I want to be very clear up front: this isn’t a “too hard, please nerf” post. I understand what Contest mode is supposed to be. I’ve played Destiny long enough to know that Contest is meant to test skill, coordination, execution, and experience.
But what Contest has become—especially highlighted by the new dungeon Equilibrium—is something else entirely.
There is no reason that fully optimized, endgame builds should need to be pushed even further into pixel-perfect DPS math just to pass an encounter. When teams are running optimal loadouts, executing mechanics cleanly, hitting strong numbers, and still wiping purely because a damage gate exists, that stops being a skill check and becomes a time tax.
Let’s be honest about what’s happening here.
Contest difficulty is increasingly built around hard DPS checks, not mastery. Not adaptability. Not problem-solving. Just:
Did you squeeze out enough damage in this exact window with this exact setup?
And when the answer is “no,” the solution isn’t learning—it’s repeating the same encounter for hours until fatigue, RNG, or perfect execution lines up.
I don’t find any value in spending 10+ hours on a single encounter because the boss HP is tuned around near-theoretical max output. I don’t feel challenged in a meaningful way. I feel drained. And I don’t think that’s the experience Contest should be aiming for.
If the goal of Contest raids and dungeons is player engagement and time spent in-game—congrats, you succeeded. But there is no reward you could offer that justifies that time investment.
An emblem?
A guaranteed exotic?
Neither of those are worth sacrificing an entire day banging my head against a DPS wall.
World’s First trophies are cool. Truly. But let’s not pretend that’s relevant to most of the playerbase. One team wins. A handful even have a realistic shot at competing. Everyone else is effectively watching the final match of a tournament they were never allowed to enter.
That’s a problem.
Contest currently feels like a binary filter:
You either no-life it until the numbers line up, or you don’t belong there.
That doesn’t encourage improvement—it discourages participation.
I’m not asking Bungie to hand-hold players. I’m not asking for guides, freebies, or easy clears. I’m asking for Contest difficulty to respect player skill instead of player endurance.
Some actual, constructive suggestions:
• Reduce reliance on raw DPS checks and shift pressure toward mechanics, positioning, and execution under stress.
• Allow multiple viable damage strategies, not one mathematically correct answer.
• If DPS checks are necessary, give players clear feedback on what failed—don’t just let the timer run out.
• Consider scaling boss health dynamically with performance instead of hard walls that demand perfection.
• Respect time investment. Contest should be intense—not exhausting.
Right now, Contest feels less like an achievement and more like a status symbol for who was willing to suffer the longest. That’s not something I want to chase anymore.
After Desert Perpetual, I’m done participating in these events. Not because I can’t do them—but because they offer nothing of value in return. They don’t feel rewarding, they don’t feel fair, and they don’t feel respectful of the player’s time.
And as long as the community keeps defending this design as “the point of Contest,” nothing will change.
That’s the real issue.
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I agree. DPS checks are a bit much. If everyone is using a special and heavy that are good for damage and suited to the encounter you are doing it should be able to clear the encounter. I just don't try contest because I know I'm not going to find LFG randos that are capable of clearing it and won't give up after 1 fail.
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3 RepliesThey made it stupidly tedious because this is literally all they have. This is all of the content you get, next up is a reskinned near decade old event featuring the same old bugs they never patched. It's clear their only objective this year was shove this thing out the door and be done with it. I guaran-damn-tee we will get a major update from Sony after New Years about them breaking apart Bungie once and for all. Marathon won't even be released. Where's the trailer? The details? The footage? Gameplay and abilities and reason to play or what will make it oh so fun? And they expect it in March 2026? Fukin lmao. Hey. Remember that game called Concord? Fully finished and worked on over years? Remind me what Sony did to that? Oh and btw, they cancelled the marketing plans 6 months ago now. Any news or actual updates since? Hmmmm that's interesting.
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Your only contest clear is RoN? If you were clearing contests before then I’d get it but I don’t understand why you’re complaining when contests aren’t something you do anyway.
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4 RepliesMan what are people talking about in here, console players can definitely do this and the dps checks are not that bad either. You have to understand what the damage phase is and try to maximize your damage accordingly. In this boss you can get 2 supers each if you super right away at the start of the damage phase and you should be running double special as you can switch before damage in the taken side and farm ammo and everything else. It just takes some practice to get familiar with your damage method.
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Is this just rage bait? I'm not trying to be rude, but, you only have a single contest clear and it's RON. You barely even raid. Contest was, and never has been, for you. I agree that the original contest DP had too high of damage checks, but Equilibrium was fine.
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3 RepliesFirst 48 hour clears haven't been about regular players for a long time. They are meant to be a -blam!- swinging contest for streamers. When skilled non streamers kept winning the races they made streaming a requirement so regular players are less likely to win because they just wanna play and not jump through hoops. Catching cheaters more easily is just an extra perk of this system.
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12 RepliesEdited by MC 077 Lasombra: 12/16/2025 1:16:20 AMI see it as the final form of the meta loadout min/max attitude that’s plagued the end game for years. It’s just a featured requirement in the game now. And now it’s biting back. 😎
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2 RepliesAs someone who made it past the first boss and couldn’t even get the final boss health past 1/3 I agree. I hate running loadouts like the rewind, bait and switch mint, extra origin trait psi eterna with elemental honing, and finalities auger with the catalyst. Two locked on turrets, and 28 rocket pulse shots while under the effect of the boots of the assembler damage bonus on a weakened boss target was not even close to enough damage. Idk how that is supposed to be fun for anyone. We had to spend 10 before each damage phase just collecting ammo most of the time.
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1 Reply
ObelixMenhir - old
Contest mode is a marketing move, no more. Hence the requirement to stream to even be in. The whole skill issue is essentially a time issue, which is the main barrier for a majority of the population. Like any skill in life, work on it 8hrs a day for a year and you’ll get better. But to justify the investment, the juice as to be worth the squeeze, the game has to feel rewarding on its own, unfortunately D2 ain’t there at the moment. Contest mode are essentially a show where, in the immortal words of our lord Aztecross, people watch other people put their d*** in a blender. But it’s not about bringing something fun for the whole community. -
Edited by xbroggiex: 12/15/2025 3:35:38 PMHonestly at this point it no longer matters, the game is dead and done. Bungie'll be lucky to even release another contest piece of content at this rate with the game shedding players at a rapid pace. If its to be believed that they are supposedly working on a D3(I guarantee it won't ever release) then all the rewards from even completing contest content or the dungeon itself is basically worthless as it will not carry over.
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We got contest done but it was a miserable experience on the final encounter. The emblem is also kinda mid and looks (in my opinion) like AI generated generic slop and something you'd get from a Twitch drop from watching a stream. I think whoever is tuning these things has lost the plot at some point. My opinion: Contest should be achievable for people who can clear Ultimate level stuff on the regular in about 10-15 hours using meta loadouts. Make the damage checks on these bosses 1-3% easier and make the enemies hit 10% harder and it would be a perfect experience. Personally: I loved the difficulty of Sundered Doctrine for dungeons and Epic DP for raids. That is a really good benchmark for how difficult damage checks should be IMO. The 0.01% who worship Aztecross's opinion on contest will get the clear regardless. When more people can get this really cool thing it gives them reason to PLAY really difficult content to practice.
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there were multiple dmg options for both bosses in this last contest dungeon
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Engagement I can promise isn't a goal when they keep locking gear tiers we're supposed to be getting behind feats in an actual endgame activity and take it a step further by locking both potential tier drops behind completions with more and more feats AND attunement (which was probably the only reason ROTN was even remotely successful until EOF) behind a quest that requires enough completions you could learn to do the dungeon flawlessly by that point. It's all a joke and no one is laughing.
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35 RepliesEdited by jhermannITJ: 12/16/2025 7:31:11 AMIt's NOT supposed to be "fair". The opposite. "Unfair". Brutal. It's NOT supposed to be time efficient. As for respecting your time... what does that even mean? If you complete Contest, it fully removes RNG for the exotic. A skill gap player, an elite player/team may see the value in that. Other than that... 100% it's "clout". The ONLY reason to do contest is to complete contest. Because aside from the emblem, nothing is excluded from players who do not or cannot. Mactics statement really bothers me, because he's totally capable... But he can't carry his friends. This ain't for that. The current World's First repeated in 2.5 hrs. There are levels to this ****. Clearly. Because the previous elite players were clocking 12... 18 hrs. Here's what I think? There are players that can execute a prescribed META. And then there are players that can create their own META. For too long elite endgame content has been a farce. I hope they stick with it. It shouldn't be checklist for fake tryhards. And here's the buffer for those levels... World's First almost 2-phased. Yeah, the execution required is elite. The synergy and chemistry required needs to be developed amongst your team. Because IF they almost 2-phased... that's a window, isn't it. It's not as tight as people think. I don't think Destiny players properly respect endgame. All these fake 11s running around, the rise in PvE cheating... spoils of conquest and raid kiosks, exploits and cheese. Doesn't really exist in real endgame. It's funny, you'll see some of these people say the loot in the game proper isn't special, that it comes too easy now... lol. They NEVER talk about their spoils or raid kiosks, do they? I guess easy loot is only bad when it's someone else. You might be pretty mad if you made it to this point. However, I do believe... that WE ALL SHOULD BE PLAYING THE SAME GAME. Technical parity amongst all platforms. That type of "fair" I can totally get on board with. There is no denying the issue, and I don't know why the community has put up with the disparity for so long given the majority play on console. Since PC was integrated... the evidence is clear. PC have technical advantages... Maximum FoV, Max Framerates, input shortcuts, macros... simple scripts... information overlays, programmable cues and prompts, scalars... And how did Bungie limit those advantages? Restricted overlays... that console can't EVEN USE! So, nothing COULD BE CLEARER. Because that IS AN advantage! You shouldn't be able to use any overlay on PC. If console can't hide their progression/broadcasted information, why is PC allowed to? I invite anyone to justify it, especially given the advantages PC already has. In a "contest" everyone should be playing by the same rules. So, in that sense the difficulty could be scaled back. Tuning these endgame difficulties with technical parity in mind. 😇👍💠
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7 RepliesContest mode is a joke because they disable all the good stuff so whats the point t of it. Bungie doesn’t even realize that nobody is impressed by any of it except for the streamers. there would be way more engagement if they just released the Dungeon as is without any handicaps, without disabling anything then they would have Every player playing which you would think they should want its like they only want a streamer to be able to win, but how fun can it be to be a streamer and spend 8 hours to clear, they are clueless and thinking from the wrong pov
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1 ReplyThe game took a wrong turn way back when the Scarab Lord himself made the decision to put certain things out of reach for most. He wanted the very few at the top to have exclusive goods. Whether it's a title or emblem, he wanted to create a rare goal he know only 0.01% would obtain. This is where we have come to today, using valuable dev resources to make content that rewards very few players. We should have had new strikes and pvp maps, instead we get contest mode races that very few people can engage with meaningfully.
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12 Replies[quote] Right now, Contest feels less like an achievement and more like a status symbol for who was willing to suffer the longest. That’s not something I want to chase anymore. After Desert Perpetual, I’m done participating in these events. Not because I can’t do them—but because they offer nothing of value in return. They don’t feel rewarding, they don’t feel fair, and they don’t feel respectful of the player’s time.[/quote] Agree with your entire post. It's time players start respecting themselves more. These artificial difficulties are not respectful, fun, or even give any sense of accomplishment.
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You have stated the obvious things which is why I won't be surprised if player count dips again in new year and disappears when content is stale.
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dps check HAVE to be a thing for contest , but yeah this time the last boss It's a bit much . asking a pixel perfect dps is fine if the boss doesn't move at all , the difference Between the first boss and the second one is crazy
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10 RepliesTrue. In old times, you need to understand mechanics, damage wasn't an issue. I remember when people deleted Calus in Leviathan raid with pack of 6x Rat King.
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Hello, the feedback is really good. I especially like this statement you made, "that stops being a skill check and becomes a time tax." Hopefully, Bungie devs will see your suggestions on how to improve their approach to designing these activities such as the idea of ensuring not to make the enemies harder to kill (or harder hitting), but rather focus on the mechanics of the encounter. As an aside, do you feel that Bungie should remove "optimized build metas" from their design methodology completely? Or tune it down a bit?
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Very well articulated. Its been this way for years, don't think it will change. That's why there were so many cheaters during the last raid contest. Exactly what you have described. There is no balance, bungie has always been about extremes.
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4 RepliesYes. Not only that but the difficulty should come from the encounter itself, NOT the damage numbers or the health of the enemies.
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3 RepliesEdited by Acyios: 12/15/2025 4:19:12 PMGot through first encounter and first boss with a slightly less then optimal LFG on console, definitely seems to be a damage difference between pc and console but we probably just need to press buttons better.
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Too hard. Please nerf.
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20 RepliesContest mode has become PC exclusive. The only encounter type I think I'm able to do on console are non-boss ones. I keep forgetting that.