At first it sounds crazy.
But hear me out.
On launch/contest day of a Raid or Dungeon new, unique, mechanics make sense and I want that for those hardcore and dedicated gamers. After however I don’t want to have to consult a YouTube video to learn the game. I should be able to learn the game in game, novel concept I know.
But in order for Lfg and Guardian finder to work. We gotta know what’s happening. This guy does a decent video on the subject. I feel like Bungie can save a strike or lost sector upon release of a DLC/expansion until after a that contents raid/dungeon has been completed for launch day or contest mode.
Then it feels ergonomic that normies as myself know how to interact with these puzzles once I see them. Kind of like the exotic mission that you can do with the Deep Stone Crypt mechanics. With the grind of the Lost sectors in the portal this seems like the perfect way I can learn about them via the game actually teaching me.
TLDR; put raid/dungeon mechanics into Strikes, Lost Secotrs, & Exotic Missions that launch after contest day. [https://youtu.be/mQkR86XFVP4?si=TGjBOVqsItjRRfvS]
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3 RepliesGranted, FFXIV is kind of like that. Stacking, tank busters, dodging AOEs etc. Harder content just requires more coordination. But idk how that would transfer into Destiny. The only thing is that we usually stand on a plate, carry a buff, throw balls, interact with something etc. But it doesn't really transfer into raids since they add so much. I still want the explorer mode to be the normal raids while harder modes are what normal mode is now.