JavaScript is required to use Bungie.net

Help

Help us help you.
11/24/2025 11:20:30 PM
1

Bug - Threaded Spike catch prioritized over Grapple Melee

ISSUE: When using grapple, the grapple melee is no longer prioritized over catching a threaded spike and you instead catch the spike every time, unable to grapple melee. REPRO STEPS: Throw the threaded spike. Try to grapple melee when it is coming back to you. ACTUAL RESULT: The threaded spike is caught often resulting in killed momentum and death instead of grapple melee-ing EXPECTED RESULT: Grapple melee is prioritized over catching the spike. LINKS: https://youtu.be/99KJ9U2UHTU?si=b87Bc8WGTe0BX4v0 NOTES: This was bugged at the launch of Strand in Lightfall, fixed in Season of the Deep and got unfixed during the Final Shape and has been an issue since. It occurs: - with auto melee on and nothing else - auto melee on and any other melee bound (uncharged, charged, or both) also bound in any combination - with uncharged and charged melee on seperate keybinds Tried basically every combination possible that you could think of, none worked.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hello there, Thank you very much for reaching out to us. I'm sorry to hear that you are having issues Threaded Spike while using the Grapple melee. We've received reports of this issue and are investigating the underlying issue further. For any updates on this issue, we recommend viewing our Patch Notes as they become available, posted on the [url=https://www.bungie.net/7/en/News]News page[/url].

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon