Please make running 200 class stat somewhat worthwhile.
Its even worse if we're running hunters. You only get 5 sec of overshield and the overshield is not registered as Void overshield so we can't even build synergy around that.
What is a point of having class attribute more than 100.
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Personally I think the new armor stats were flawed overall when they released, but regardless here is the idea I've been drumming up - putting in a spoiler cuz it kinda long [spoiler]Weapons stat should flat out be removed from the game. It not only created problems originally but I think it is fundamentally harmful for the sandbox. In its place, i would put a new slotted system based on how many pieces of fully upgraded armor you have equipped - up to five slots - that would consist of general improvement mods and/or "morph" mods, somewhat like additional pseudo-exotic perks. Some would occupy one slot, some two, some three, so you have to pick and choose to fill your slots up. As to their application in game I think they should be strictly PVE limited due to the complicated effects they would have on PVP, and keeping them PVE limited is essentially what weapons was anyway unless you go above 100 - but that's where it became strange. Additonally these mods would be geared towards a desired stat in question; for example in this case, one of these mods could be "improved efficacy of Overshields granted from your Class Ability" or another one "Overshields granted from Class Ability now synergize with your Subclass" - which would list different effects based on the subclass in use - it "morphs". I think that Resilience being effectively removed has created issues in terms of survivability for all classes, since to my knowledge you can't reach the 30% reduction of max resilience or anywhere close to even lower levels. So for a Health stat example, one could be "gain damage reduction when your shield breaks - percent reduction scales with health stat". For melee and grenade it may become a bit mroe difficult to not overlap exotic perks, but for example something like "getting kills with a grenade increase the damage of your next grenade - bonus per kill increases with grenade stat" or "unpowered melee kills increase damage of next powered melee - bonus per kill increases with melee stat. For super, the bonuses here need to benefit the support oriented supers more than the raw damage 1 and dones because currently a super stat over 100 to my knowledge does not benefit bubble, well of radiance, tether, Sentinel shield block. So for some perks examples one could be "upon casting a super, yourself and nearby allies are granted improved weapon damage for a duration" the damage increase is flat, but the super stat would affect the duration length.[/spoiler]
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2 RepliesWhat if instead 200 class stat allowed you to shoot while staying invisable
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The class overshield does count for the purpose of the new exotic hunter boots' perk though.
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3 RepliesUnfortunately it would make void universally better than any other sub-class for all characters.... Overshield uptime would be almost infinite...
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Maybe not that exactly, but a buff like how elemental capacitor works giving you some relevant small buff based on your super element while the shield is active would be cool.
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1 ReplyNo way. I'd much rather see Class get an entirely separate perk for going above 100. Maybe something like Health Recovery or an Orb drop chance!
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That would be far too overpowered with fortunates favor. Especially in pvp
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[quote]Please make running 200 class stat somewhat worthwhile. Its even worse if we're running hunters. You only get 5 sec of overshield and the overshield is not registered as Void overshield so we can't even build synergy around that. What is a point of having class attribute more than 100.[/quote] We need to talk.....