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Destiny 2

Discuss all things Destiny 2.
5/7/2026 4:45:12 PM
2

How about this Bungie

Here are three class concepts that could work without breaking the game’s foundation: 1. Vanguard “Warden” Class A battlefield commander/support-tank hybrid. Core Identity Area denial Team buffs Deployable tech Mid-range combat Gameplay Style Wardens would specialize in tactical control instead of raw survivability like Titans. Think: Energy barricades that move Ammo stations Drone turrets Team-wide overshields Enemy suppression fields Unique Class Ability Command Beacon Plants a beacon that boosts nearby allies’ reload speed, recovery, and radar range. Example Subclasses Solar: Forge Marshal Flamethrowers Napalm grenades Burning support zones Arc: Shock Commander EMP pulses Chain-lightning drones Void: Bulwark Mobile dome shields Enemy weakening fields Why It Fits Destiny Current classes blur together in endgame builds, something players regularly discuss in the community. � The Warden restores stronger team-role identity. Reddit +1 2. “Specter” Class A stealth/control assassin class. Core Identity Recon Ambushes Debuffs Precision damage Gameplay Style Hunters already touch stealth, but Specters would fully commit to espionage and battlefield manipulation. Unique Mechanics Decoys Cloaking executions Enemy hacking Trap placement Temporary enemy mind-control Example Subclasses Void: Phantom Permanent stealth chains Shadow clones Stasis: Frost Revenant Freeze traps Ice mirrors Darkness subclass: Nightmare Fear effects Hallucination attacks Enemy accuracy reduction PvP Role Information warfare Radar disruption Objective sabotage This would create a true rogue-style archetype that Destiny currently lacks. � Bungie.net +1 3. “Invoker” Class A summoner/magic-engineer hybrid. Core Identity Creature summoning Battlefield manipulation Ability chaining Elemental constructs Gameplay Style Warlocks partially do this already with Threadlings and Arc Souls, but Invokers would fully embrace pet-based gameplay. Unique Mechanics Permanent AI companions Summoned constructs Combo spells Elemental fusion abilities Example Summons Void sentries Strand beasts Arc serpents Solar phoenix constructs Example Subclasses Strand: Beastweaver Summons thread creatures Arc: Stormbinder Floating lightning entities New Darkness element: Ruin Corruption creatures Sacrifice mechanics Community concepts for “red subclasses” and corruption powers are already popular among fans. � Reddit Systems Bungie Would Need to Update 1. Armor System Current armor is class-locked. A 6-class system would massively increase loot complexity. Possible fix: Shared universal armor core Cosmetic class overlays Role-based stat tuning 2. Fireteam Composition Raids would become more strategic: Wardens = support/control Specters = mechanics/objectives Invokers = add-clear/summons Titans = frontline Hunters = burst DPS Warlocks = sustain/support 3. PvP Balance New classes must avoid: Infinite invisibility AI spam Turret overload Overshield stacking Destiny PvP already struggles with ability saturation at times. Better Alternative: Advanced Class Specs Instead of six total classes, Bungie could expand the existing three into advanced specializations. Titan → Juggernaut / Warden Hunter → Ranger / Specter Warlock → Mystic / Invoker This preserves: Existing armor Existing character progression Existing lore Existing player investment while adding deeper RPG identity.
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