ambitious public events, world bosses, destination-specific loot, secrets, useful collectibles, modernized patrols, community objectives, and a better density of players. Destinations should become places where players want to spend time, not just transition points between instanced activities. Loot is also a central issue. Many activities today mostly give generic loot or rewards that are quickly dismantled. What is missing is a real treasure-hunting feeling. In the past, some strikes or bosses were worth replaying because they had a specific reward: a weapon, armor piece, cosmetic, or rare item tied to the identity of that activity. Destiny should return to that idea: I play this activity because I want that specific reward. Bringing back rare loot tied to specific strike bosses, dungeons, public events, or destinations would make older activities much more interesting again. Even with a low drop rate, it creates a clear, identifiable, and motivating goal. What I would like to see in Destiny 2: more optional matchmaking in normal difficulty; a simpler, clearer, and more readable progression system; truly living and useful destinations; more ambitious and better-rewarded public events; world bosses or rare events in open zones; specific loot tied to bosses, strikes, and destinations; more secrets and discoveries in the world; better onboarding for new and returning players; a real reason to log in even without a specific objective. Destiny is at its best when it feels like a mysterious, social, and living world. Today, it too often feels like a list of instanced activities accessed through menus. The game is still excellent in many ways, especially its gameplay, universe, and some high-level content, but it has lost part of its magic in the day-to-day experience. This message is not criticism coming from hate. On the contrary, it is because Destiny still has huge potential that I think this topic matters. The game does not only need more content. It needs to become more alive, more accessible, more social, and more rewarding again. Thank you for your work, and I sincerely hope to see Destiny regain the feeling of a shared world that once made it so special.

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