Balmung: grab the lightning and make it yours forging a mighty two handed blade made of Arc light light attacks give quick overhand strikes while heavy attacks give a rotating slam that throws away all but the heavier enemy models. Airborne attacks are light attacks given by a backhand attack that knocks back and a heavy attack that covers you in arc light as you drive Balmung downwards like the most steroid jacked up diamond lance slam that creates a shockwave of arc energy around you. Short duration hybrid roaming/one of super model only receives 1.5 times super generated in PvE compared to fist of havoc for balancing purposes. Give thruster used during super 2x range and speed and refund like ascension is for hunters in roaming prismatic supers.
While holding Balmung you are amplified and each strike gives a stack of bolt charge and jolts its target. Heavy attacks consume more of your super meter and all attacks do more damage if they start with full energy so you can’t throw a heavy attack at the end and get full damage if the energy isn’t there for it. Three light attacks before a heavy attack will refund a small portion of the super energy used to keep us in our 3:1 ratio on sword strikes.
*spiritual feel of this should reflect Siegfried/Nightmare going nuts two handed style from Soul Blade/Soul Caliber fighting games*(sorry I always see your art director saying “it’s all guns and stuff then it’s like breaking into a fighting game combo” and see how consecration,tempest strike meet that vibe check)
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