ISSUE: When using grapple, the grapple melee is no longer prioritized over catching a threaded spike and you instead catch the spike every time, unable to grapple melee.
REPRO STEPS: Throw the threaded spike. Try to grapple melee when it is coming back to you.
ACTUAL RESULT: The threaded spike is caught often resulting in killed momentum and death instead of grapple melee-ing
EXPECTED RESULT: Grapple melee is prioritized over catching the spike.
LINKS: https://youtu.be/99KJ9U2UHTU?si=b87Bc8WGTe0BX4v0
NOTES:
This was bugged at the launch of Strand in Lightfall, fixed in Season of the Deep and got unfixed during the Final Shape and has been an issue since.
It occurs:
- with auto melee on and nothing else
- auto melee on and any other melee bound (uncharged, charged, or both) also bound in any combination
- with uncharged and charged melee on seperate keybinds
Tried basically every combination possible that you could think of, none worked.
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1 ReplyHello there, Thank you very much for reaching out to us. I'm sorry to hear that you are having issues Threaded Spike while using the Grapple melee. We've received reports of this issue and are investigating the underlying issue further. For any updates on this issue, we recommend viewing our Patch Notes as they become available, posted on the [url=https://www.bungie.net/7/en/News]News page[/url].