Come on, Bungie. The Hunter and warlock one are more like aspects, not exotics. Give us something INTERESTING TO USE!
See, people play the game when it is FUN. Innovative ideas are what we want, not the same stuff we already have in an exotic chestpiece (Vesper) and another aspect (Frostpulse).
Suspend’s DoT will likely be useless, we already have a dumb amount of ways to unravel and suspend anyway. If you’re running a DoT suspend build, why would you use this over Necrotics?
I’ll say it again — INNOVATIVE IDEAS keep us playing. But so far, this has just been boring. Warlocks want something NEW and UNIQUE, not just some stat boost. Stop giving us kick after kick after we’re already down.
This exotic is completely useless among all other Strandlock builds. Suspend is only really useful for survival in endgame content, and I know for a fact warlocks aren’t diving into a group of ads to suspend them. You can’t even call it a ‘last resort’, Warlock’s rift casting time takes a whole business week to get off.
You know what would have been innovate? Flying threadlings that collect ammo and orbs for you. That’s an awesome idea.
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3 RepliesWeavewalk -> get close to enemies -> rift It actually very easy and safe especially now since the weavewalk buffs. Also here's the full perk description if you want more than a half sentence description and 3 second clip that doesn't fully represent the exotic. [url=https://x.com/DestinyBulletn/status/1985848011155735034?t=ZD01Bm6-FBqJ97-FexEGIw&s=19/][/url] Take the source with a grain of salt ofc (im not opening a the game post article you cant make me) It definitely has potential to be useful on pure strand depending on the dot damage and healing values. It also has synergy with all 4 aspects on strand: Weavewalk: see above Weavers call: rift uptime The wanderer: tangles apply dot and healing Mindspun + shackle grenade: every kill makes suspend -> dot + healing