Why is there no downsides in pvp ?
Why can you go around with a a weapon or ability that will kill someone in a press of a button ?
Pvp is pretty much dead anyways and just filled with cheaters. So experimenting with it won't really do it any harm.
Let's start with Supers. Easy multi kills with 0 downsides. Change it so that when you are in Super, you take 50% more damage from all sources, also any missed attacks from supers that can attack multiple times, drains a large amount of energy. So no more spam swinging your spectral blades for movement speed.
Heavy weapons. First of all reduce the amount of ammo you get from a brick. Secondly change it so that you no longer drop ammo when you die. Thirdly players equipped with a heavy weapon takes 25% more damage from all sources.
Special weapons. Similar to heavy weapons but reduce ammo drop chance more and have the player take 30% more damage.
Phoenix dive. Easily one of the cheapest abilities in the game, peak for some damage and escape with a chunk of health. You now have to be in glide mode, so no more jumping and instantly diving down.
Secondly the health gain has a small delay rather than being instant. The health you gain from it is reduced by 50%.
Wings of sacred dawn. Brokenly over powered exotic, easy fix. Disable its perk in pvp.
Hand cannons has been a staple in pvp for almost its entirety, a 3 tap machine with long range.
They take 10% more damage.
Glaives. Glaives are brokenly overpowered weapons that requires no ammo what so ever. Attack around 3x faster then a normal melee ability and deals a bit more as well. Melee damage nerfed by 80% do compensate for its insane attack speed and also remove the bonus melee damage from grapples.
Throwing knives. Nerf by 50% and remove its feature of being refunded on kill.
Shoulder charges. Nerf by 50% and reduce the users damage resistance by 50% to compensate for the damage.
Weapons and abilities with tracking deals 80% less damage.
Come come and complain about how your cheap ways are being challenged.
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