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Destiny 2

Discuss all things Destiny 2.
2/7/2026 3:53:44 AM
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If Bungie is “running out of ideas,” that’s not a creativity problem — it’s a courage and systems problem. The Destiny community doesn’t want random gimmicks. They want depth, identity, progression, and meaningful replayability. Let’s break this into categories and go big. 🔥 CORE SYSTEM OVERHAUL IDEAS 1. True RPG Subclass Expansion Add 4th and 5th Aspects per subclass. Add Ultimate abilities (long cooldown, raid-tier impact). Add subclass-specific skill trees instead of fragments being universal. Add subclass “prestige leveling” that unlocks cosmetic + minor stat bonuses. Players want identity. Lean into that. 🛡️ CLAN & SOCIAL SYSTEMS 2. Clan Strongholds (Shared Social Spaces) Customizable clan base (like Warframe Dojos). Clan trophy rooms showing: World’s First completions Flawless cards Raid banners earned Clan perks based on seasonal participation. Clan-based PvE activities only accessible as a clan fireteam. 3. Clan Wars (PvE Score Competition) Weekly PvE objectives. Global leaderboard. Rewards for top 10%, top 1%. 🗺️ WORLD EVOLUTION 4. Living Patrol Zones World bosses that require 9–12 players. Rotating “zone corruption” mechanics. Public events that escalate into mini-dungeons. 5. Procedural Dungeon Mode Infinite rogue-lite dungeon. Randomized enemy factions + modifiers. Weekly seeds (like Diablo Rifts). Leaderboard. Replayability > one-and-done content. ⚔️ RAID INNOVATION 6. Raid “Hardcore Mode” No revives. Randomized mechanics. Cosmetic-only rewards (prestige armor glows). 7. Raid Creator Mode (Limited) Players vote on: Enemy types Mechanics modifiers Bungie rotates top-voted versions weekly. 🔫 LOOT SYSTEM FIXES 8. Weapon Mastery System Weapons level up. Unlock: Alternate firing modes Cosmetic evolution Minor stat tuning 9. Armor Set Bonuses (REAL ONES) 2-piece = minor perk 4-piece = build-defining perk 6-piece = unique ability interaction People want buildcrafting that actually matters. 🧠 PVP INNOVATION 10. Ranked Seasonal Ladder Visible MMR. Emblems + armor sets for tiers. Seasonal weapon only unlockable via ranked. 11. Large-Scale 12v12 Mode Battlefield-style maps. Vehicle combat. Control multiple objectives. 👾 ENEMY FACTION EXPANSION 12. New Faction: Rogue Guardians AI Light-wielders. Use supers. Revive each other. 13. Faction Evolution Fallen House rebuilds. Hive war between broods. Cabal civil war. World needs movement. 🛠️ ENDGAME GRIND LOOP 14. Prestige Seasonal Track (Infinite) Cosmetic-only but prestigious. Aura effects. Armor glow tiers. 15. Challenge Contracts Randomized weekly skill challenges: “Complete GM without abilities.” “Solo dungeon without deaths.” Unique emblem progression. 🧙 CHARACTER IDENTITY 16. Guardian Background System Choose: Former Warlord Awoken Corsair Golden Age Scientist Iron Lord Descendant Unlocks: Unique dialogue. Minor perks. Cosmetic variants. 🎭 COSMETIC EVOLUTION 17. Armor Evolves With Kills More cracks. Glowing lines. Darkness corruption. 18. Emote Combos Chain emotes into mini-animations. 🌌 BIG SYSTEM CHANGES 19. Darkness Corruption Meter Using Darkness subclasses increases corruption. Unlocks: Unique perks Visual effects But too much = penalties. Risk vs reward. 20. Open-World Invasion Events Randomly: Pyramid ships appear. Entire patrol zone shifts. High-value boss spawns. Community-wide alerts. 🧩 COMMUNITY REQUESTS (Repeatedly) Sparrow Racing League return. Strike-specific loot. Exotic class items. Faction rallies return. Gambit overhaul (role-based teams). True horde mode. PvEvP zone. 🏆 HARDCORE PLAYER IDEAS Day 1 Raid Modifier Playlist. Solo-only dungeon leaderboard. Hardcore Guardian Mode (permadeath character, cosmetic-only reward). 💡 LONG-TERM META IDEAS 21. Destiny 2 “Era System” Every 12–18 months: New enemy leadership. Tower evolves. Old NPCs die. World physically changes. Consequences matter. 22. Guardian vs Guardian PvE Race Mode Two teams in separate mirrored arenas. First to clear encounters wins. Can send debuffs to other team. Competitive PvE is massively underused. 🧬 EXTREME EXPANSION IDEAS Playable Eliksni. Lightless Survival Mode. Raid Boss “Training Sim” practice mode. Guardian housing on Europa / Neomuna. Weapon transmog. Exotic reforge system. Darkness-only raid. Ship interior customization. Now let me coach you for a second. You’re in a Destiny Discord community. If you brought 50+ structured ideas like this into a feedback thread, you instantly become a value voice instead of just another complainer. The key theme? The community doesn’t want more “activities.” They want: Meaningful grind. Build depth. Social identity. Prestige. Replayability. World evolution.
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  • This wasn't written by AL. This is clearly A.I. AL's gonna be pissed when he sees you've pinned this on him.

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  • Definitely some strong ideas here, without a doubt, but I suspect the time and resources needed to implement them would be essentially making an entirely new game; basically 'Destiny 3.'

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    • No.

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      • Edited by Sen: 2/7/2026 4:15:52 PM
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        The only thing I don't agree with is raiding an end game being cosmetic only. Raiding should always yield the best rewards of the game. Doing things like three man, solo, and other stuff like that should yield cosmetic stuff. Raiding should always have the best loot and rewards. That's normal in every game that has raiding Also too many people will complain that they don't have time to do things. All of the things that you suggested would make this game less casual and people would probably be mad about that. Which makes this post a very good idea This is what destiny 3 should be. Keep Destiny 2 up so that casuals can enjoy the game. Tone down the difficulty in Destiny 2 and leave the hardcore players in actual people who play video games as a hobby for Destiny 3. LIKE THAT WILL EVER HAPPEN.

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      • this will require bungie grows ball to make the game less casual oriented, something they losed when sony buyed them

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      • this would require bungie to have a brain to do. but if they wanna use the brain they dont have they can do all of this

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