Enemies has long been annoying and buggy.
Teleporting: I am not talking about the teleport ability that some enemies has but the other type of teleport. If an enemy gets stuck it will get teleported, Makes sense, wouldn't want them stuck in a wall or under the floor. What doesn't make sense is that they will get teleported to your locations. Why ?
Why not just to the closest area ?
Not only will stuck enemies teleport, but enemies who can't get to your location. Like if you are on a plat form that is big enough to hold them. I can stand on a plat form and enemies will walk underneath it and then just teleport straight up. Why give us all of these mobility abilities, if its not going to aid us ?
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Increased fire rate: There are two different times that i have noticed that enemies will just double or triple their fire rate.
1. is when they are running, mostly Minotaurs. Not sure why they magically gets an increase to their fire rate because they are running, but they do and it is really annoying.
2. When they get low health they will sometimes also have their fire rate increased.
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Increased health / resistance: Often when enemies gets low on health they will just take so much more damage to finish of and this combined with their fire rate increase is really there just to increase your odds of dying. It is really fun to lower their health only to be met with a bullet sponge with a 1000rpm Grenade launcher.
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Increased damage: Randomly an enemy will just dish out way more damage than they normally do. It doesn't matter what type of enemy it is, it will just deal more than double their normal damage.
Exploding enemies will sometimes deal 25% of your health other times it can be 70% and randomly it can bee 100%. It doesn't matter what difficulty you are on, it is just a random thing that will happen.
Getting 2 tapped by a Sniper in one instance and surviving 4 in another.
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Blast radius: Way to big will go through objects and it of course deals to much damage.
Nothing really to say here, so many enemies with Explosion damage based attacks.
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Aura damage: The hit detection and the visuals for their shot either don't match or the hit boxes for their shots are so much bigger than the bullets. So many times do i see their shots passing me, but yet i take damage.
It is really fun to pay attention to your enemies and actively try and dodge their attacks, only to still get hit. Leading to unfair deaths or to have to take cover and wait for your health to comeback. And pray that they won't throw infinite grenades or shoot an endless barrage of explosive shots at you.
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Endlessly shooting. Would be nice if they too had to reload giving you some breathing room and an opportunity to strike. This mixed with their random fire rate, damage and even how they will fire, is headache inducing.
Nothing more fun than a Cabal Colossus, endlessly shooting at you with his mini gun or arc cannon.
Can't even peak out of cover with out eating a thousand bullets.
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Ability spam: This includes Grenades, Lanterns, Cloning, Invisibility and others.
It really says it all. Fighting Taken is a test of mental strength. Constant Cloning, Bubbles and Axion dart / Retaliation swarm.
Shoot them, get a face full of balls and then have to wait for their stupid bubble to disappear and then have to deal with their clone. I mean common why can they clone after i have killed them ? Why do the Overload champion shoot out a never ending barrage of Retaliation swarms. Ugh pain.
Scorn spams down lanterns and will go invisible for no real reason. They will literally stand next to, go invisible just to run a few feet. Fire, pull and shield lantern spam is just so frustrating and boring.
I can literally destroy a lantern only for them to put one down instantly. Why is this a thing ?
The constant spam of enemies abilities is just annoying to deal with.
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Increased accuracy: Randomly they will just gain 100% accuracy, i don't think that i have to explain why this is annoying, especially when it is a Sniper type enemy. Screen shake and lots of damage.
Mix this in with a faster fire rate and damage and you are in for a real fun time.
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Knockback: Knockback is easily the worst game mechanic to have ever been made. Getting launched across the map is not fun in the slightest. Having enemies go around and shot you away, is just dumb.
I mean seriously both Taken Ogres and Taken Phalanxes is just designed to push you back.
Not to mention how Cabal phalanxes will punch you with their shield, dealing lethal damage and launch you across the map.
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