Hello, fellow Destiny Player here (11+ years)
If your reading this, then you’ve probably notice a trend in the crucible that is getting more and more noticeable. Sliding.
You can slide a full distance from start with no momentum build-up. Sliding is accepted as a ‘crouch’, so the game hides you from radar. By abusing both functions, you are functionally invisible on radar, you can cross distances to close the enemy or go back to cover at sprint speed, and their hit box is smaller due to being closer to the ground.
I’m seeing less and less head to head engagements and more ‘I’m an eel’ engagements. Sure the metas change, and I don’t want the ‘go fast’ update to be removed, but the crucible isn’t as engaging as it was before.
I’m decent but slow, so I believe that I have a skill issue in regards to certain moment tech, but the slide mechanics are abused so much, I genuinely believe that it should be looked at by a developer and get a rework in the crucible only.
I think that unless absolutely necessary, I’m going to stay out of the crucible until this becomes less of an issue.
Please upvote if you agree or downvote if you disagree. If you think what I’m saying resounds with your experiences, please comment and get the attention of Bungie if possible.
Thank you for reading.
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boooo!
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Edited by Zodleon: 5/9/2026 10:04:43 AMSo ngl what you are describing is a component of high level play, I would hardly call it abusing it. Also as a game who's movement is as important as it's gunplay, bungie needs to think 3 or 4 times before adjusting it. Not saying this to be mean, but I really feel like this is a "please cater the game to me specifically" post. Imo you should be asking bungie to do stuff to fix the population, checking your stats at a 1.3ish(which is respectable) you should be seeing some but not an excessive amount, and I would chalk up you seeing more to the low population making you face players outside your normal skill band. Edit: adjusting your audio so you can hear sprinting, jumping, and sliding can largely mitigate the stealth element.
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The most important component of slide, is that it allows you to travel in a direction while aiming in a different direction. This makes it potent as an opening to an encounter, or a retreat to cover while still able to get rounds on a target which is not in the direction that you are sliding. In higher skill brackets, the use of slide is often what can separate the skill levels. It takes a while to learn how to use well, and allow to engage while staying in your optimal effective range for your weapon. The fact that it activates "crouch" mechanics at the same time, allows users to manipulate radar, and utilize weapon traits which activate while crouched. I dont think that crouch is broken, but if you are used to lobbies where players bot walk only, then get into lobbies with players who are good with slide techniques the difference can be quite jarring. Early in D2, I spent a lot of time sliding around Trostland, 1 shotting the dregs there as I slid in and out of cover.
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I’m sure there are players out there who use macros and scripts in their controllers to initiate their slide quickly. Console won’t detect them and the crappy pc anti cheat probably doesn’t either.
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yeah they use macros and scripts to trivialize movement tech there's always been a lot of them but nowadays a ton of casual players have quit, leaving what feels like more of these cheaters matchmaking needs to put obvious movement tech abusers against each other instead of against everyone else, it's a big advantage
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2 RepliesSliding makes the player invincible unless you can counteract with shotgun or fusion. I lose every time against a slider with HC or pulse or SMG. They can just slide into you and punch or shot you and I've seen where no damage is received when the slide.
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Hotdog TimmyAbout 7 a day - old
I’ve been talking about a CD on sliding the way blink used to have for years. -
Edited by Talia Sendua: 5/10/2026 4:30:54 PM[quote]If your reading this, then you’ve probably notice a trend in the crucible that is getting more and more noticeable. Sliding. You can slide a full distance from start with no momentum build-up. Sliding is accepted as a ‘crouch’, so the game hides you from radar. By abusing both functions, you are functionally invisible on radar, you can cross distances to close the enemy or go back to cover at sprint speed, and their hit box is smaller due to being closer to the ground.[/quote] I am replaying Destiny 1 a lot rn, also in PvP... Thing is, it was an issue even back then once they added the artifact of Jolder to remove the sprint cooldown. I think it is perhaps either time to return the sprint cooldown to Destiny 2 to altogether cap the mobility (which has gotten so out of hand with sword/super cancels and what not - a problem that needs a separate fix) or to require sliding, as you said, a primer distance being run first before you can slide, as the current state just breaks the entire game flow and makes almost all activities, even PvE, trivial with how fast you can get in and out of cover.
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5 RepliesThere is nothing wrong with your statement, and I think your point is valid. You have to think about what Destiny is as a PvP game. It’s an FPS with less and less emphasis on gun skill, and more and more emphasis on movement skill, ability combinations, and a card-deck system. Basically, you have abilities like crouching, grenades, Bakris dodge, slow effects, etc. All these things stack on top of each other. Honestly, their whole identity has been built around balancing PvE and PvP through this system. And God knows at what point in time they decided, “We don’t care about the balance anymore — we have to make PvE more fun.” This is the point where Bungie lost Destiny’s identity and went fully into PvE, because this is the direction they believe in. And yes, multiple aspects of Destiny PvP suffer from this now. Let’s also be clear: there has already been so much damage done that there’s no going back. So you can either accept what Destiny has become — a PvE game with some ability-spam PvP attached to it — or stop playing, because it’s only going downhill. It will never get better than previous seasons, because you can’t improve PvE without PvP suffering.. And for those saying but bungie can…. Pls stop there is a reason why the ppl at Bungie who liked PvP when to make marathon. Because Bungie believed destiny pvp was not worth it.
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I agree, but the PC sweatlords are going to bite your head off for having this opinion.
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I would really know how it's possible to slide so often and so far, yet sprint so quickly wearing the same boots. Has anyone ever tried to run on ice then try to slide on a concrete floor in the same footwear? You can't do either, especially while in battle. Takes me back to the bad old days of the knuckle-dragging slide and shotgun hunters that plagued the crucible years ago.
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radar should ping if you are moving quickly. this would reduce the effectiveness of sprinting while invisible and sliding without neutering them.
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I use Sliding defensively. I evade tons of deaths by Sliding to cover. Imagine destiny if you couldn't slide
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I see more sliding with the shotguns. Is that what you have a problem with?
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3 RepliesIt’s the same as the kid spamming fireballs in street fighter, but masqueraded as a “skill”. Just another crutch. Everybody has one
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Yes, make the game feel worse to play.
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1 ReplyEdited by NotCreative123: 5/9/2026 4:57:25 PMI haven't seen anyone doing this (besides maybe Behemoth Titans with Ice Slide), so I might be late to the party. I don't understand why it would remove you from radar. Sliding repeatedly requires sprinting repeatedly... And you are definitely pinging radar if sprinting. Can you repeatedly slide as fast as sprinting? If not, then I don't see the point. Better to move faster in most cases. I maybe get that it makes someone harder to hit, but like, who cares if they are also in the open for longer?
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Edited by Magiscene: 5/9/2026 4:54:02 PMI doubt bungie will ever nerf sliding again after they tried years ago by having make you easier to flinch and reduce stability. Which no one liked so they reverted it due ti all the back lash. Like people said it’s only really an issue in high skilled lobbies or on pc. High skilled players slide around every corner to make it harder to hit their hitbox. Pc players can be running then instantly turn around and slide to cover. Those are really the only two areas sliding is a problem and since PvP population is really low it’s getting harder to avoid these players in general. Bungie could try giving a trade off again to sliding to give lesser skilled players a chance but I doubt it. They could try adding that trade off of higher flinch resist and lesser stability mid slide again then buff some movement exotics to counter that nerf. They could try something like that but I don’t think that’s in their priority list right now.
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OP: Bump++ 👈 Carry On 🫡
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An easy fix would be for Bungie to change sliding to register on the radar
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Sliding is a movement technique, in itself it’s fine. The fact that you can chain it and escape radar would be the only issue I see. Especially when some exotics give some class an extra advantage on slide. It should not remove you from the radar. Beyond that it’s a legit technique to reduce your hitbox, escape encounters or close the gap for melee or shotgun.
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11 RepliesEdited by JazzyPaladin477: 5/9/2026 3:06:48 PMlol when you think about it it is a silly mechanic, and looks silly on screen. Imagine seeing somebody fall on their azz and zip across a room without taking a single step first. I know it’s high level Movement tech but things like backsliding was clearly never intended. A sprint timer/cooldown before you can slide would be more realistic but it would make pc players cry.
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Edited by ForeverLaxx: 5/9/2026 11:59:16 AMThere used to be a hard cap to how many times you could slide in a row before the game would put a cooldown on it. I want to say it was around 7 or so slides, but it was removed because it just felt strange and arbitrary that you could slide a bunch of times back-to-back and then suddenly you couldn't. I don't think there's anything you could do to try and "fix" this perceived problem that wouldn't go over like a lead balloon. It's been this way for entirely too long and other abilities that they've tried to do something similar to (needing to sprint for X time before Y action becomes available, or a cooldown between uses) either got changed back or severely dialed back to be closer to the original functionality. Maybe the only real problem is that it's coded like an extended crouch so you're taken off radar during the animation and your accuracy isn't impacted. Perhaps if you were on radar and sliding incurred an accuracy penalty similar to being in the air then offensive use of the ability would reduce (and perks that boost accuracy during a slide would just offset the debuff instead of giving you better accuracy than not sliding). I dunno. I don't think it's really a problem outside of PC where you can just slide backwards immediately due to keyboard input.
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See your only . It’s just one of the many things that’s needs looking at , but after the recent news I’m not holding out now for June .