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12/18/2025 6:15:05 PM
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[BUG] Ferropotent 2-piece Set Bonus Overriding Stag Rifts

PLATFORM: Steam SYSTEM INFO: CPU: AMD Ryzen 7 9700X 8-Core Processor 3.8GHz GPU: NVIDIA GeForce RTX 4070 Ti RAM: 32GB DDR4 GPU Driver Version: 32.0.15.6094 OS Version: Windows 11 home 24H2 build 26100.7462 ISP Info: Xfinity LAN (676Mbps down/207Mbps up) DxDiag: https://pastebin.com/vpBEzk9L ISSUE: Ferropotent armor set bonus overrides Stag on activation while standing inside a Stag rift. REPRO STEPS: Player 1 equips Stag and 2-piece Ferropotent set bonus. Player 1 casts rift. Player 2 shoots player 1. Player 1 does not leave the rift during this entire process. ACTUAL RESULT: Resist x2 from Stag will go away and get replaced with Resist x1, and when the Resist x1 from Ferropotent 2-piece expires, Resist x2 will not come back unless the user exits and re-enters the rift. EXPECTED RESULT: Resist x2 should override Ferropotent's Resist x1, meaning Ferropotent should not activate inside your own rift if you have Stag equipped. If it is supposed to override, then the user should regain Resist x2 upon Resist x1 expiring if they are still within the Stag rift. LINKS: https://youtu.be/9qY0dT3N_qs NOTES: I don't know if this is supposed to be intended behavior for overriding Stag, but it sure seems like a bug to also not give back Resist x2 on expiry of Resist x1 while in the same rift, and this is what ultimately leads me to believe this is a bug and submit this report. I also would not be surprised if this was overriding other Resist-giving items/perks of higher caliber in the same way, but I did not test those.
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