Widow’s Silk/Navigator Grapple Tangles need slight QOL adjustments
Widow’s Silk (Aspect)
Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
This is great, and adds a lot of depth to navigator as well, because you can even run grapple with the follow up melee while using a threadling or shackle grenade if you want. An issue with this, however, is that you have to be pinpoint accurate when looking at the grapple point which is quite small, on top of there being a slight delay before you can actually have your grenade become a grapple. The point was to allow your teammates to take advantage of them for movement in team play, but it is very annoying to activate. Grapple points when using a grapple grenade have leeway that allow you to aim at it with some error, and still have you grapple to them. In my experience using these grapple points with navigator without the grapple grenade equipped, I often will look at the point (which also now flies away) and throw my regular grenade into the air by mistake because of the delay. It’s a great concept, but needs some adjustment such as allowing the hitbox for changing the grenade to a grapple grenade to be a bit bigger than the hitbox of the grapple tangle.
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