To the Bungie Development Team,
*Equilibrium Dungeon*
First, I want to emphasize that from a gameplay perspective the dungeon is awesome. The encounters are engaging, and it is genuinely fun to play through. You’ve hit the mark on the "fun factor" of the activity itself. I've played it several times already
However- I am finding the current progression system for higher-tier gear quite frustrating. Tying tier five gear rewards strictly to the completion of **specific feats/triumphs** feels like a chore rather than a reward for skill. As a player with limited time, I want to spend my sessions actually playing the content, not checking off a list of mandatory tasks just to make my character more powerful.
When the path to higher gear feels like "homework," it takes away the incentive to jump in. I would love to see a return to systems where gear progression is more closely tied to the act of completing the dungeon itself, rather than being gated behind specific, time-consuming feats.
Thank you for the hard work you put into this content. I hope this feedback helps as you look toward future tuning.
Best,
Necro
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