To list it off;
- Constant AoE environmental hazards; Check
- Enemies that constantly apply debuffs or force player movement (Stasis and Strand Dread Psions, respectively); Check
- Enemy spawns that are as slow as molasses, during a timed Ops; Check
- Invulnerable enemies with buggy vulnerability mechanics; Check
- Limited revives that go away after a time because the last 2 points combined are almost impossible to work around; Check, Check, and Check.
Overall, this Call to Arms challenge is not worth the effort so far, because at this point, you know that Bungie is just Trolling us. Why else would they make Dread Salt Mines a definitive part of the event?
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Edited by whateverman7: 11/13/2025 3:06:52 PMThe salt mines are fine. Only issue I have with it is the delayed enemies spawning, which slows moving forward down. The issue I have with the event is that it's set up against everyone that isn't max light. The higher your light, the higher score you can potentially get. That means people with lower light are getting the short end of the stick when it comes to what percentage tier you fall. That's not a real competition.