Hey Bungie Team and fellow Guardians,
I wanted to share some honest feedback regarding the Ultimate Conquests.
Over the past week, my fireteam and I have attempted them around 20 times, and despite being well-prepared, with optimized builds, proper communication, and experience from previous high-end content, we’ve repeatedly failed due to how punishing certain mechanics and mods currently are.
It’s not that we’re looking for easy wins; challenging content is what keeps Destiny exciting.
However, the current tuning feels overly harsh, especially when every small mistake instantly wipes a coordinated team. It creates more frustration than satisfaction and discourages players from even attempting these activities after multiple failures.
We’d really appreciate if the difficulty scaling or specific modifier effects could be reviewed and slightly adjusted, not removed, but balanced in a way that rewards skill and strategy rather than punishing every minor slip-up.
Thanks for reading, and I hope Bungie takes this feedback into account.
We love the challenge, we just want it to feel fair, not brutal.
Best regards,
A Guardian who’s still trying to conquer the Ultimate Conquest.
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8 RepliesSorry, but if youre failing Hypernet that many times, you need to do the following things. - Reassess your builds - Understand how to get through this Conquest and what to prioritize. I have completed Hypernet 11x running it for fun and helping. You cannot run it like some old GM. You can't waste time. - Skip the beginning upper platform adds - Next area JUST take out turrets and at least 2 minotaurs. Grab the craniums and go. - Only use craniums on quickly taking out turrets and the rest for Tormentor - Next area skip it all if you can, otherwise kill the first 3 adds and skip. - At the ogres, dont touch the Overloads - Champions are an obstacle in this not something to waste time on if you dont need to. - Boss - have 2 craniums for each round and this is honestly the easiest part of the strike. And make sure you have solar and void covered for the shields and you pop the shields early if thats your job. Hypernet does NOT need a difficulty drop, at all. Avalon? Good luck lol. One and done for me. If you would like help on Hypernet - let me know and I can join.