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5/5/2026 9:36:13 PM
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Focused Fury perk: thoughts?

This weapon perk has always bugged me. You only get a small damage buff after scoring half your mag as crits....and it resets after you reload it? Stowing maintains the buff until the timer runs out but still it feels like you can't do much with only some of your magazine doing damage. I've often felt that reloading the weapon should trigger the weapon damage. This way you can continue looping the damage. [quote][i]Dealing half of the magazine as precision damage grants this weapon bonus damage immediately after reloading the weapon [/i][/quote]

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  • Correct me if I'm wrong but it used to be pretty good on heavy linear fusion rifles with the veist origin perk (before nerf) i used one a bunch in kingsfall for damage phase against orix.

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    • I used it on some weapons and its definitely hit or miss. Its so much of a hit or miss you are actively debating switching your weapons in a gun fight because swapping would reset the perk. All for a damage perk that is about the same as kill clip (I understand why they did it..its just...boxed breathing and precision instrument exist)

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    • It is a perk that exist, that is all there is to say about it.

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      • 2
        eliteg
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        if u play, I will play🤝server slam Jun9 - old

        insta-delete

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      • This perk has never been good lol

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      • Awful and outdated perk that takes to long to activate

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      • Most (not all) perks in the game are really watered down in my opinion. One of my biggest gripes in this game right now is that it feels like 99% of the perks we have available are either bad, boring, or both. I think the most notable thing about Focused Fury is the activation window is forgiving. Precision Instrument requires a string of crits about as fast as the gun can fire to make use of, but with Focused Fury, you can take your time.

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      • Edited by FReyeD Inc: 5/5/2026 10:52:11 PM
        Its not a very good perk compared to the damage perks we have now. I believe that one originated during witch queen, and used to be decent compared to other damage perks that were available at the same time. Its outdated and four years old now. Edit : Eye of Sol and The Summoner had the perk first in Trials, but it was mainstreamed during The Witch Queen.

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        • It's not as bad as you think. Sure, it's no Master of arms, target lock, or precision instrument (Which does outclass it on viable weapons), but the damage buff it provides isn't too shabby (20% If I remember correctly, which is a larger buff than what is provided by many perks in the game). I've never really looked at it as a direct competitor to the other perks, but rather as a means of getting free extra damage on weapons that are capable of abusing it. Such as those with mag extending perks like fourth times, or really high fire rates. My favorite instance of it, however, is on Smite of Merrain which has a criminally high stability stat and rolls Focused in the left. In short, I like the perk when I can synergize it with something that makes its uses more abundant.

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          • Edited by cryptic_king_241: 5/6/2026 11:50:06 AM
            You've seemingly never used the perk. It starts a timer (10s?) after the precision shots are made which can be rebuffed. The [u]shot count to activate the perk[/u] is what gets reset, not the buff.

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          • My favorite perk for "Path of Least Resistance". Run it with Triple Tap on a Cenotaph Warlock and just melt high value targets........ Absolute SLEEPER!

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          • The Veleda-F sniper (echoes: revenant) is actually pretty good with it thanks to it having a small mag (3 rounds at base I think), pair it with deconstruction and it chunks and reloads all on its own. Throw in extended or appended mag and you only need 2 crits to proc it

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