I'm tired of getting two shotted by everything but the weakest enemies in grandmaster portal missions. Something spawns in behind you and you're dead before you can react or find cover. At 400 power I thought maybe I just need to suffer until I level up a little more. At 450 I don't have any problem with damage. I've got a fun arc build using ionic traces with quickly recharging grenades, but a couple of minotaur snipers can ruin my day before I even figure out they're there. There's not even an armor or shield customization system or linear progression of increasing stats like health. It doesn't even change until you get to 100??? Whose stupid idea was that? What am I missing?
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11 RepliesI agree. The current difficulty has reached a point where it's hard to actually enjoy the game. The game feels "tedious" rather than "challenging." This is likely because the difficulty scaling relies too heavily on simply bloating enemy HP and damage output. This design makes it extremely difficult to run builds that lack specific stats, such as Arc Warlocks who often struggle with survivability. I believe one of Destiny 2's greatest strengths is the ability to play with diverse builds and personal styles. It’s disappointing to see Bungie failing to lean into that strength with the current balancing.