You get basic access to them all during the campaign, but after that you have to make a choice and stick with it.
No completing contracts for rival syndicates, no access to rival syndicate abilities, no changing teams.
Who would you pick?
[spoiler]It’s The Pikers for me.[/spoiler]
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1 ReplyBecause then it would strictly be about Renegade abilities, and not the the lore Just like you had people pledging to New Monarchy despite being greatly opposed to their purpose and goals, just to get the shaders and armor Totality Sucks, Pikers forever!!!!
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I don’t even know the difference between them because I got tired of doing the same stuff over and over again and have lost my motivation to play the game. Just being honest
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1 ReplyTharsis Reformation, easy It's the only faction where the Wyvern in Levi's is on my side
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2 RepliesBungie doesn’t really do meaningful choices. I’m on my first play through of Baldur’s Gate 3, still on Act 1, but if you want choices I can recommend it.
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1 ReplyEdited by Killapete232: 1/9/2026 8:27:06 PMTharsis because having a time traveling ally would definitely benefit us immensely. Pikers and totality have their perks but vex time traveling is just so much more beneficial imo.
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Bungie has being doing away with us having to "chose" for years. Mods used to be tide to specific elements. Grenades were tide to specific classes. We had pick a single element to play. I think that the long term goal of some designer is to dissolve character classes. I favor of pool of abilities that select only a limited a set of, along with our asthetics.
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1 ReplyI'm going Tharsis I think now.
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4 RepliesPikers for grip 3