Looks like a fun new titan exotic. Probably tied to the melee or class ability charge.
Hunter exotic is just permanent over shield unless there’s a trigger condition that was unmentioned. Doesn’t really fit the hunter identity nor does hunter have any synergy with void OS.
Very odd that titans get a movement exotic and hunters get a tank exotic. Not really aligned with your pledge to preserver class identity.
Warlock rift suspends now, which is cool? Kinda just seems like a worse version of the titan barricade and hunter slam though. And then suspended targets will take damage overtime. If this includes every suspend, it could be pretty good with the nade aspect, but also necrotic does that already? Idk, this one seems like a bust.
[b]Edit:[/b]
Warlock Details
[spoiler]While a Strand Super is equipped, casting Rift will suspend nearby combatants. Suspend deals damage over time, healing you in the process. Combatants who break free from suspension suffer additional damage. Defeating suspended targets heals you a moderate amount.[/spoiler]
Titan Details
[spoiler]Gain an air move jetpack. Weapon and Arc powered melee final blows build up Jetpack Fuel. Activate your jetpack while airborne with a forceful blast of exhausting Arc energy, then fly forward based on the amount charged. Collide with a combatant to unleash a blinding blast of energy and gain a temporary bonus to your melee stat.[/spoiler]
Hunter Details
[spoiler]After landing a final blow while at full health, or when out of combat for an extended duration, your shields will recharge into an overshield.
When you have any overshield, your weapons gain increased accuracy, stability, handling, and damage against combatants, and final blows will grant a short period of increased mobility once the overshield is depleted.[/spoiler]
The full descriptions make the warlock and hunter exotics seem pretty strong. Still disagree with the choice to give Hunter a tank focused exotic though.
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