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Edited by Times Vengeance: 4/9/2026 7:42:00 PM
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Coping Because Bungie Killed My Favorite Game For This

Marathon isn’t even breaking 30k players anymore. This billion-dollar company threw away a game with a thriving community and dedicated players for the third entry in the Concord series, rather than using their resources to upgrade what actually makes them the money they’re so desperate for (Destiny). Genuinely insane move to make, man. Being an apologist for AAA gaming companies must be really rough these days, so I wish good luck for those who are, for some reason, fighting desperately to defend Bungie’s honor. I’m sure your bravery will be rewarded someday. [spoiler]Moderator edit: This thread has been moved to #Offtopic, a more appropriate forum for this offtopic discussion. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • People keep comparing Marathon to Concord. I think comparing it to the Battleborn/Overwatch dynamic is more apropos. Overwatch held a massive free open beta that ran almost exactly when Battleborn launched. Overwatch was [i]super popular [/i]and dominated the market. Battleborn suffered because of it. Very low sales but with a loyal dedicated fandom. It had a campaign that could be played solo or co-op [i]plus[/i] the team-based, objective-focused PVP hero-shooter action with strong MOBA-like elements, including minions, towers, and in-game leveling. It was a good game, if it had been released months before the Overwatch free-to-play beta things would have been different. If Marathon had been released before Arc Raiders, perhaps things would have been different too.

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    • Sad times

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      • I miss the glory days of Destiny

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      • Edited by Obelix: 4/9/2026 10:56:49 PM
        Yes it’s sad. The more we say Marathon is dying the less likely new people are to jump in and the less new people jump in the more you’ll face just sweat team eating you up. I don’t know what’s Bungie’s way out of these vicious cycle and it sad to see Destiny franchise sink alongside.

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        • It is somewhat comical because marathon is a decent game. The writing was on the wall however when it came to the audience it would attract, and it certainly is not attracting [i]most[/i] Destiny players. It's not attracting halo players, it's not attracting even Ark or Tarkov players, at least in amounts that would indicate it. I'm afraid that Marathon's greatest strength of being the most enjoyable extraction shooter i have played is also its greatest weakness: It's an extraction shooter - that's all it is, and that's likely all it ever will be. If you do not want to play an extraction shooter and an extraction shooter only, you're not playing Marathon. I think that something not touched on is since the game emphasizes PVP as in literally rewarding you for killing players (and I don't just mean XP) coupled with how a gunfight between teams inevitably plays out, I think it would not be a stretch to say that there is a subsect of Destiny players that it may be attracting - the Trials players. If i were to be extremely reductionist, marathon is essentially just trials matches if they were one round over and over. Since this is reductionist I am obviously ignoring nuance of the game, but what I am attempting to illustrate is that alongside Trials comes the twitch streamers, and just like parts of destiny, this game is much better when you have a pre-made team coordinating after almost every action done than it is matchmaking or running solo, and this is excluding how the contracts work. I said it much before Marathon was out that the game will bleed its casual audience once they realize what the gameplay loop is like. They are only going to tolerate being reamed over and over for so long. We're already seeing that each day, but I do think longevity wise it will not be a Concord 3 situation, it will just die very slowly. "Expanding" your audience is just as dangerous as limiting it - you'll either end up with a watered-down experience or a niche one respectively. Halo Infinite tried the former, and Marathon the latter - even if I personally think it wasn't entirely intentional, it's just the reality of the market. Spoiler part is all speculation, not important [spoiler]If I were to put on my aging and rusting Spinfoil hat, I would go as far as to say Marathon is a beta test for things they wish to attempt in Destiny 3 - as portions of Reach I speculate were for Destiny 1, the amror abilites being the most obvious, like jetpack feeling strangely similar to titan lift, SPRINT..., evade, but also things like bloom on hip fire for precision weapons (first occurrence in halo) or the general progression of "your" spartan, and how that translates to "your" guardian. In a hypothetical Destiny 3 situation I see a few things that would indicate something like this for Marathon. The first of which being networking wise, since to my knowledge Marathon is running fully dedicated servers, unlike Destiny's hybrid peer to peer with a dedicated server for the API and items. Secondly, animations and chip mods, some of which are straight up ripped from destiny.[/spoiler]

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        • Can anyone admit it finally? Casuals rule gaming.

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          • Now you know how the rest of us felt when Destiny came out.

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          • If you think you're ready, we can probably find a spot for you in DC.

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            Yeah, I'm giving up on the Oni sequel finally.

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