To list it off;
- Constant AoE environmental hazards; Check
- Enemies that constantly apply debuffs or force player movement (Stasis and Strand Dread Psions, respectively); Check
- Enemy spawns that are as slow as molasses, during a timed Ops; Check
- Invulnerable enemies with buggy vulnerability mechanics; Check
- Limited revives that go away after a time because the last 2 points combined are almost impossible to work around; Check, Check, and Check.
Overall, this Call to Arms challenge is not worth the effort so far, because at this point, you know that Bungie is just Trolling us. Why else would they make Dread Salt Mines a definitive part of the event?
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5 RepliesEdited by Ortsa: 11/12/2025 9:51:49 PMI saw someone extolling the virtues of the Call to Arms, but they neglected to point out the obvious. 90% of all the existing D2 players will not, I repeat, will not be able to complete the requirements to get the helmet or emblem. So, what's the point Bungie? Did anyone in management even try to think this through before going live with this activity? Remove 90% of your player base from the completion of the equation? I'm sorry, but this has to right up there as one of the dumbest operating decisions Bungie has ever made. I can't think of a good reason to get on their treadmill which is frozen in place. There are so many problems with this whole activity management should be ashamed of themselves for even putting Call to Arms out. Most of the ingredients are present, but they have not been mixed correctly or even baked properly.