I wanted to share some feedback on the Knock'em Down invasion triumph that launched with Renegades. I feel like this triumph isn't in line with the expectations of the other triumphs and asks too much of the player in terms of luck. It requires 3 kill in quick succession (around 3 seconds between kill) 15 times. One of the main problems is that the Knock'em Down triumph is the only renegades invasion triumph that can't be completed in a double cross invade which happens about 1/2 or even 2/3 as often as full team invasions. This can make many invasions feel like a waste of time especially with deathmarks as a limited currency. 3 rapid kills is also exceedingly difficult to accomplish multiple times as invaded players tend to split up or call in enough renegade abilities like the counter shank, vex defense dome or imperial behemoth to near guarantee the tight timeframe for the kills can't be hit. It's the only triumph in the invade section that as of the time of this posting doesn't appear to have a single claimant which verifies it's difficulty especially when compared to the other invasion triumphs. As time goes on and a meta starts to emerge for counter invading I worry this triumph will feel even more frustrating to get as it exists right now.
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I just checked the data in the API with BrayTech. 24 total guardians have completed this. 24. 24. Do with this information as you wish