Hey Bungie Team and fellow Guardians,
I wanted to share some honest feedback regarding the Ultimate Conquests.
Over the past week, my fireteam and I have attempted them around 20 times, and despite being well-prepared, with optimized builds, proper communication, and experience from previous high-end content, we’ve repeatedly failed due to how punishing certain mechanics and mods currently are.
It’s not that we’re looking for easy wins; challenging content is what keeps Destiny exciting.
However, the current tuning feels overly harsh, especially when every small mistake instantly wipes a coordinated team. It creates more frustration than satisfaction and discourages players from even attempting these activities after multiple failures.
We’d really appreciate if the difficulty scaling or specific modifier effects could be reviewed and slightly adjusted, not removed, but balanced in a way that rewards skill and strategy rather than punishing every minor slip-up.
Thanks for reading, and I hope Bungie takes this feedback into account.
We love the challenge, we just want it to feel fair, not brutal.
Best regards,
A Guardian who’s still trying to conquer the Ultimate Conquest.
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Edited by xbroggiex: 11/8/2025 11:21:57 PMI think its just the 2 modifiers on Hypernet that make it not very enjoyable to do. Slow and Small just reducing your damage output on a -50 activity is just kind of punishing with no upside, the only "positive" modifier is volatile shields. Though what really gets me is Match Game, it limits what kind of loadout you can use and if you don't play particular content you won't be able to crack void shields easily because of Avante Garde limiting your weapon options. I think the minimum is that Avante Garde or Match Game should be removed, everything else is fine tbh.