This is ridiculous. Trials people hated being constantly matched against the sweatiest of the sweats. This seems what was done to PVE now. This is no longer a game, but a second job. Sucks. In D 1 we used to be able to over level and make things a little easier. If you don’t want that use lower light gear. I know get good. But I paid my $100 like everyone else and don’t want to ALWAYS be struggling. OR getting near the end and failing. Used to be we could teach raids because the normal ones didn’t have limited revives. Now everyone wants 20 clears because they are tired of someone who is learning getting killed. Bring back the teaching version of raids and dungeons. Make it a lower drop rate or whatever. No one likes losing 30+ minutes of progress on things because you’re trying to help someone new learn.
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Edited by xbroggiex: 12/23/2025 2:24:20 AMLocked loadouts should honestly just be removed its not necessary anymore really. Limited Revives should only be in raids, GMs(Conquests) and dungeons with the token feat active. I dislike joining a match in progress where the blueberries have managed to eat up all the tokens and either I spawn in dead or I do spawn in and die to something incredibly janky and have to sit there twiddling my thumbs until an objective is completed or the blueberries manage to take down a champion which when watching them feels like they are fighting a raid boss, just for the ability to start playing again. Limited revives and timers do have a place in certain particular content but not almost everything, especially matchmade content.